Re: [Freeciv-Dev] (PR#40256) Freeciv 2.1.4 bug

2008-06-05 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 On 6/5/08, Madeline Book [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 The previous patch works but is a little inefficient in that it adds a useless call to get_server_scan_list before a

Re: [Freeciv-Dev] 2.1.5

2008-06-05 Thread Marko Lindqvist
2008/5/26 Daniel Markstedt: One week later it is; Targeted release date June 8. Freeciv doesn't compile with current gcc 4.3 branch, and 4.3.1 will be released any day now. -- btw I made my local metaserver installation available to anybody: http://vcust127.louhi.net/freeciv/metaserver/

Re: [Freeciv-Dev] (PR#40247) [Patch] civ ser path separator

2008-06-05 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40247 2008/5/22 Marko Lindqvist: Attached patch makes civ ser scripts to work in mingw32. This version applies cleanly to trunk (previous one is for S2_2) - ML diff -Nurd -X.diff_ignore freeciv/bootstrap/civ.in

[Freeciv-Dev] (PR#40256) Freeciv 2.1.4 bug

2008-06-05 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 [dmarks - Thu Jun 05 07:24:19 2008]: On 6/5/08, Madeline Book [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 The previous patch works but is a little inefficient in that it adds a

Re: [Freeciv-Dev] (PR#40255) [PATCH] Only draw output sprites in citymode.

2008-06-05 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40255 2008/5/30 Madeline Book: Tiles worked by cities would have their output drawn on the main map view because of a missing test in fill_city_overlays_sprite_array, when they should only draw the output in citymode (i.e. in the city

Re: [Freeciv-Dev] (PR#40254) [PATCH] Cancel AI mode when attaching to aifill player.

2008-06-05 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40254 2008/5/30 Madeline Book: When a user connected to a server with some AI players created by aifill, they were attached to an existing AI player but AI mode was not reset. So when the game started the player's units moved on their

[Freeciv-Dev] (PR#40255) [PATCH] Only draw output sprites in citymode.

2008-06-05 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40255 [EMAIL PROTECTED] - Thu Jun 05 20:45:51 2008]: 2008/5/30 Madeline Book: Tiles worked by cities would have their output drawn on the main map view because of a missing test in fill_city_overlays_sprite_array, when they

[Freeciv-Dev] (PR#40254) [PATCH] Cancel AI mode when attaching to aifill player.

2008-06-05 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40254 [EMAIL PROTECTED] - Thu Jun 05 20:53:32 2008]: 2008/5/30 Madeline Book: When a user connected to a server with some AI players created by aifill, they were attached to an existing AI player but AI mode was not reset. So

[Freeciv-Dev] (PR#40256) Re: Freeciv 2.1.4 bug

2008-06-05 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 Committed to branch S2_1 (r14708). Committed to branch S2_2 (r14709). Committed to trunk (r14710). Although minor, future work should consider adding more visual feedback to the user when using the refresh button, and fixing the