On 31/1/2011 09:00, Felipe Monteiro de Carvalho wrote:
Hello,
I decided to put the patch here since it is so small.
It is rather trivial, just adds a bunch of virtual markers and some
methods with empty implementations, as to make them optional. I think
the behavior looks ok for me, if the sub-
Hello,
I decided to put the patch here since it is so small.
It is rather trivial, just adds a bunch of virtual markers and some
methods with empty implementations, as to make them optional. I think
the behavior looks ok for me, if the sub-class doesn't implement the
method, no operation is perfo
On Wed, 26 Jan 2011, Felipe Monteiro de Carvalho wrote:
Ok, good =)
One thing, however, should't the drawing routines in TFPCustomCanvas be virtual?
The LCL seams to simply hide them at the moment. Overriding is more
usual, isn't it?
Send me a proposal in private if you want.
Michael.
___
Ok, good =)
One thing, however, should't the drawing routines in TFPCustomCanvas be virtual?
The LCL seams to simply hide them at the moment. Overriding is more
usual, isn't it?
--
Felipe Monteiro de Carvalho
___
fpc-devel maillist - fpc-devel@lists
On Wed, 26 Jan 2011, Mattias Gaertner wrote:
Felipe Monteiro de Carvalho hat am 26.
Januar 2011 um 16:45 geschrieben:
Hello,
I am extending the converter of FPVectorial to Canvas, but I got stuck
at the lack of drawing methods in TFPCustomCanvas. It lacks Arc,
Chord, PolyBezier, etc.
On Wed, 26 Jan 2011, Felipe Monteiro de Carvalho wrote:
Hello,
I am extending the converter of FPVectorial to Canvas, but I got stuck
at the lack of drawing methods in TFPCustomCanvas. It lacks Arc,
Chord, PolyBezier, etc.
The end point being that it gets really hard to use TFPCustomCanvas,
Felipe Monteiro de Carvalho hat am 26.
Januar 2011 um 16:45 geschrieben:
> Hello,
>
> I am extending the converter of FPVectorial to Canvas, but I got stuck
> at the lack of drawing methods in TFPCustomCanvas. It lacks Arc,
> Chord, PolyBezier, etc.
>
> The end point being that it gets reall