Re: [fonc] deriving a POL from existing code

2013-01-09 Thread David Barbour
On Wed, Jan 9, 2013 at 9:37 AM, John Carlson wrote: > I've been collecting references to game POLs on: > http://en.wikipedia.org/wiki/Domain-specific_entertainment_language > That's neat. I'll definitely peruse. ___ fonc mailing list fonc@vpri.org http

Re: [fonc] deriving a POL from existing code

2013-01-09 Thread John Carlson
I've been collecting references to game POLs on: http://en.wikipedia.org/wiki/Domain-specific_entertainment_language ever since I found Barney Pell's METAGAME. I've also been collecting Game IDEs on a similar page, which should probably be folded into the game engines page. Probably some of these

Re: [fonc] deriving a POL from existing code

2013-01-09 Thread Loup Vaillant
David Barbour a écrit : […] Creating a good POL can be difficult. (cf. http://lambda-the-ultimate.org/node/4653) From your link: > It is easy to miss valuable symmetries or dualities. That one is funny, because I sensed for a long time that this could apply to OMeta-JS¹ (I didn't look at abou