On Sat, 07 Jun 2008 02:47:35 +0900, Marko Lindqvist [EMAIL PROTECTED]
wrote:
2008/6/6 Madeline Book:
What might be nice is to release 2.1.5 so it can be used
for the first 2.1.x longturn game (which will probably start in a week
or two),
Then I suggest that we postpone 2.1.5 one week,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38372
2008/6/13 Marko Lindqvist:
2007/3/18 Marko Lindqvist:
1: Treaty: The White Horde can't have tech Asian Architecture
Per's patch updated for S2_2.
Committed to TRUNK (r14758) and S2_2 (r14759).
S2_1 will wait until 2.1.5 has
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40279
Current military base code requires exactly two bases defined. Civ1
ruleset should have no airbase. Currently used attempt to disable
airbase from civ1 rules does not work.
Attached patch adds 'disabled' field to military base
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40280
Discussion about this started in #38372.
Attached patch renames:
player_invention_is_ready() - player_invention_reachable()
TECH_REACHABLE - TECH_PREREQS
COLOR_REQTREE_REACHABLE_GOAL - COLOR_REQTREE_PREREQS_GOAL
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40281
$subject
- ML
diff -Nurd -X.diff_ignore freeciv/server/sernet.c freeciv/server/sernet.c
--- freeciv/server/sernet.c 2008-05-04 16:48:09.0 +0300
+++ freeciv/server/sernet.c 2008-06-15 19:43:41.0 +0300
@@
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40282
Forwarding to tracker so patch is not ignored and lost.
2008/6/10 Patrick Smith:
Hi,
The attached patch seems to fix some CMA problems when loading a saved game.
The city report still indicates fairly random CMA choices for cities,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40282
2008/6/10 Patrick Smith:
Hi,
The attached patch seems to fix some CMA problems when loading a saved game.
The city report still indicates fairly random CMA choices for cities, but
some messages about the governor being confused
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40280
2008/6/15 Madeline Book:
If the goal is to make the names more intuitive from the
point of view of an English speaker, then in my opinion
HAS_PREREQS (or maybe even HAVE to implicitly
indicate that it is I/you/we the player that has
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40280
[EMAIL PROTECTED] - Sun Jun 15 14:01:02 2008]:
Discussion about this started in #38372.
Attached patch renames:
TECH_REACHABLE - TECH_PREREQS
COLOR_REQTREE_REACHABLE - COLOR_REQTREE_PREREQS
COLOR_REQTREE_REACHABLE_GOAL -
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40280
[EMAIL PROTECTED] - Sun Jun 15 19:07:47 2008]:
Actually, HAS_PREREQS sounds like technology that has prereqs
defined, not one that somebody has prereqs researched for.
Yes that ambiguity is a little annoying. :/
How about
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40278
2008/6/15 Marko Lindqvist:
Cleanup to function providing us dangerous danger -logmessages,
assess_danger()
- Danger is always positive in this function. Made danger counter
unsigned to make one more bit usable
- Moved overflow
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40285
$subject
Minor change to make it easier to add extra debug functionality; to
chain log callbacks.
My public server uses this to attach handler to store backtraces
about all LOG_FATAL and LOG_ERROR messages.
- ML
diff -Nurd
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40280
2008/6/15 Madeline Book:
This gave me another idea along the same lines: PREREQS_KNOWN.
I were worried this would turn out too long, but in the end I'm quite
happy with it. In addition to this change, I moved word GOAL before
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40234
2008/5/8 Marko Lindqvist:
2008/5/8 Madeline Book:
[cazfi - Wed May 07 21:59:32 2008]:
GTK-2
Current Start button sensitivity checks against global observer, but
observer attached to player cannot start game either.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40254
2008/6/5 Marko Lindqvist:
2008/5/30 Madeline Book:
When a user connected to a server with some
AI players created by aifill, they were attached
to an existing AI player but AI mode was not
reset. So when the game started the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40283
[EMAIL PROTECTED] - Sun Jun 15 23:02:28 2008]:
2008/6/16 Madeline Book:
I have also written the code with the future feature
of more than one base type being allowed per tile in
mind. This should be possible (since indeed it
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40167
2008/3/29 Marko Lindqvist:
On 24/03/2008, Marko Lindqvist wrote:
With #40166 fixing server crash, scenario load now ends to client
crash.
Actually, this is not limited to scenario load. Same happens quite
often for any
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