On 2014-03-28 13:44, Oliver Lehmann wrote:
> Hi,
>
> can someone tell me what happend to netipx/ipx.h on CURRENT?
> Is there a replacement?
>
> ===> Building for heretic-1.2_7
> gmake[1]: Entering directory
> `/wrkdirs/usr/ports/games/heretic/work/glheretic-1.2'
Hi,
can someone tell me what happend to netipx/ipx.h on CURRENT?
Is there a replacement?
===> Building for heretic-1.2_7
gmake[1]: Entering directory
`/wrkdirs/usr/ports/games/heretic/work/glheretic-1.2'
cc -E -M -O2 -pipe -fno-strict-aliasing -DUNIX -DHAVE_USLEEP
-DHAV
; >>>
> > > > >>> I see no point to have it in usr/bin.
> > > > >>
> > > > >> Cool! This is the first time I've heard of this program! How come th
> e
> > > > >> folks at my university who manage the line pr
the first time I've heard of this program! How come the
> > > >> folks at my university who manage the line printers have never let me
> > > >> on to this?!
> > > >>
> > > >> Ahh -- wait a sec -- I'm beginning to see your point about
gt;>>
> > >>> I see no point to have it in usr/bin.
> > >>
> > >> Cool! This is the first time I've heard of this program! How come the
> > >> folks at my university who manage the line printers have never let me
&
> I see no point to have it in usr/bin.
> >>
> >> Cool! This is the first time I've heard of this program! How come the
> >> folks at my university who manage the line printers have never let me
> >> on to this?!
> >>
> >> Ahh -- wait a sec
nters have never let me
on to this?!
Ahh -- wait a sec -- I'm beginning to see your point about the whole
"move it to games thing"...
-Brandon aka "The Green Bar Bandit"
NetBSD and OpenBSD have this version in games and horizontal version
of banner in usr/bin.
I see n
t;> Cool! This is the first time I've heard of this program! How come the
>>> folks at my university who manage the line printers have never let me
>>> on to this?!
>>>
>>> Ahh -- wait a sec -- I'm beginning to see your point about the whole
>>
ters have never let me
> on to this?!
>
> Ahh -- wait a sec -- I'm beginning to see your point about the whole
> "move it to games thing"...
>
> -Brandon aka "The Green Bar Bandit"
>
NetBSD and OpenBSD have this version in games and horizontal version
;m beginning to see your point about the whole
"move it to games thing"...
-Brandon aka "The Green Bar Bandit"
___
freebsd-current@freebsd.org mailing list
http://lists.freebsd.org/mailman/listinfo/freebsd-current
To unsubscribe, sen
On Sat, Oct 2, 2010 at 2:36 PM, Paul B Mahol wrote:
> Hi,
>
> I see no point to have it in usr/bin.
> ___
> freebsd-current@freebsd.org mailing list
> http://lists.freebsd.org/mailman/listinfo/freebsd-current
> To unsubscribe, send any mail to "freebsd-c
Hi,
I see no point to have it in usr/bin.
___
freebsd-current@freebsd.org mailing list
http://lists.freebsd.org/mailman/listinfo/freebsd-current
To unsubscribe, send any mail to "freebsd-current-unsubscr...@freebsd.org"
--- texts.h.origWed Jul 23 03:48:19 2003
+++ texts.h Wed Jul 23 03:48:56 2003
@@ -1,6 +1,6 @@
#define E_MY_PRGNAME "xjumpjump"
-#define E_VERSION"JumpJump-0.12 for X, Feb 26th 1997 by
+#define E_VERSION"JumpJump-0.12 for X, Feb 26th 1997 by \
nihil ([EMAIL PROTE
On Fri, Jul 18, 2003 at 06:36:31PM +0200, Simon Barner wrote:
[patches skipped]
Committed with some modifications, thanks!
--
Rgdz,/"\ ASCII RIBBON CAMPAIGN
Sergey Osokin aka oZZ, \ /AGAINST HTML MAIL
http://ozz.pp.ru/ X AND NEWS
--- Makefile.orig Fri Jul 18 17:46:10 2003
+++ MakefileFri Jul 18 17:46:39 2003
@@ -21,11 +21,9 @@
MAKE_ENV= PTHREAD_LIBS="${PTHREAD_LIBS}" \
PTHREAD_CFLAGS="${PTHREAD_CFLAGS}"
-.include
+CFLAGS += -Wno-deprecated
-.if ${OSVERSION} >= 500113
-BROKEN= "D
On Thu, 10 Oct 2002, Sheldon Hearn wrote:
> Have you given up on your grep implementation? :-)
>
> Quite a few folks were really looking forward to it.
The big objection to it was it was not as fast as GNU Grep. A few times,
I've trimmed a few cycles here and there, but it is still 1/2 the spee
On (2002/10/10 06:55), James Howard wrote:
> > If you want to maintain it, I'd be delighted! Are you a committer?
>
> I could use a new hobby, but I am not a committer.
Have you given up on your grep implementation? :-)
Quite a few folks were really looking forward to it.
Ciao,
Sheldon.
To U
On Thu, 10 Oct 2002, Mark Murray wrote:
> > So if someone were willing to take over the lot and manage them as Ports,
> > how would anyone feel about this?
> >
> > FreeGrep uses the FreeBSD build style and is easily a Port. I could
> > Port-ify the entire directory in, say, two days. Anyone in
On Wed, Oct 09, 2002 at 10:42:46AM -0700, Nate Lawson wrote:
> On Wed, 9 Oct 2002, Jose M. Alcaide wrote:
> > What do you think about moving fortune, primes, factor, grdc, pom, etc. to
> > /usr/bin, and then removing /usr/games?
>
> The most clever way to axe one ch
> Also, if this happened, should fortune be treated differently and
> moved into src/usr.bin? Or should it become a port?
Neither. For the time being, the utilityish things in games stay where
they are. This is things like morse(6), pom(6), etc, and it includes
everyone's favourite
-ifying job 90% done, in the style of ports/net/freebsd-uucp.
If you want to maintain it, I'd be delighted! Are you a committer?
M
> On Wednesday, October 9, 2002, at 09:41 PM, Kris Kennaway wrote:
>
> > On Wed, Oct 09, 2002 at 04:27:15PM -0700, Eric Melville wrote:
> >>
As a quick follow up, the PR database shows between fifteen and twenty
PRs relating to src/games.
Also, if this happened, should fortune be treated differently and
moved into src/usr.bin? Or should it become a port?
Jamie
On Wednesday, October 9, 2002, at 09:58 PM, James Howard wrote:
>
, Kris Kennaway wrote:
> On Wed, Oct 09, 2002 at 04:27:15PM -0700, Eric Melville wrote:
>>> The current flare-up over src/games/wargames reminds me that we are
>>> carrying a bunch of Really Old Stuff in usr/games/.
>>>
>>> Yes folks, its that time of the
On Wed, Oct 09, 2002 at 04:27:15PM -0700, Eric Melville wrote:
> > The current flare-up over src/games/wargames reminds me that we are
> > carrying a bunch of Really Old Stuff in usr/games/.
> >
> > Yes folks, its that time of the year.
> >
> > I ask myse
s...
>>
>> This is good to have, but it doesn't change the fact that these games
>> are 1970's technology. :-)
>
> But some are still fun to play... :-)
And rogue is a great way to learn the h j k l keys for vi ;-)
To Unsubscribe: send mail to [EMAIL PROTECTED]
with "unsubscribe freebsd-current" in the body of the message
> The current flare-up over src/games/wargames reminds me that we are
> carrying a bunch of Really Old Stuff in usr/games/.
>
> Yes folks, its that time of the year.
>
> I ask myself, "why are we wasting ``make world'' time and install
> bandwidth on 1970
Mark suggested I might want to frob primes(6) so that it uses uintmax_t,
which I have done (see below) but it uses rather too much C99 goodness
for -STABLE. Are things like strtoumax likely to be MFCed?
Tony.
--
f.a.n.finch <[EMAIL PROTECTED]> http://dotat.at/
BAILEY: SOUTHEASTERLY 5 TO 7. RAIN.
Mark Murray wrote:
> > That said... "rain" is a neat display hack. It's at least as good as
> > the ASCII art VGA library. I probably would not miss anything else,
> > or anything that wasn't multiplayer, very much, if at all... it looks
> > like an axeing may be in order.
>
> Rain looks ridicu
Mark Murray wrote:
> > > This is good to have, but it doesn't change the fact that these games
> > > are 1970's technology. :-)
> >
> > So's UNIX. 8-) 8-).
>
> Yes. But Unix is _used_.
I have to admit that I "use" robots... 8-)
for one. But if you like it,
it may be worth turning into Yet Another Screensaver. Any volunteers?
> I like the games, although as long as they're easily available and things
> like "fortune" and "primes" stick around (preferably in /usr/games,
> because otherw
either the terminal must be set
for 9600 baud or the -d option must be used to specify a delay, in
milliseconds, between each update. A reasonable delay is 120; the
default is 0.
it looks fine with the delay.
I like the games, although as long as they're easily ava
On Wed, 9 Oct 2002, Terry Lambert wrote:
> On "tradition":
>
> I actually think the main reason for maintaining them is "nostalgia";
> most of us who learned how to program on shared computing resources
> remember the games as one of the things that sp
maintained by third parties, such that the ports will
> remain viable."
>
> 8-) 8-).
Yeah, yeah. :-)
In ports, they get some kind of archiving that will safisfy the this ><
many players of these games will need to get them installed. This is
not offered by the Attic in nearly
On Wed, Oct 09, 2002 at 06:27:37PM +0100, Tony Finch wrote:
> On Wed, Oct 09, 2002 at 10:08:24AM -0700, Kris Kennaway wrote:
> > On Wed, Oct 09, 2002 at 05:00:21PM +0100, Tony Finch wrote:
> >
> > > +.if !defined(NO_OPENSSL)
> > > +CFLAGS+=-DHAVE_OPENSSL
> > > +LDADD+= -lcrypto
> > > +DPADD+= $
> Mark Murray wrote:
> > > I've had a patch in the system (bin/12727) since 1999/07/20 that does
> > > just this for the NetBSD patches. I've tried a few times to get it
> > > committed. See the patch for details...
> >
> > This is good to h
Mark Murray wrote:
> > On Wed, Oct 09, 2002 at 03:56:11PM +0100, Mark Murray wrote:
> > > If you want to do that, go ahead. My plan is to move some _FreeBSD_
> > > games into a port and remove them from base.
> >
> > What do you think about moving fortune
David O'Brien wrote:
> On Wed, Oct 09, 2002 at 02:16:09PM +0100, Mark Murray wrote:
> > How would it be for you if these patches became part of the games
> > in the ports collection? (Somewhat like ports/net/freebsd-uucp?)
>
> I would recomend calling the port "44
Mark Murray wrote:
> > I've had a patch in the system (bin/12727) since 1999/07/20 that does
> > just this for the NetBSD patches. I've tried a few times to get it
> > committed. See the patch for details...
>
> This is good to have, but it doesn't change
Mark Murray wrote:
> As fortune(6) has a strong maintainer and follower base, removing that
> would be premature.
>
> What remains? All the games that dm(6) oversees. Things like
> adventure(6), trek(6), battlestar(6) and so on. These are good
> candidates for ports IMO. Folk
So, Mark, does all of this extracurricular activity mean that
4.7-RELEASE is done? Or are we still in freeze?
-Matt
To Unsubscribe: send mail to [EMAIL PROTECTED]
with "unsubscribe freebsd-current" in the body of the message
On Wed, 9 Oct 2002, Jose M. Alcaide wrote:
> On Wed, Oct 09, 2002 at 03:56:11PM +0100, Mark Murray wrote:
> > If you want to do that, go ahead. My plan is to move some _FreeBSD_
> > games into a port and remove them from base.
>
> What do you think about moving fortune, prim
On Wed, Oct 09, 2002 at 10:08:24AM -0700, Kris Kennaway wrote:
> On Wed, Oct 09, 2002 at 05:00:21PM +0100, Tony Finch wrote:
>
> > +.if !defined(NO_OPENSSL)
> > +CFLAGS+=-DHAVE_OPENSSL
> > +LDADD+=-lcrypto
> > +DPADD+=${LIBCRYPTO}
> > +.endif
>
> You also need to check that the crypto so
On Wed, Oct 09, 2002 at 05:00:21PM +0100, Tony Finch wrote:
> +.if !defined(NO_OPENSSL)
> +CFLAGS+=-DHAVE_OPENSSL
> +LDADD+= -lcrypto
> +DPADD+= ${LIBCRYPTO}
> +.endif
You also need to check that the crypto sources are installed.
Kris
msg44386/pgp0.pgp
Description: PGP signatur
On Wed, Oct 09, 2002 at 08:59:42PM +1000, Tim Robbins wrote:
> On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote:
>
> > What remains? All the games that dm(6) oversees. Things like
> > adventure(6), trek(6), battlestar(6) and so on. These are good
> > candidat
On Wed, Oct 09, 2002 at 05:00:21PM +0100, Tony Finch wrote:
> Below is my proposed patch to primes(6) and factor(6) which I plan
> to commit in one go since the changes are somewhat inter-dependent.
> Feedback is welcomed. I'm in the process of fixing the manual.
>
> Merge changes from NetBSD and
05:15:15 - 1.11
+++ factor/factor.c 9 Oct 2002 15:28:21 -
@@ -43,6 +43,7 @@
#ifndef lint
#if 0
static char sccsid[] = "@(#)factor.c 8.4 (Berkeley) 5/4/95";
+__RCSID("$NetBSD: factor.c,v 1.13 2002/06/18 23:07:36 simonb Exp $");
#endif
static const char rcsi
> On Wed, Oct 09, 2002 at 03:56:11PM +0100, Mark Murray wrote:
> > If you want to do that, go ahead. My plan is to move some _FreeBSD_
> > games into a port and remove them from base.
>
> What do you think about moving fortune, primes, factor, grdc, pom, etc. to
> /us
On Wed, Oct 09, 2002 at 03:56:11PM +0100, Mark Murray wrote:
> If you want to do that, go ahead. My plan is to move some _FreeBSD_
> games into a port and remove them from base.
What do you think about moving fortune, primes, factor, grdc, pom, etc. to
/usr/bin, and then removing /usr
On 09-Oct-2002 Mark Murray wrote:
> Hi
>
> The current flare-up over src/games/wargames reminds me that we are
> carrying a bunch of Really Old Stuff in usr/games/.
>
> Yes folks, its that time of the year.
>
> I ask myself, "why are we wasting ``make world'
urpose build tools
> > > #
> > > -.if exists(${.CURDIR}/games) && !defined(NOGAMES)
> > > -_games= games/adventure games/hack games/phantasia
> > > -.endif
> >
> > I don't follow this. What was special about these games for build-too
> > --- Makefile.inc1 17 Sep 2002 01:48:47 - 1.304
> > +++ Makefile.inc1 8 Oct 2002 21:40:05 -
> > @@ -601,10 +601,6 @@
> > #
> > # build-tools: Build special purpose build tools
> > #
> > -.if exists(${.CURDIR}/games) && !defi
c1 17 Sep 2002 01:48:47 - 1.304
> +++ Makefile.inc1 8 Oct 2002 21:40:05 -
> @@ -601,10 +601,6 @@
> #
> # build-tools: Build special purpose build tools
> #
> -.if exists(${.CURDIR}/games) && !defined(NOGAMES)
> -_games= games/adventure games
> On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote:
> > I would like to make a port out of these and remove them from the base
> > distribution.
>
> I think this is a fine idea. However, patch please so we know exactly
> what we are talking about. Some of the
> > I would recomend calling the port "44bsd-games" and using the NetBSD
> > repository as the distfile. NetBSD has even fixed bugs in wargames(6).
>
> Why wouldn't these be broken apart? Perhaps a meta-port?
If you want to do that, go ahead. My plan is to move
> I'll assume that "dm" would just be deleted as part of moving this to
> ports? Or would the games portion of ports be reconfigued to run under
> dm?
I am planning on not using dm(6), yes.
M
--
o Mark Murray
\_
O.\_Warning: this .sig is umop ap!sdn
To U
...
> >
> > This is good to have, but it doesn't change the fact that these games
> > are 1970's technology. :-)
> >
> > How would it be for you if these patches became part of the games
> > in the ports collection? (Somewhat like ports/net/freebsd-uucp?)
D patches. I've tried a few times to get it
>> >> committed. See the patch for details...
>> >
>> > This is good to have, but it doesn't change the fact that these games
>> > are 1970's technology. :-)
>>
>> But some are still fun to pl
gt; committed. See the patch for details...
> >
> > This is good to have, but it doesn't change the fact that these games
> > are 1970's technology. :-)
>
> But some are still fun to play... :-)
We aren't taking them away from you:
$ su
# pkg_add
is is good to have, but it doesn't change the fact that these games
> are 1970's technology. :-)
>
> How would it be for you if these patches became part of the games
> in the ports collection? (Somewhat like ports/net/freebsd-uucp?)
I would recomend calling the port "44bsd-ga
On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote:
> I would like to make a port out of these and remove them from the base
> distribution.
I think this is a fine idea. However, patch please so we know exactly
what we are talking about. Some of the games are used in 'make
hings
>> for the committers to work on. :-)
>
> "Rot" applies more to design, rather than implementation. These games
> are _old_. They may be classics, and they may be fun, but there are
> much more modern games in ports, that I dare say folks play much more
> often. :-)
>
t;Rot" applies more to design, rather than implementation. These games
are _old_. They may be classics, and they may be fun, but there are
much more modern games in ports, that I dare say folks play much more
often. :-)
> I would hope that if these are moved to ports, then (at least) these
On 9 Oct, Mark Murray wrote:
>> I've had a patch in the system (bin/12727) since 1999/07/20 that does
>> just this for the NetBSD patches. I've tried a few times to get it
>> committed. See the patch for details...
>
> This is good to have, but it doesn't
> I've had a patch in the system (bin/12727) since 1999/07/20 that does
> just this for the NetBSD patches. I've tried a few times to get it
> committed. See the patch for details...
This is good to have, but it doesn't change the fact that these games
are 1970's tec
> There's an open PR about factor(6) not working on 64bit arches; I'm
> preparing to import NetBSD's version which uses the OpenSSL bignum
> library. There are associated stylistic improvements to primes(6) --
> they share a table of primes up to about 2^16.
Primes(6) is safe. This program has ac
On 9 Oct, Tim Robbins wrote:
> On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote:
>
>> What remains? All the games that dm(6) oversees. Things like
>> adventure(6), trek(6), battlestar(6) and so on. These are good
>> candidates for ports IMO. Folks may want to
> I'd like to see these removed only if nobody is willing to maintain them.
> Check lines 70-75 of src/games/larn/main.c for an example of how out of
> touch they are with what's considered to be good practice (5 buffer overflows
> in 6 lines of code). Merging in NetBSD an
There's an open PR about factor(6) not working on 64bit arches; I'm
preparing to import NetBSD's version which uses the OpenSSL bignum
library. There are associated stylistic improvements to primes(6) --
they share a table of primes up to about 2^16.
Tony.
--
f.a.n.finch <[EMAIL PROTECTED]> http
On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote:
> What remains? All the games that dm(6) oversees. Things like
> adventure(6), trek(6), battlestar(6) and so on. These are good
> candidates for ports IMO. Folks may want to play them, but there is no
> point in wasting ti
al progress has merely provided us with more efficient means
for going backwards.
-- Aldous Huxley
Mark Murray wrote
Hi
The current flare-up over src/games/wargames reminds me that we are
carrying a bunch of Really Old Stuff in usr/games/.
Yes folks, its that time of the year.
I a
Hi
The current flare-up over src/games/wargames reminds me that we are
carrying a bunch of Really Old Stuff in usr/games/.
Yes folks, its that time of the year.
I ask myself, "why are we wasting ``make world'' time and install
bandwidth on 1970's-era games?".
Some fol
I have filed PR misc/38292 to document this problem.
steve
On Sat, May 18, 2002 at 11:42:37PM -0700, Steve Kargl wrote:
> If you don't have src/games, the "make buildworld" dies
> without the following patch.
>
> --
> Steve
>
> --- share/doc/usd/30.rogue
If you don't have src/games, the "make buildworld" dies
without the following patch.
--
Steve
--- share/doc/usd/30.rogue/Makefile.origSat May 18 21:29:07 2002
+++ share/doc/usd/30.rogue/Makefile Sat May 18 22:50:21 2002
@@ -10,5 +10,5 @@
.include
.else
-all cl
On Tue, 21 Aug 2001 [EMAIL PROTECTED] wrote:
>> I can't see any benefits to having this in the base system.
>>
>> Make it a port instead.
>
>Oh and /usr/games/wargames is such a huge benefit? By that logic all of
>/usr/games belong as ports. Which I wont argue
--On Tuesday, August 21, 2001 11:37:47 -0400 [EMAIL PROTECTED] wrote:
>
>> I can't see any benefits to having this in the base system.
>>
>> Make it a port instead.
>
> Oh and /usr/games/wargames is such a huge benefit? By that logic all of
> /usr/games
> I can't see any benefits to having this in the base system.
>
> Make it a port instead.
Oh and /usr/games/wargames is such a huge benefit? By that logic all of
/usr/games belong as ports. Which I wont arg
wtf knows what acronyms are
so you type "wtf wtf" and it tells you...
or you're just messing with him... I can't tell...
On Mon, 20 Aug 2001, Kris Kennaway wrote:
> On Tue, Aug 21, 2001 at 01:03:11PM +0700, Max Khon wrote:
> > hi, there!
> >
> > I wou
Hi,
On Tue, Aug 21, 2001 at 02:18:19PM +0700, Max Khon wrote:
> SYNOPSIS
> wtf [is] acronym ...
>
> husky:~$wtf is pola
> POLA: principle of least astonishment
> husky:~$
There's also /usr/ports/misc/acron iirc.
bye, alex
To Unsubscribe: send mail to [EMAIL PROTECTED]
with "unsubscribe
--On Tuesday, August 21, 2001 14:18:19 +0700 Max Khon <[EMAIL PROTECTED]>
wrote:
> hi, there!
>
>> > I would like to add /usr/games/wtf from NetBSD to base system.
>> > Any opinions/objections?
>>
>> wtf is it?
>
> NAME
> wtf - trans
hi, there!
> > I would like to add /usr/games/wtf from NetBSD to base system.
> > Any opinions/objections?
>
> wtf is it?
NAME
wtf - translates acronyms for you
SYNOPSIS
wtf [is] acronym ...
husky:~$wtf is pola
POLA: principle of least astonishment
husky:~$
/fj
On Tue, Aug 21, 2001 at 01:03:11PM +0700, Max Khon wrote:
> hi, there!
>
> I would like to add /usr/games/wtf from NetBSD to base system.
> Any opinions/objections?
>
FWIW, I don't like its name. :-)
Cheers,
--
Ruslan Ermilov Oracle Developer/DBA,
[EMAIL PROTECT
On Tue, Aug 21, 2001 at 01:03:11PM +0700, Max Khon wrote:
> hi, there!
>
> I would like to add /usr/games/wtf from NetBSD to base system.
> Any opinions/objections?
wtf is it?
Kris
PGP signature
hi, there!
I would like to add /usr/games/wtf from NetBSD to base system.
Any opinions/objections?
/fjoe
To Unsubscribe: send mail to [EMAIL PROTECTED]
with "unsubscribe freebsd-current" in the body of the message
On 19-Dec-99 Brian W. Buchanan wrote:
> (and hence its sound system) in mind, not portability. snes9x plays
> a half second of audio for me, then loops it a few times before
> either SIGBUS or SIGSEGV. I've tried rebuilding it in case it had
> something to do with include file changes, but
as far as I know, I have all sources up to date including today, but
eventually I got (on a Tyan board):
ad0: ad_timeout: lost disk contact - resetting
ata0: resetting devices .. ata0: mask=01 status0=50 status1=00
ata0: master: success setting up WDMA2 mode on PIIX4 chip
done
To Unsubscri
> It could be that the OSS Voxware driver does something "unintentional"
> that some programmers are relying on. Unreal Tournament and XMAME audio
> works fine under newpcm, for instance.
>
> Strange.
Not really . Just go to http://www.opensound.com and look at their
api in addition you have t
> On Sat, 18 Dec 1999, Chris Piazza wrote:
>
> > On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote:
> > > The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of
> > > Linux-centric games. Quake2, Q3Test
On Sat, 18 Dec 1999, Chris Piazza wrote:
> On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote:
> > The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of
> > Linux-centric games. Quake2, Q3Test, and snes9x (b
On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote:
> The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of
> Linux-centric games. Quake2, Q3Test, and snes9x (built from
The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of
Linux-centric games. Quake2, Q3Test, and snes9x (built from ports) all
have choppy, looping sound, and sometimes die with SIGSEGV or SIGBUS soon
after starting up. Other programs that use sound, like mpg123, work
On Wed, Aug 11, 1999 at 09:54:48AM +0100, Dominic Mitchell wrote:
> On Wed, Aug 11, 1999 at 04:24:55AM +1000, Andy Farkas wrote:
> > Perhaps this should be a PR...
> >
> > Seeing as how we are recently being amused by fortune(6) quotes, I thought
> > I'd mention an acronymn that hasn't been used
er than the binary, a precaution because it relies on
> data layout in the file. This is a PITA but nontrivial to fix.
Yes, hack will invalidate any save or bones file that is older than the
mtime of (hard coded!) "/usr/games/hide/hack". And it tells you about it.
But I can live wit
Hi,
At 09:54 11/08/99 +0100, Dominic Mitchell wrote:
>On Wed, Aug 11, 1999 at 04:24:55AM +1000, Andy Farkas wrote:
>> Perhaps this should be a PR...
>>
>> Seeing as how we are recently being amused by fortune(6) quotes, I thought
>> I'd mention an acronymn that hasn't been used recently: POLA
>
On Wed, Aug 11, 1999 at 04:24:55AM +1000, Andy Farkas wrote:
> Perhaps this should be a PR...
>
> Seeing as how we are recently being amused by fortune(6) quotes, I thought
> I'd mention an acronymn that hasn't been used recently: POLA
>
> Can anyone explain why every time I upgrade world, my h
gets overwritten by /dev/null, and also all
the user 'bones' and 'save' files rm'd?
If the interface to these files changes, surely the game should recognise
it?
I propose the following patch to src/games/hack:
$ diff -u Makefile.orig Makefile
--- Makefile.orig Wed Au
> :It's not just a matter of turning them off though. A few of the games in the
> :distro are trademark infringements. While the product I'm developing that
> :uses FreeBSD doesn't have the games installed, it brought up the comment
> :from our lawyers "What els
:It's not just a matter of turning them off though. A few of the games in the
:distro are trademark infringements. While the product I'm developing that
:uses FreeBSD doesn't have the games installed, it brought up the comment
:from our lawyers "What else are they infringing on
> On Thu, 1 Apr 1999, Rod Taylor wrote:
> > Just out of curiosity, why are there games included in the FreeBSD
> > source tree?
> >
> > For a group of people that was so worried about including dhcp because
> > it's extra code, don't you think it
On 01-Apr-99 Sheldon Hearn wrote:
>
>
> On Thu, 01 Apr 1999 10:43:51 EST, "Jason J. Horton" wrote:
>
>> also, don't you have the option to not have the games?
>
> The problem with NOGAMES is that it strips things that some people
> consider "
Sheldon Hearn wrote:
>
> On Thu, 01 Apr 1999 10:43:51 EST, "Jason J. Horton" wrote:
>
> > also, don't you have the option to not have the games?
>
> The problem with NOGAMES is that it strips things that some people
> consider "useful". The diffs
1 - 100 of 110 matches
Mail list logo