http://bugs.freeciv.org/Ticket/Display.html?id=39856 >
On Nov 11, 2007 9:23 PM, <> wrote:
> the data is not saved correctly: production slots are wrong. when I
> produced in a city a certain thing, it is another one produced. When I
> load the attached game everything seams to be okay. But after
http://bugs.freeciv.org/Ticket/Display.html?id=12768 >
> [rp - Mon Apr 11 16:30:48 2005]:
>
> In 2.0.0-rc1 an observer can join, observe an existing player, and then
> issue an aitoggle command on some player. Is this level of control
> supposed to be allowed to observers? (I have only tried
http://bugs.freeciv.org/Ticket/Display.html?id=39856 >
On 11/12/07, <> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39856 >
>
> Hi guys,
> I'm experiencing problems after loading a saved game. I downloaded
> Freeciv 2.1 two days ago and had the same problem twice:
> - I'm using Wind
http://bugs.freeciv.org/Ticket/Display.html?id=39852 >
Well, I ignore what you can write against me... Look at this savegame,
and say me that this stealth fighter can move to P1 and not go to
dangerous positions.
airgoto.sav.gz
Description: GNU Zip compressed data
_
http://bugs.freeciv.org/Ticket/Display.html?id=39852 >
Pepeto _ wrote:
> I think when you will get all this, you will conclude on a quite
> identical patch than PR#20772.
>
The rejected patch(es) in PR#20772 did not address the underlying problem
that this patch corrects. Those patches demonstr
http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
On Nov 11, 2007 5:43 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> From the hosting standpoint, if freeciv.org becomes a 401c3, then it
> could collect donations so that it could pay for its own hosting if it
> had to.
The problem has a
http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
On Sun, 2007-11-11 at 01:43 -0800, Erik Johansson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
>
> On Nov 11, 2007 8:30 AM, Tautvydas Andrikys <[EMAIL PROTECTED]> wrote:
> >
> > http://bugs.freeciv.org/Ticket/Display.html?
http://bugs.freeciv.org/Ticket/Display.html?id=39852 >
Forgot that it doesn't check if the start position is not a potential
dangerous position, if I understand your patch right. For example, you
have a fighter in a city, you move to 5 tiles max, then you can move
again to 5 tiles (to some very
http://bugs.freeciv.org/Ticket/Display.html?id=39852 >
That's right, this function is wrong, else, there shouldn't be any problem.
Your patch forbid the moves for path bigger than 1 turn.
You should name your fuel variable moves_left or something like this,
since it's a number of moves and not
http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
Are u sure that they wouldnt let to import issue database?
Yea we could use gna.org tracker, it is much better than current.
Daniel Markstedt wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
>
> On 11/11/07, Tautvydas Andriky
http://bugs.freeciv.org/Ticket/Display.html?id=39855 >
We ought to have a windows gtk package with embedded ggz client. Was told
on #ggz that the code is portable, with win32 binaries available from http://
ggzgamingzone.org/~oojah/
Maybe we could make a special test package for 2.1.0.
~Danie
http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
Well there is a solution for hosting: bugs can be tracked using
sourceforge or launchpad issue trackers. Possibly all project can be
moved to sourceforge or launchpad
> [EMAIL PROTECTED] - Sun Nov 11 09:43:21 2007]:
>
> On Nov 11, 2007 8:30
http://bugs.freeciv.org/Ticket/Display.html?id=39846 >
Ticket can be closed now.
> [esminis - Fri Nov 09 05:06:15 2007]:
>
> I want account couse i have already reported some bugs as guest and will
> report some bugs or features later, ussually with patches.
>
> Maybe later I will join dev te
http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
On 11/11/07, Tautvydas Andrikys <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
>
> Well there is a solution for hosting: bugs can be tracked using
> sourceforge or launchpad issue trackers. Possibly all
http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
On Nov 11, 2007 8:30 AM, Tautvydas Andrikys <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39854 >
>
> This bug tracking system is very simple and it is hard to track bugs, no
> milestones, no SVN view, etc.(or
http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
> [esminis - Sun Nov 11 07:30:07 2007]:
>
> This bug tracking system is very simple and it is hard to track bugs, no
> milestones, no SVN view, etc.(or maybe I dont see that as reporter).
>
> Other bug tracking systems could be used here:
http://bugs.freeciv.org/Ticket/Display.html?id=39831 >
This transaction appears to have no content
Good. "Promoted" sounds perfect in this context.
Joan
2007/11/11, William Allen Simpson <[EMAIL PROTECTED]>:
>
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39831 >
>
> Joan Creus wrote:
> >
http://bugs.freeciv.org/Ticket/Display.html?id=39854 >
This bug tracking system is very simple and it is hard to track bugs, no
milestones, no SVN view, etc.(or maybe I dont see that as reporter).
Other bug tracking systems could be used here:
Trac(http://trac.edgewall.org/) - opensource(writte
http://bugs.freeciv.org/Ticket/Display.html?id=39854 >
Oops added to wrong category:) it should be in 'general'
> [esminis - Sun Nov 11 07:30:07 2007]:
>
> This bug tracking system is very simple and it is hard to track bugs, no
> milestones, no SVN view, etc.(or maybe I dont see that as report
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