Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-18 Thread R.L. Horn
On Sun, 18 Mar 2012, Dr.Leo wrote: It doesn't appear that libsndfile is being linked against at all. Is there anything like "-lsndfile" or "-llibsndfile" in the link.txt files? No, there isn't, I checked both link.txt files, although I suspect only the one for libfluidsynth rather than flui

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-18 Thread Pedro Lopez-Cabanillas
On Sunday 18 March 2012, R.L. Horn wrote: > On Sat, 17 Mar 2012, Dr.Leo wrote: > > > ...the linker terminates with errors after generating the dll.a file. > > > By the way, I believe the pkg-config.pc is not entirely correct apart from > > the wrong filename (libsndfile instead of libsndfile-1):

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-18 Thread Pedro Lopez-Cabanillas
On Sunday 18 March 2012, Dr.Leo wrote: > Hi, > > Date: Sun, 18 Mar 2012 00:27:38 -0500 (CDT) > From: "R.L. Horn" > > > ... > It sounds like the real problem is that you have something called > pkg-config.pc that should be called sndfile.pc. Or is there something > about the mingw development en

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-18 Thread Dr.Leo
Hi, Date: Sun, 18 Mar 2012 00:27:38 -0500 (CDT) From: "R.L. Horn" ... It sounds like the real problem is that you have something called pkg-config.pc that should be called sndfile.pc. Or is there something about the mingw development environment that I'm missing? Sorry, my fault. I do have a

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-17 Thread R.L. Horn
On Sat, 17 Mar 2012, Dr.Leo wrote: ...the linker terminates with errors after generating the dll.a file. By the way, I believe the pkg-config.pc is not entirely correct apart from the wrong filename (libsndfile instead of libsndfile-1): the '-l' option should arguably be separated from the n

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-17 Thread Dr.Leo
Hi Matt, Pedro, Aere and all, your tips have been very helpful. It's easy to use sox to play raw files generated by fluidsynth and to convert them into everything I want including mp3, the latter requiring lame of course. A three line shell script (.bat file under windows) minimizes typing.

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-12 Thread Aere Greenway
Leo: Not that the idea is worth all that much (at this stage), but now that I am retired, I have this dream of creating an "Everyman's Sequence-Editor", which is much more intuitive, and works equally well (if not better) for blind people. It will be designed to work best at playing by ear, and i

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-10 Thread Dr.Leo
Pedro, I'll do just that, either with sox or libsndfile or both. On Rosegarden: I should have mentioned that I am almost blind and somehow wedded to the command line unless developers undertook the effort to use the accessibility features of Qt etc. so screen reading software like Jaws for Wi

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-10 Thread Matt Giuca
I wouldn't bother with all that Rosegarden stuff. Since Dr. Leo has already almost worked out how to use the fast exporter, it seems much easier than having to manually wire up several GUI programs. Pedro's advice is exactly what I do. Perhaps I'm biased towards command line, but I find that much

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-10 Thread Aere Greenway
Dr.Leo: I am not a fluidsynth developer, but am on their e-mail list. I have experience with respect to converting from MIDI to WAV, on Linux (I realize you use Windows, but I don't have much expertise with Windows). On Linux, I would simply import the MIDI file into Rosegarden (a sequence e

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-10 Thread Pedro Lopez-Cabanillas
On Saturday 10 March 2012, Dr.Leo wrote: > thanks. As MinGW does the trick, I am not so keen to recompile it on > MSVC9. I just wanted to share a potential problem. But I realise that > the main problem is in my head rather than in fluidsynth's repository. I > understand that you don't want to offi

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-10 Thread Matt Giuca
Hi, I'm on holiday right now so I can't test this suggestion, but from memory, here's what I do. FluidSynth has an option to set the sampling rate of the output. Sox has an option to specify the sampling rate of the input. Just set them both to the same value (an appropriate one is 44000, IIRC) an

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-10 Thread Dr.Leo
thanks. As MinGW does the trick, I am not so keen to recompile it on MSVC9. I just wanted to share a potential problem. But I realise that the main problem is in my head rather than in fluidsynth's repository. I understand that you don't want to officially release windows binaries for the reason

Re: [fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-10 Thread Pedro Lopez-Cabanillas
On Saturday 10 March 2012, Dr.Leo wrote: > 1. MSVC9 > > I did not manage to build it. It does not even build libfluidsynth.lib. > Is there something wrong with the SLN file? Well, cmake produced an > error at some point that did not look serious but may have disrupted the > build process. If an

[fluid-dev] Compiling on Windows - how to use --fast-render?

2012-03-10 Thread Dr.Leo
Hi, I am new to Fluid and largely unfamiliar with C compilers. It is great software, congratulations! Here are the pitfalls I ran into before successfully compiling following the build instructions on fluidsynth.org 1. MSVC9 I did not manage to build it. It does not even build libfluidsyn