I see the need for both of these features to be implement:
1) Open, Play, Stop, Pause Midi file
2) Tempo: speed up or down
3) Seek playback position
This will help reduce the dependency of using MIDI Yoke, LoopBe or other
midi virtual device to sent to FS.
Would anyone have time to implement?
I wonder when can this changes be commit into the next stable release? I
have a SF2 soundset with the Studio Drum sounds so much realistic than the
hardcode one. Do let me know so the students can enjoy it.
On Wed, Jan 26, 2011 at 7:48 PM, David Henningsson wrote:
> On 2011-01-26 00:25, jimmy wr
I wish to add socket communication into FluidSynth so that it can sent
output/input parameters to xSocket (Java server port 9001). Using Flash
took me only 1 min to build XMLSocket application but not sure which C
library is easier to implement? POCO C++? It would be ideal to have
cross-platform c
I have this issue on MIDI Yoke and LoopBe that when will blast my ears with
overbuffer of MIDI data when I start playing this file
Joe Hisaishi - Friends.mid
http://www.mediafire.com/?mxxig3177zo5vf3
To reproduce:
0) Get any MIDI player that can sent data to FluidSynth either by LoopBe or
MIDI Yok
>From this FAQ:
http://docs.fedoraproject.org/en-US/Fedora_Draft_Documentation/0.1/html/Musicians_Guide/chap-Musicians_Guide-FluidSynth.html
When we tested our drum on Channel 10 and maybe other channel is also
reserved by FluidSynth, it doesn't seem to produce any sound, would it be
possible for
I could not pass a full naming MIDI device to the FluidSynth's settings, it
will truncate whether there a white space even if double quote is used.
What can I do?
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Did a fresh Windows installation and all setting are in default mode with
the same soundbank. I tried to play MDI Input to FS 1.1.1, it does not
response, however, the MIDI file could playback as normal on FS engine.
W7 64bits:
LoopBe [not working]
MIDI Yoke [Working using MIDI-OX as a router that
It won't work with DirectX Jun 2010 runtime installed. What are the others
option?
On Wed, Nov 24, 2010 at 7:37 PM, yanli lei wrote:
> Having install DirectX runtime (Jun 2010) still doesn't produce any sounds
> but one thing is strange, in "channels -verbose" all
Hi,
I would appreciate if anyone could try my binary on Win XP SP2/SP3 whether
you can get any sounds to work? It seem to be a problem for me.
It would be appreciate if you could sent your binaries for me to try out.
http://www.mediafire.com/?gctoa216galff3i
Do let me know your feedback.
Thanks
On Tue, Nov 23, 2010 at 9:23 PM, yanli lei wrote:
> I have an urgent request from Government National Education to install
> FluidSynth with a musical application develop by us.
>
> I have compile successfully on W7 with C++ 2008 Express, GLib, libSnd and
> DirectX SDK and were a
I have an urgent request from Government National Education to install
FluidSynth with a musical application develop by us.
I have compile successfully on W7 with C++ 2008 Express, GLib, libSnd and
DirectX SDK and were able to play MIDI files. When I tried run without any
errors on Windows XP SP2/
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