On Friday 03 March 2006 12:55, Vincent Snijders wrote:
> Jonas Maebe wrote:
> > On 3 mrt 2006, at 13:42, Vinzent Hoefler wrote:
> >>> BTW, I never would have guessed that the random number generator
> >>> would have used threadvars. I would have thought, that on app
> >>> start you would set one ra
Jonas Maebe wrote:
On 3 mrt 2006, at 13:42, Vinzent Hoefler wrote:
BTW, I never would have guessed that the random number generator
would have used threadvars. I would have thought, that on app start
you would set one randseed and then call random from all threads.
Considering that the stat
On 3 mrt 2006, at 13:42, Vinzent Hoefler wrote:
BTW, I never would have guessed that the random number generator
would have used threadvars. I would have thought, that on app start
you would set one randseed and then call random from all threads.
Considering that the state array for the Merse
On Monday 27 February 2006 08:41, Vincent Snijders wrote:
> BTW, I never would have guessed that the random number generator
> would have used threadvars. I would have thought, that on app start
> you would set one randseed and then call random from all threads.
Considering that the state array f
On 27 feb 2006, at 09:41, Vincent Snijders wrote:
Some other workaround that comes to my mind is to do something like
Randomize;
RandSeed := RandSeed * getpid;
This worked, cut the initial generation time from about 30 seconds
down to under 1, of course right now it's NOT platform indepen
A.J. Venter wrote:
Some other workaround that comes to my mind is to do something like
Randomize;
RandSeed := RandSeed * getpid;
This worked, cut the initial generation time from about 30 seconds down to
under 1, of course right now it's NOT platform independent at all so I will
need to e
On 27 feb 2006, at 00:15, A.J. Venter wrote:
Randomize;
RandSeed := RandSeed * getpid;
This worked, cut the initial generation time from about 30 seconds
down to
under 1, of course right now it's NOT platform independent at all
so I will
need to enhance it but I like the direction of
On 27 Feb 06, at 1:15, A.J. Venter wrote:
> > Some other workaround that comes to my mind is to do something like
> >Randomize;
> >RandSeed := RandSeed * getpid;
> This worked, cut the initial generation time from about 30 seconds down to
> under 1, of course right now it's NOT platform i
> Some other workaround that comes to my mind is to do something like
>Randomize;
>RandSeed := RandSeed * getpid;
This worked, cut the initial generation time from about 30 seconds down to
under 1, of course right now it's NOT platform independent at all so I will
need to enhance it but
> Hi, I am using standard run of the mill randomize/random() calls in a program
> to generate random numbers, used in turn to select random data which is fed
> into another program.
You are just supposed to call randomize once, to initialize the random
number generator. You then call random ove
A.J. Venter wrote:
Hi, I am using standard run of the mill randomize/random() calls in a program
to generate random numbers, used in turn to select random data which is fed
into another program.
(All this just to create a multi-language enabled module structure eh)
Well there is just one littl
Hi, I am using standard run of the mill randomize/random() calls in a program
to generate random numbers, used in turn to select random data which is fed
into another program.
(All this just to create a multi-language enabled module structure eh)
Well there is just one little problem, on the com
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