ABorka wrote:
I think many
people/companies would happily pay the price to have some nice language
for development.
This is an ARM system so it should support Mono. There is a Huge list of
(free and commercial) languages that support MONO, including Object
Pascal: Delphi Prim.
-Michael
This is an ARM system so it should support Mono. There is a Huge list of
(free and commercial) languages that support MONO, including Object
Pascal: Delphi Prism.
Let's see:
Individual developers (1 year):
* iPhone dev program: 100 USD
* Mono touch: 400 USD
* Delphi Prism: 500 USD
Total:
Reading the wiki it is not really a snap to set it up to be able to develop
iphone apps.
There's no ready-to-use solution to start developing iPhone apps.
http://arstechnica.com/open-source/news/2009/09/monotouch-drops-net-into-apples-walled-app-garden.ars
As MonoTouch necessitates static
On 16 Sep 2009, at 01:06, ABorka wrote:
How is freepascal's iphone development compares to this latest mono
way of creating native iphone apps?
http://arstechnica.com/open-source/news/2009/09/monotouch-drops-net-into-apples-walled-app-garden.ars
We don't distribute an interface to most
Here you're. Free iPhone dev tools: http://code.google.com/p/iphone-dev/
thanks,
dmitry
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[mailto:fpc-devel-boun...@lists.freepascal.org] De la part de dmitry boyarintsev
Envoyé : mercredi 16 septembre 2009 08:03
À : FPC developers' list
Objet : Re: [fpc-devel] iphone development
Reading the wiki it is not really
But $1K is peanuts if the finished application will be presented to 30-40
million people for download.
I wonder what application can make 30-40 downloads? AFAIK there're
less iPhones/Touches sold all over the world.
If Jonas is right about Apple's license violation. Apple can simply
ban your C#
On 16 Sep 2009, at 19:01, ABorka wrote:
What is interesting that they seem to be able to really use a
different language within the apple rules of iphone development.
Of course they can, there are no rules against that. You just cannot
distribute any adapted headers (so you have to rely
Well, according to Apple the number is 50M :
http://www.theiphoneblog.com/2009/09/10/apple-music-event-numbers-30m-iphones-20m-ipod-touches-75k-apps-18b-downloads/
dmitry boyarintsev wrote:
But $1K is peanuts if the finished application will be presented to 30-40
million people for download.
How is freepascal's iphone development compares to this latest mono way
of creating native iphone apps?
http://arstechnica.com/open-source/news/2009/09/monotouch-drops-net-into-apples-walled-app-garden.ars
Reading the wiki it is not really a snap to set it up to be able to
develop iphone
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