Re: [Frameworks] Film and Digital for beginners

2012-07-21 Thread Scott Dorsey
I think that what folks didn't do, though, is split apart production, presentation, and post-production. Right now, digital production looks okay, digital post-production can look incredibly good, and digital presentation technology has a long way to go. It's the job of the filmmaker to pick all

Re: [Frameworks] Film and Digital for beginners

2012-07-21 Thread Jonathan Walley
Thanks to everyone who posted in response to my question about film and digital (I hope the responses continue). Lots to think about, and I will respond in greater detail to some of the posts within a few days. Though I am a digital skeptic and a film luddite, I didn't mean to pose the question in

Re: [Frameworks] Film and Digital for beginners

2012-07-16 Thread David Tetzlaff
Thanks, James, for the link to that piece on LCD sets in stores. Great stuff. When I say 'digital is not one thing' I am not engaging in any kind of generic 'pro digital' advocacy, because many of the things digital can be are pretty sucky, and it takes effort to find those that are not. In gene

Re: [Frameworks] Film and Digital for beginners

2012-07-15 Thread James Kreul
I've been enjoying the thread. Kudos to Jonathan for knowing how to get a summertime Frameworks thread going. I offer these two links not in response to specific points in the discussion so far, but because the discussion came to mind as I came across these in the past few days. First, via Bad L

Re: [Frameworks] Film and Digital for beginners

2012-07-15 Thread Fred Camper
While formerly a strong opponent of seeing films on video (an opposition that arose in the days of VHS tapes and CRT displays; see my 1985 article on this at http://www.fredcamper.com/Film/Video.html , which I think still makes relevant points about film), I now agree with Aaron and others that "vi

Re: [Frameworks] Film and Digital for beginners

2012-07-14 Thread Aaron F. Ross
Pip, my understanding is that old-school analog video had about seven stops of latitude. Current generation digital video cameras have about nine stops of latitude. If you shoot in RAW, then you effectively get the same latitude as film. Digital cameras and projectors are not really linear. The

Re: [Frameworks] Film and Digital for beginners

2012-07-14 Thread David Tetzlaff
> We use the word "image" flippantly. Is a painting an image? Students may > think they've scene the Mona Lisa or a Kubrick film because they've seen them > online, but a painting has weight and texture, a film has grain and material, > and that is what we are seeing - not just the image of it.

Re: [Frameworks] Film and Digital for beginners

2012-07-14 Thread Tom Whiteside
List Subject: Re: [Frameworks] Film and Digital for beginners Hi Jonathan, one important aspect is that in film, the smallest unit one can modify is the frame, while in digital video the smallest unit is the pixel. cheers Bernd Am 13.07.2012 um 22:42 schrieb Jonathan Walley: > He

Re: [Frameworks] Film and Digital for beginners

2012-07-14 Thread Bernd Luetzeler
Hi Jonathan, one important aspect is that in film, the smallest unit one can modify is the frame, while in digital video the smallest unit is the pixel. cheers Bernd Am 13.07.2012 um 22:42 schrieb Jonathan Walley: > Hello everyone, > > This question isn't about experimental cinema specifical

Re: [Frameworks] Film and Digital for beginners

2012-07-14 Thread Pip Chodorov
Hi Jonathan, One technical difference people don't often mention is sensitivity curves. Film has a logarythmic, S-shaped curve, to capture information across 12 f-stops. For example, on film, a sunny scene on a bridge with action in the sun and also in the shadows under the bridge, all will be

Re: [Frameworks] Film and Digital for beginners

2012-07-13 Thread Alistair Stray
From: David Tetzlaff > > The typical student today doesn't get that some things just shouldn't be > watched on an iPhone, or even a 48" flat-panel because they need a much > bigger canvas and the viewer's undivided attention. Beat THAT difference into > their head, get them to appreciate CINEMA

Re: [Frameworks] Film and Digital for beginners

2012-07-13 Thread David Tetzlaff
Jonathan: Aaron's right. Digital is not one thing. Neither is film. Coincidentally, just this morning I was at the archivist seesion at the Silent Film Festival in SF, and it was all about digital restoration. The guy who restored Dr. Strangelove showed the 4K digital restoration flipping back

Re: [Frameworks] Film and Digital for beginners

2012-07-13 Thread Aaron F. Ross
Wow, what a dangerous topic. ;) "Digital" is not a monolith. The difference between consumer equipment and professional equipment is HUGE. For example, richer black is eminently do-able in the digital domain, you just need an expensive projector, and the files must be encoded properly. Anyway

Re: [Frameworks] Film and Digital for beginners

2012-07-13 Thread Bryan McManus
Hi Jonathan, Great question, thanks for teaching cinema! There are, for sure, appreciable differences between the media - and I know that's what you were asking for - but I think it may be valuable to mention to your students the similarities of the media in terms of motivation. Each, in its tim

[Frameworks] Film and Digital for beginners

2012-07-13 Thread Jonathan Walley
Hello everyone, This question isn't about experimental cinema specifically, but it's certainly an important question for our world, and I think experimental filmmakers (and scholars, critics, etc.) are among those best equipped to answer it. So here goes. There is some preamble meant to set the st