On Sun, 18 Mar 2012, Dr.Leo wrote:
It doesn't appear that libsndfile is being linked against at all. Is
there anything like "-lsndfile" or "-llibsndfile" in the link.txt
files?
No, there isn't, I checked both link.txt files, although I suspect only the
one for libfluidsynth rather than flui
On Sunday 18 March 2012, R.L. Horn wrote:
> On Sat, 17 Mar 2012, Dr.Leo wrote:
>
> > ...the linker terminates with errors after generating the dll.a file.
>
> > By the way, I believe the pkg-config.pc is not entirely correct apart from
> > the wrong filename (libsndfile instead of libsndfile-1):
On Sunday 18 March 2012, Dr.Leo wrote:
> Hi,
>
> Date: Sun, 18 Mar 2012 00:27:38 -0500 (CDT)
> From: "R.L. Horn"
>
>
> ...
> It sounds like the real problem is that you have something called
> pkg-config.pc that should be called sndfile.pc. Or is there something
> about the mingw development en
Hi,
Date: Sun, 18 Mar 2012 00:27:38 -0500 (CDT)
From: "R.L. Horn"
...
It sounds like the real problem is that you have something called
pkg-config.pc that should be called sndfile.pc. Or is there something
about the mingw development environment that I'm missing?
Sorry, my fault. I do have a
On Sat, 17 Mar 2012, Dr.Leo wrote:
...the linker terminates with errors after generating the dll.a file.
By the way, I believe the pkg-config.pc is not entirely correct apart from
the wrong filename (libsndfile instead of libsndfile-1): the '-l' option
should arguably be separated from the n
Hi Matt, Pedro, Aere and all,
your tips have been very helpful. It's easy to use sox to play raw files
generated by fluidsynth and to convert them into everything I want
including mp3, the latter requiring lame of course. A three line shell
script (.bat file under windows) minimizes typing.
Leo:
Not that the idea is worth all that much (at this stage), but now that I
am retired, I have this dream of creating an "Everyman's
Sequence-Editor", which is much more intuitive, and works equally well
(if not better) for blind people. It will be designed to work best at
playing by ear, and i
Pedro,
I'll do just that, either with sox or libsndfile or both.
On Rosegarden: I should have mentioned that I am almost blind and
somehow wedded to the command line unless developers undertook the
effort to use the accessibility features of Qt etc. so screen reading
software like Jaws for Wi
I wouldn't bother with all that Rosegarden stuff. Since Dr. Leo has already
almost worked out how to use the fast exporter, it seems much easier than
having to manually wire up several GUI programs. Pedro's advice is exactly
what I do.
Perhaps I'm biased towards command line, but I find that much
Dr.Leo:
I am not a fluidsynth developer, but am on their e-mail list.
I have experience with respect to converting from MIDI to WAV, on Linux
(I realize you use Windows, but I don't have much expertise with
Windows).
On Linux, I would simply import the MIDI file into Rosegarden (a
sequence e
On Saturday 10 March 2012, Dr.Leo wrote:
> thanks. As MinGW does the trick, I am not so keen to recompile it on
> MSVC9. I just wanted to share a potential problem. But I realise that
> the main problem is in my head rather than in fluidsynth's repository. I
> understand that you don't want to offi
Hi, I'm on holiday right now so I can't test this suggestion, but from
memory, here's what I do.
FluidSynth has an option to set the sampling rate of the output. Sox has an
option to specify the sampling rate of the input. Just set them both to the
same value (an appropriate one is 44000, IIRC) an
thanks. As MinGW does the trick, I am not so keen to recompile it on
MSVC9. I just wanted to share a potential problem. But I realise that
the main problem is in my head rather than in fluidsynth's repository. I
understand that you don't want to officially release windows binaries
for the reason
On Saturday 10 March 2012, Dr.Leo wrote:
> 1. MSVC9
>
> I did not manage to build it. It does not even build libfluidsynth.lib.
> Is there something wrong with the SLN file? Well, cmake produced an
> error at some point that did not look serious but may have disrupted the
> build process. If an
Hi,
I am new to Fluid and largely unfamiliar with C compilers. It is great
software, congratulations!
Here are the pitfalls I ran into before successfully compiling following
the build instructions on fluidsynth.org
1. MSVC9
I did not manage to build it. It does not even build libfluidsyn
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