Hello,
I CRAMmed that SoundFont myself, since I have it already built and what
not. Reminds me that I need to finish coding up the new format, since
it now supports Wavpack and allows for lossy/lossless hybrid encoding
(in other words its possible to distribute a "lossy" version of a
SoundFont wi
I have updated the files once again. I set the reverb and chorus
effects send levels to their default values (200). I had specified send
levels of 1000 in my SoundFonts to increase the total possible effect
level (I did this for Audigy and especially X-Fi sound cards). However,
this is too
I have updated some of the files I have previously linked for this group.
1) Custom FluidSynth code--includes the following modifications (all
discussed in previous messages):
A) velocity-to-filter cutoff modification
B) fixed crash when using Splendid Grand SoundFont
C) set default