Re: Fwd: [REL - head-i386-default][games/heretic] Failed for heretic-1.2_7 in build

2014-03-28 Thread Allan Jude
On 2014-03-28 13:44, Oliver Lehmann wrote: > Hi, > > can someone tell me what happend to netipx/ipx.h on CURRENT? > Is there a replacement? > > ===> Building for heretic-1.2_7 > gmake[1]: Entering directory > `/wrkdirs/usr/ports/games/heretic/work/glheretic-1.2'

Fwd: [REL - head-i386-default][games/heretic] Failed for heretic-1.2_7 in build

2014-03-28 Thread Oliver Lehmann
Hi, can someone tell me what happend to netipx/ipx.h on CURRENT? Is there a replacement? ===> Building for heretic-1.2_7 gmake[1]: Entering directory `/wrkdirs/usr/ports/games/heretic/work/glheretic-1.2' cc -E -M -O2 -pipe -fno-strict-aliasing -DUNIX -DHAVE_USLEEP -DHAV

Re: Move banner to games

2010-10-07 Thread Cy Schubert
; >>> > > > > >>> I see no point to have it in usr/bin. > > > > >> > > > > >> Cool! This is the first time I've heard of this program! How come th > e > > > > >> folks at my university who manage the line pr

Re: Move banner to games

2010-10-07 Thread Kevin Oberman
the first time I've heard of this program! How come the > > > >> folks at my university who manage the line printers have never let me > > > >> on to this?! > > > >> > > > >> Ahh -- wait a sec -- I'm beginning to see your point about

Re: Move banner to games

2010-10-07 Thread Daniel Braniss
gt;>> > > >>> I see no point to have it in usr/bin. > > >> > > >> Cool! This is the first time I've heard of this program! How come the > > >> folks at my university who manage the line printers have never let me &

Re: Move banner to games

2010-10-07 Thread Cy Schubert
> I see no point to have it in usr/bin. > >> > >> Cool! This is the first time I've heard of this program! How come the > >> folks at my university who manage the line printers have never let me > >> on to this?! > >> > >> Ahh -- wait a sec

Re: Move banner to games

2010-10-07 Thread army.of.root
nters have never let me on to this?! Ahh -- wait a sec -- I'm beginning to see your point about the whole "move it to games thing"... -Brandon aka "The Green Bar Bandit" NetBSD and OpenBSD have this version in games and horizontal version of banner in usr/bin. I see n

Re: Move banner to games

2010-10-07 Thread Paul B Mahol
t;> Cool! This is the first time I've heard of this program! How come the >>> folks at my university who manage the line printers have never let me >>> on to this?! >>> >>> Ahh -- wait a sec -- I'm beginning to see your point about the whole >>

Re: Move banner to games

2010-10-02 Thread Paul B Mahol
ters have never let me > on to this?! > > Ahh -- wait a sec -- I'm beginning to see your point about the whole > "move it to games thing"... > > -Brandon aka "The Green Bar Bandit" > NetBSD and OpenBSD have this version in games and horizontal version

Re: Move banner to games

2010-10-02 Thread Brandon Gooch
;m beginning to see your point about the whole "move it to games thing"... -Brandon aka "The Green Bar Bandit" ___ freebsd-current@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-current To unsubscribe, sen

Re: Move banner to games

2010-10-02 Thread Davide Italiano
On Sat, Oct 2, 2010 at 2:36 PM, Paul B Mahol wrote: > Hi, > > I see no point to have it in usr/bin. > ___ > freebsd-current@freebsd.org mailing list > http://lists.freebsd.org/mailman/listinfo/freebsd-current > To unsubscribe, send any mail to "freebsd-c

Move banner to games

2010-10-02 Thread Paul B Mahol
Hi, I see no point to have it in usr/bin. ___ freebsd-current@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-current To unsubscribe, send any mail to "freebsd-current-unsubscr...@freebsd.org"

Re: Fixing gcc 3.3 compile failures -- fix for games/xjumpjump

2003-07-23 Thread Simon Barner
--- texts.h.origWed Jul 23 03:48:19 2003 +++ texts.h Wed Jul 23 03:48:56 2003 @@ -1,6 +1,6 @@ #define E_MY_PRGNAME "xjumpjump" -#define E_VERSION"JumpJump-0.12 for X, Feb 26th 1997 by +#define E_VERSION"JumpJump-0.12 for X, Feb 26th 1997 by \ nihil ([EMAIL PROTE

Re: Fixing gcc 3.3 compile failures -- fix for games/battleball

2003-07-18 Thread Sergey A. Osokin
On Fri, Jul 18, 2003 at 06:36:31PM +0200, Simon Barner wrote: [patches skipped] Committed with some modifications, thanks! -- Rgdz,/"\ ASCII RIBBON CAMPAIGN Sergey Osokin aka oZZ, \ /AGAINST HTML MAIL http://ozz.pp.ru/ X AND NEWS

Re: Fixing gcc 3.3 compile failures -- fix for games/battleball

2003-07-18 Thread Simon Barner
--- Makefile.orig Fri Jul 18 17:46:10 2003 +++ MakefileFri Jul 18 17:46:39 2003 @@ -21,11 +21,9 @@ MAKE_ENV= PTHREAD_LIBS="${PTHREAD_LIBS}" \ PTHREAD_CFLAGS="${PTHREAD_CFLAGS}" -.include +CFLAGS += -Wno-deprecated -.if ${OSVERSION} >= 500113 -BROKEN= "D

Re: src/games bikeshed time.

2002-10-10 Thread James Howard
On Thu, 10 Oct 2002, Sheldon Hearn wrote: > Have you given up on your grep implementation? :-) > > Quite a few folks were really looking forward to it. The big objection to it was it was not as fast as GNU Grep. A few times, I've trimmed a few cycles here and there, but it is still 1/2 the spee

Re: src/games bikeshed time.

2002-10-10 Thread Sheldon Hearn
On (2002/10/10 06:55), James Howard wrote: > > If you want to maintain it, I'd be delighted! Are you a committer? > > I could use a new hobby, but I am not a committer. Have you given up on your grep implementation? :-) Quite a few folks were really looking forward to it. Ciao, Sheldon. To U

Re: src/games bikeshed time.

2002-10-10 Thread James Howard
On Thu, 10 Oct 2002, Mark Murray wrote: > > So if someone were willing to take over the lot and manage them as Ports, > > how would anyone feel about this? > > > > FreeGrep uses the FreeBSD build style and is easily a Port. I could > > Port-ify the entire directory in, say, two days. Anyone in

Re: src/games bikeshed time.

2002-10-10 Thread Jose M. Alcaide
On Wed, Oct 09, 2002 at 10:42:46AM -0700, Nate Lawson wrote: > On Wed, 9 Oct 2002, Jose M. Alcaide wrote: > > What do you think about moving fortune, primes, factor, grdc, pom, etc. to > > /usr/bin, and then removing /usr/games? > > The most clever way to axe one ch

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> Also, if this happened, should fortune be treated differently and > moved into src/usr.bin? Or should it become a port? Neither. For the time being, the utilityish things in games stay where they are. This is things like morse(6), pom(6), etc, and it includes everyone's favourite

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
-ifying job 90% done, in the style of ports/net/freebsd-uucp. If you want to maintain it, I'd be delighted! Are you a committer? M > On Wednesday, October 9, 2002, at 09:41 PM, Kris Kennaway wrote: > > > On Wed, Oct 09, 2002 at 04:27:15PM -0700, Eric Melville wrote: > >>

Re: src/games bikeshed time.

2002-10-09 Thread James Howard
As a quick follow up, the PR database shows between fifteen and twenty PRs relating to src/games. Also, if this happened, should fortune be treated differently and moved into src/usr.bin? Or should it become a port? Jamie On Wednesday, October 9, 2002, at 09:58 PM, James Howard wrote: >

Re: src/games bikeshed time.

2002-10-09 Thread James Howard
, Kris Kennaway wrote: > On Wed, Oct 09, 2002 at 04:27:15PM -0700, Eric Melville wrote: >>> The current flare-up over src/games/wargames reminds me that we are >>> carrying a bunch of Really Old Stuff in usr/games/. >>> >>> Yes folks, its that time of the

Re: src/games bikeshed time.

2002-10-09 Thread Kris Kennaway
On Wed, Oct 09, 2002 at 04:27:15PM -0700, Eric Melville wrote: > > The current flare-up over src/games/wargames reminds me that we are > > carrying a bunch of Really Old Stuff in usr/games/. > > > > Yes folks, its that time of the year. > > > > I ask myse

Re: src/games bikeshed time.

2002-10-09 Thread Don Lewis
s... >> >> This is good to have, but it doesn't change the fact that these games >> are 1970's technology. :-) > > But some are still fun to play... :-) And rogue is a great way to learn the h j k l keys for vi ;-) To Unsubscribe: send mail to [EMAIL PROTECTED] with "unsubscribe freebsd-current" in the body of the message

Re: src/games bikeshed time.

2002-10-09 Thread Eric Melville
> The current flare-up over src/games/wargames reminds me that we are > carrying a bunch of Really Old Stuff in usr/games/. > > Yes folks, its that time of the year. > > I ask myself, "why are we wasting ``make world'' time and install > bandwidth on 1970

Re: src/games bikeshed time.

2002-10-09 Thread Tony Finch
Mark suggested I might want to frob primes(6) so that it uses uintmax_t, which I have done (see below) but it uses rather too much C99 goodness for -STABLE. Are things like strtoumax likely to be MFCed? Tony. -- f.a.n.finch <[EMAIL PROTECTED]> http://dotat.at/ BAILEY: SOUTHEASTERLY 5 TO 7. RAIN.

Re: src/games bikeshed time.

2002-10-09 Thread Terry Lambert
Mark Murray wrote: > > That said... "rain" is a neat display hack. It's at least as good as > > the ASCII art VGA library. I probably would not miss anything else, > > or anything that wasn't multiplayer, very much, if at all... it looks > > like an axeing may be in order. > > Rain looks ridicu

Re: src/games bikeshed time.

2002-10-09 Thread Terry Lambert
Mark Murray wrote: > > > This is good to have, but it doesn't change the fact that these games > > > are 1970's technology. :-) > > > > So's UNIX. 8-) 8-). > > Yes. But Unix is _used_. I have to admit that I "use" robots... 8-)

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
for one. But if you like it, it may be worth turning into Yet Another Screensaver. Any volunteers? > I like the games, although as long as they're easily available and things > like "fortune" and "primes" stick around (preferably in /usr/games, > because otherw

Re: src/games bikeshed time.

2002-10-09 Thread Chris Doherty
either the terminal must be set for 9600 baud or the -d option must be used to specify a delay, in milliseconds, between each update. A reasonable delay is 120; the default is 0. it looks fine with the delay. I like the games, although as long as they're easily ava

Re: src/games bikeshed time.

2002-10-09 Thread Nate Lawson
On Wed, 9 Oct 2002, Terry Lambert wrote: > On "tradition": > > I actually think the main reason for maintaining them is "nostalgia"; > most of us who learned how to program on shared computing resources > remember the games as one of the things that sp

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
maintained by third parties, such that the ports will > remain viable." > > 8-) 8-). Yeah, yeah. :-) In ports, they get some kind of archiving that will safisfy the this >< many players of these games will need to get them installed. This is not offered by the Attic in nearly

Re: src/games bikeshed time.

2002-10-09 Thread Kris Kennaway
On Wed, Oct 09, 2002 at 06:27:37PM +0100, Tony Finch wrote: > On Wed, Oct 09, 2002 at 10:08:24AM -0700, Kris Kennaway wrote: > > On Wed, Oct 09, 2002 at 05:00:21PM +0100, Tony Finch wrote: > > > > > +.if !defined(NO_OPENSSL) > > > +CFLAGS+=-DHAVE_OPENSSL > > > +LDADD+= -lcrypto > > > +DPADD+= $

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> Mark Murray wrote: > > > I've had a patch in the system (bin/12727) since 1999/07/20 that does > > > just this for the NetBSD patches. I've tried a few times to get it > > > committed. See the patch for details... > > > > This is good to h

Re: src/games bikeshed time.

2002-10-09 Thread Terry Lambert
Mark Murray wrote: > > On Wed, Oct 09, 2002 at 03:56:11PM +0100, Mark Murray wrote: > > > If you want to do that, go ahead. My plan is to move some _FreeBSD_ > > > games into a port and remove them from base. > > > > What do you think about moving fortune

Re: src/games bikeshed time.

2002-10-09 Thread Terry Lambert
David O'Brien wrote: > On Wed, Oct 09, 2002 at 02:16:09PM +0100, Mark Murray wrote: > > How would it be for you if these patches became part of the games > > in the ports collection? (Somewhat like ports/net/freebsd-uucp?) > > I would recomend calling the port "44

Re: src/games bikeshed time.

2002-10-09 Thread Terry Lambert
Mark Murray wrote: > > I've had a patch in the system (bin/12727) since 1999/07/20 that does > > just this for the NetBSD patches. I've tried a few times to get it > > committed. See the patch for details... > > This is good to have, but it doesn't change

Re: src/games bikeshed time.

2002-10-09 Thread Terry Lambert
Mark Murray wrote: > As fortune(6) has a strong maintainer and follower base, removing that > would be premature. > > What remains? All the games that dm(6) oversees. Things like > adventure(6), trek(6), battlestar(6) and so on. These are good > candidates for ports IMO. Folk

Re: src/games bikeshed time.

2002-10-09 Thread Matthew Dillon
So, Mark, does all of this extracurricular activity mean that 4.7-RELEASE is done? Or are we still in freeze? -Matt To Unsubscribe: send mail to [EMAIL PROTECTED] with "unsubscribe freebsd-current" in the body of the message

Re: src/games bikeshed time.

2002-10-09 Thread Nate Lawson
On Wed, 9 Oct 2002, Jose M. Alcaide wrote: > On Wed, Oct 09, 2002 at 03:56:11PM +0100, Mark Murray wrote: > > If you want to do that, go ahead. My plan is to move some _FreeBSD_ > > games into a port and remove them from base. > > What do you think about moving fortune, prim

Re: src/games bikeshed time.

2002-10-09 Thread Tony Finch
On Wed, Oct 09, 2002 at 10:08:24AM -0700, Kris Kennaway wrote: > On Wed, Oct 09, 2002 at 05:00:21PM +0100, Tony Finch wrote: > > > +.if !defined(NO_OPENSSL) > > +CFLAGS+=-DHAVE_OPENSSL > > +LDADD+=-lcrypto > > +DPADD+=${LIBCRYPTO} > > +.endif > > You also need to check that the crypto so

Re: src/games bikeshed time.

2002-10-09 Thread Kris Kennaway
On Wed, Oct 09, 2002 at 05:00:21PM +0100, Tony Finch wrote: > +.if !defined(NO_OPENSSL) > +CFLAGS+=-DHAVE_OPENSSL > +LDADD+= -lcrypto > +DPADD+= ${LIBCRYPTO} > +.endif You also need to check that the crypto sources are installed. Kris msg44386/pgp0.pgp Description: PGP signatur

Re: src/games bikeshed time.

2002-10-09 Thread Kris Kennaway
On Wed, Oct 09, 2002 at 08:59:42PM +1000, Tim Robbins wrote: > On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote: > > > What remains? All the games that dm(6) oversees. Things like > > adventure(6), trek(6), battlestar(6) and so on. These are good > > candidat

Re: src/games bikeshed time.

2002-10-09 Thread David O'Brien
On Wed, Oct 09, 2002 at 05:00:21PM +0100, Tony Finch wrote: > Below is my proposed patch to primes(6) and factor(6) which I plan > to commit in one go since the changes are somewhat inter-dependent. > Feedback is welcomed. I'm in the process of fixing the manual. > > Merge changes from NetBSD and

Re: src/games bikeshed time.

2002-10-09 Thread Tony Finch
05:15:15 - 1.11 +++ factor/factor.c 9 Oct 2002 15:28:21 - @@ -43,6 +43,7 @@ #ifndef lint #if 0 static char sccsid[] = "@(#)factor.c 8.4 (Berkeley) 5/4/95"; +__RCSID("$NetBSD: factor.c,v 1.13 2002/06/18 23:07:36 simonb Exp $"); #endif static const char rcsi

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> On Wed, Oct 09, 2002 at 03:56:11PM +0100, Mark Murray wrote: > > If you want to do that, go ahead. My plan is to move some _FreeBSD_ > > games into a port and remove them from base. > > What do you think about moving fortune, primes, factor, grdc, pom, etc. to > /us

Re: src/games bikeshed time.

2002-10-09 Thread Jose M. Alcaide
On Wed, Oct 09, 2002 at 03:56:11PM +0100, Mark Murray wrote: > If you want to do that, go ahead. My plan is to move some _FreeBSD_ > games into a port and remove them from base. What do you think about moving fortune, primes, factor, grdc, pom, etc. to /usr/bin, and then removing /usr

RE: src/games bikeshed time.

2002-10-09 Thread John Baldwin
On 09-Oct-2002 Mark Murray wrote: > Hi > > The current flare-up over src/games/wargames reminds me that we are > carrying a bunch of Really Old Stuff in usr/games/. > > Yes folks, its that time of the year. > > I ask myself, "why are we wasting ``make world'

Re: src/games bikeshed time.

2002-10-09 Thread David O'Brien
urpose build tools > > > # > > > -.if exists(${.CURDIR}/games) && !defined(NOGAMES) > > > -_games= games/adventure games/hack games/phantasia > > > -.endif > > > > I don't follow this. What was special about these games for build-too

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> > --- Makefile.inc1 17 Sep 2002 01:48:47 - 1.304 > > +++ Makefile.inc1 8 Oct 2002 21:40:05 - > > @@ -601,10 +601,6 @@ > > # > > # build-tools: Build special purpose build tools > > # > > -.if exists(${.CURDIR}/games) && !defi

Re: src/games bikeshed time.

2002-10-09 Thread David O'Brien
c1 17 Sep 2002 01:48:47 - 1.304 > +++ Makefile.inc1 8 Oct 2002 21:40:05 - > @@ -601,10 +601,6 @@ > # > # build-tools: Build special purpose build tools > # > -.if exists(${.CURDIR}/games) && !defined(NOGAMES) > -_games= games/adventure games

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote: > > I would like to make a port out of these and remove them from the base > > distribution. > > I think this is a fine idea. However, patch please so we know exactly > what we are talking about. Some of the

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> > I would recomend calling the port "44bsd-games" and using the NetBSD > > repository as the distfile. NetBSD has even fixed bugs in wargames(6). > > Why wouldn't these be broken apart? Perhaps a meta-port? If you want to do that, go ahead. My plan is to move

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> I'll assume that "dm" would just be deleted as part of moving this to > ports? Or would the games portion of ports be reconfigued to run under > dm? I am planning on not using dm(6), yes. M -- o Mark Murray \_ O.\_Warning: this .sig is umop ap!sdn To U

Re: src/games bikeshed time.

2002-10-09 Thread Stephen J. Roznowski
... > > > > This is good to have, but it doesn't change the fact that these games > > are 1970's technology. :-) > > > > How would it be for you if these patches became part of the games > > in the ports collection? (Somewhat like ports/net/freebsd-uucp?)

Re: src/games bikeshed time.

2002-10-09 Thread Stephen J. Roznowski
D patches. I've tried a few times to get it >> >> committed. See the patch for details... >> > >> > This is good to have, but it doesn't change the fact that these games >> > are 1970's technology. :-) >> >> But some are still fun to pl

Re: src/games bikeshed time.

2002-10-09 Thread David O'Brien
gt; committed. See the patch for details... > > > > This is good to have, but it doesn't change the fact that these games > > are 1970's technology. :-) > > But some are still fun to play... :-) We aren't taking them away from you: $ su # pkg_add

Re: src/games bikeshed time.

2002-10-09 Thread David O'Brien
is is good to have, but it doesn't change the fact that these games > are 1970's technology. :-) > > How would it be for you if these patches became part of the games > in the ports collection? (Somewhat like ports/net/freebsd-uucp?) I would recomend calling the port "44bsd-ga

Re: src/games bikeshed time.

2002-10-09 Thread David O'Brien
On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote: > I would like to make a port out of these and remove them from the base > distribution. I think this is a fine idea. However, patch please so we know exactly what we are talking about. Some of the games are used in 'make

Re: src/games bikeshed time.

2002-10-09 Thread Stephen J. Roznowski
hings >> for the committers to work on. :-) > > "Rot" applies more to design, rather than implementation. These games > are _old_. They may be classics, and they may be fun, but there are > much more modern games in ports, that I dare say folks play much more > often. :-) >

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
t;Rot" applies more to design, rather than implementation. These games are _old_. They may be classics, and they may be fun, but there are much more modern games in ports, that I dare say folks play much more often. :-) > I would hope that if these are moved to ports, then (at least) these

Re: src/games bikeshed time.

2002-10-09 Thread Stephen J. Roznowski
On 9 Oct, Mark Murray wrote: >> I've had a patch in the system (bin/12727) since 1999/07/20 that does >> just this for the NetBSD patches. I've tried a few times to get it >> committed. See the patch for details... > > This is good to have, but it doesn't

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> I've had a patch in the system (bin/12727) since 1999/07/20 that does > just this for the NetBSD patches. I've tried a few times to get it > committed. See the patch for details... This is good to have, but it doesn't change the fact that these games are 1970's tec

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> There's an open PR about factor(6) not working on 64bit arches; I'm > preparing to import NetBSD's version which uses the OpenSSL bignum > library. There are associated stylistic improvements to primes(6) -- > they share a table of primes up to about 2^16. Primes(6) is safe. This program has ac

Re: src/games bikeshed time.

2002-10-09 Thread Stephen J. Roznowski
On 9 Oct, Tim Robbins wrote: > On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote: > >> What remains? All the games that dm(6) oversees. Things like >> adventure(6), trek(6), battlestar(6) and so on. These are good >> candidates for ports IMO. Folks may want to

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> I'd like to see these removed only if nobody is willing to maintain them. > Check lines 70-75 of src/games/larn/main.c for an example of how out of > touch they are with what's considered to be good practice (5 buffer overflows > in 6 lines of code). Merging in NetBSD an

Re: src/games bikeshed time.

2002-10-09 Thread Tony Finch
There's an open PR about factor(6) not working on 64bit arches; I'm preparing to import NetBSD's version which uses the OpenSSL bignum library. There are associated stylistic improvements to primes(6) -- they share a table of primes up to about 2^16. Tony. -- f.a.n.finch <[EMAIL PROTECTED]> http

Re: src/games bikeshed time.

2002-10-09 Thread Tim Robbins
On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote: > What remains? All the games that dm(6) oversees. Things like > adventure(6), trek(6), battlestar(6) and so on. These are good > candidates for ports IMO. Folks may want to play them, but there is no > point in wasting ti

Re: src/games bikeshed time.

2002-10-09 Thread rob
al progress has merely provided us with more efficient means for going backwards. -- Aldous Huxley Mark Murray wrote Hi The current flare-up over src/games/wargames reminds me that we are carrying a bunch of Really Old Stuff in usr/games/. Yes folks, its that time of the year. I a

src/games bikeshed time.

2002-10-09 Thread Mark Murray
Hi The current flare-up over src/games/wargames reminds me that we are carrying a bunch of Really Old Stuff in usr/games/. Yes folks, its that time of the year. I ask myself, "why are we wasting ``make world'' time and install bandwidth on 1970's-era games?". Some fol

Re: [PATCH] fixed buildworld in absences of src/games

2002-05-19 Thread Steve Kargl
I have filed PR misc/38292 to document this problem. steve On Sat, May 18, 2002 at 11:42:37PM -0700, Steve Kargl wrote: > If you don't have src/games, the "make buildworld" dies > without the following patch. > > -- > Steve > > --- share/doc/usd/30.rogue

[PATCH] fixed buildworld in absences of src/games

2002-05-18 Thread Steve Kargl
If you don't have src/games, the "make buildworld" dies without the following patch. -- Steve --- share/doc/usd/30.rogue/Makefile.origSat May 18 21:29:07 2002 +++ share/doc/usd/30.rogue/Makefile Sat May 18 22:50:21 2002 @@ -10,5 +10,5 @@ .include .else -all cl

Re: /usr/games/wtf

2001-08-21 Thread Brandon D. Valentine
On Tue, 21 Aug 2001 [EMAIL PROTECTED] wrote: >> I can't see any benefits to having this in the base system. >> >> Make it a port instead. > >Oh and /usr/games/wargames is such a huge benefit? By that logic all of >/usr/games belong as ports. Which I wont argue

Re: /usr/games/wtf

2001-08-21 Thread Paul Richards
--On Tuesday, August 21, 2001 11:37:47 -0400 [EMAIL PROTECTED] wrote: > >> I can't see any benefits to having this in the base system. >> >> Make it a port instead. > > Oh and /usr/games/wargames is such a huge benefit? By that logic all of > /usr/games

Re: /usr/games/wtf

2001-08-21 Thread scanner
> I can't see any benefits to having this in the base system. > > Make it a port instead. Oh and /usr/games/wargames is such a huge benefit? By that logic all of /usr/games belong as ports. Which I wont arg

Re: /usr/games/wtf

2001-08-21 Thread Laurence Berland
wtf knows what acronyms are so you type "wtf wtf" and it tells you... or you're just messing with him... I can't tell... On Mon, 20 Aug 2001, Kris Kennaway wrote: > On Tue, Aug 21, 2001 at 01:03:11PM +0700, Max Khon wrote: > > hi, there! > > > > I wou

Re: /usr/games/wtf

2001-08-21 Thread Alexander Goller
Hi, On Tue, Aug 21, 2001 at 02:18:19PM +0700, Max Khon wrote: > SYNOPSIS > wtf [is] acronym ... > > husky:~$wtf is pola > POLA: principle of least astonishment > husky:~$ There's also /usr/ports/misc/acron iirc. bye, alex To Unsubscribe: send mail to [EMAIL PROTECTED] with "unsubscribe

Re: /usr/games/wtf

2001-08-21 Thread Paul Richards
--On Tuesday, August 21, 2001 14:18:19 +0700 Max Khon <[EMAIL PROTECTED]> wrote: > hi, there! > >> > I would like to add /usr/games/wtf from NetBSD to base system. >> > Any opinions/objections? >> >> wtf is it? > > NAME > wtf - trans

Re: /usr/games/wtf

2001-08-20 Thread Max Khon
hi, there! > > I would like to add /usr/games/wtf from NetBSD to base system. > > Any opinions/objections? > > wtf is it? NAME wtf - translates acronyms for you SYNOPSIS wtf [is] acronym ... husky:~$wtf is pola POLA: principle of least astonishment husky:~$ /fj

Re: /usr/games/wtf

2001-08-20 Thread Ruslan Ermilov
On Tue, Aug 21, 2001 at 01:03:11PM +0700, Max Khon wrote: > hi, there! > > I would like to add /usr/games/wtf from NetBSD to base system. > Any opinions/objections? > FWIW, I don't like its name. :-) Cheers, -- Ruslan Ermilov Oracle Developer/DBA, [EMAIL PROTECT

Re: /usr/games/wtf

2001-08-20 Thread Kris Kennaway
On Tue, Aug 21, 2001 at 01:03:11PM +0700, Max Khon wrote: > hi, there! > > I would like to add /usr/games/wtf from NetBSD to base system. > Any opinions/objections? wtf is it? Kris PGP signature

/usr/games/wtf

2001-08-20 Thread Max Khon
hi, there! I would like to add /usr/games/wtf from NetBSD to base system. Any opinions/objections? /fjoe To Unsubscribe: send mail to [EMAIL PROTECTED] with "unsubscribe freebsd-current" in the body of the message

Re: New sound driver and Linux games

1999-12-20 Thread Daniel O'Connor
On 19-Dec-99 Brian W. Buchanan wrote: > (and hence its sound system) in mind, not portability. snes9x plays > a half second of audio for me, then loops it a few times before > either SIGBUS or SIGSEGV. I've tried rebuilding it in case it had > something to do with include file changes, but

more fun && games...

1999-12-20 Thread Matthew Jacob
as far as I know, I have all sources up to date including today, but eventually I got (on a Tyan board): ad0: ad_timeout: lost disk contact - resetting ata0: resetting devices .. ata0: mask=01 status0=50 status1=00 ata0: master: success setting up WDMA2 mode on PIIX4 chip done To Unsubscri

Re: New sound driver and Linux games

1999-12-18 Thread Amancio Hasty
> It could be that the OSS Voxware driver does something "unintentional" > that some programmers are relying on. Unreal Tournament and XMAME audio > works fine under newpcm, for instance. > > Strange. Not really . Just go to http://www.opensound.com and look at their api in addition you have t

Re: New sound driver and Linux games

1999-12-18 Thread Jacob A. Hart
> On Sat, 18 Dec 1999, Chris Piazza wrote: > > > On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote: > > > The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of > > > Linux-centric games. Quake2, Q3Test

Re: New sound driver and Linux games

1999-12-18 Thread Brian W. Buchanan
On Sat, 18 Dec 1999, Chris Piazza wrote: > On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote: > > The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of > > Linux-centric games. Quake2, Q3Test, and snes9x (b

Re: New sound driver and Linux games

1999-12-18 Thread Chris Piazza
On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote: > The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of > Linux-centric games. Quake2, Q3Test, and snes9x (built from

New sound driver and Linux games

1999-12-18 Thread Brian W. Buchanan
The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of Linux-centric games. Quake2, Q3Test, and snes9x (built from ports) all have choppy, looping sound, and sometimes die with SIGSEGV or SIGBUS soon after starting up. Other programs that use sound, like mpg123, work

Re: installing hack(6) overwrites /var/games/hackdir/record file!

1999-08-11 Thread Dominic Mitchell
On Wed, Aug 11, 1999 at 09:54:48AM +0100, Dominic Mitchell wrote: > On Wed, Aug 11, 1999 at 04:24:55AM +1000, Andy Farkas wrote: > > Perhaps this should be a PR... > > > > Seeing as how we are recently being amused by fortune(6) quotes, I thought > > I'd mention an acronymn that hasn't been used

Re: installing hack(6) overwrites /var/games/hackdir/record file!

1999-08-11 Thread Andy Farkas
er than the binary, a precaution because it relies on > data layout in the file. This is a PITA but nontrivial to fix. Yes, hack will invalidate any save or bones file that is older than the mtime of (hard coded!) "/usr/games/hide/hack". And it tells you about it. But I can live wit

Re: installing hack(6) overwrites /var/games/hackdir/record file!

1999-08-11 Thread Bob Bishop
Hi, At 09:54 11/08/99 +0100, Dominic Mitchell wrote: >On Wed, Aug 11, 1999 at 04:24:55AM +1000, Andy Farkas wrote: >> Perhaps this should be a PR... >> >> Seeing as how we are recently being amused by fortune(6) quotes, I thought >> I'd mention an acronymn that hasn't been used recently: POLA >

Re: installing hack(6) overwrites /var/games/hackdir/record file!

1999-08-11 Thread Dominic Mitchell
On Wed, Aug 11, 1999 at 04:24:55AM +1000, Andy Farkas wrote: > Perhaps this should be a PR... > > Seeing as how we are recently being amused by fortune(6) quotes, I thought > I'd mention an acronymn that hasn't been used recently: POLA > > Can anyone explain why every time I upgrade world, my h

installing hack(6) overwrites /var/games/hackdir/record file!

1999-08-10 Thread Andy Farkas
gets overwritten by /dev/null, and also all the user 'bones' and 'save' files rm'd? If the interface to these files changes, surely the game should recognise it? I propose the following patch to src/games/hack: $ diff -u Makefile.orig Makefile --- Makefile.orig Wed Au

Re: Games

1999-04-01 Thread Kevin Day
> :It's not just a matter of turning them off though. A few of the games in the > :distro are trademark infringements. While the product I'm developing that > :uses FreeBSD doesn't have the games installed, it brought up the comment > :from our lawyers "What els

Re: Games

1999-04-01 Thread Matthew Dillon
:It's not just a matter of turning them off though. A few of the games in the :distro are trademark infringements. While the product I'm developing that :uses FreeBSD doesn't have the games installed, it brought up the comment :from our lawyers "What else are they infringing on

Re: Games

1999-04-01 Thread Kevin Day
> On Thu, 1 Apr 1999, Rod Taylor wrote: > > Just out of curiosity, why are there games included in the FreeBSD > > source tree? > > > > For a group of people that was so worried about including dhcp because > > it's extra code, don't you think it

Re: Games

1999-04-01 Thread John Baldwin
On 01-Apr-99 Sheldon Hearn wrote: > > > On Thu, 01 Apr 1999 10:43:51 EST, "Jason J. Horton" wrote: > >> also, don't you have the option to not have the games? > > The problem with NOGAMES is that it strips things that some people > consider "

Re: Games

1999-04-01 Thread Daniel C. Sobral
Sheldon Hearn wrote: > > On Thu, 01 Apr 1999 10:43:51 EST, "Jason J. Horton" wrote: > > > also, don't you have the option to not have the games? > > The problem with NOGAMES is that it strips things that some people > consider "useful". The diffs

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