URL: http://bugs.freeciv.org/Ticket/Display.html?id=40407
On Sun, Aug 10, 2008 at 11:28 PM, Nicolas R. Wadhwani [EMAIL PROTECTED] wrote:
Attached patch is one way of how this feature could be implemented in current
trunk version. I created two new options in the game for this: one on the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40407
Thanks Per,
I agree. Now that I think of it, Civ 2 and Civ 3 shows the land unit with
the best defence.
e.g. mech infantry would show over modern armour. Planes and ships wouldn't
show at all.
Richard
-Original Message-
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40427
Value of the Airlift effect tells how many airlifts city can make in one turn.
- ML
diff -Nurd -X.diff_ignore freeciv/common/city.c freeciv/common/city.c
--- freeciv/common/city.c 2008-08-10 00:17:47.0 +0300
+++
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40417
2008/8/8 Marko Lindqvist:
This patch makes separatepoles to work again. Land tiles were being
set as T_UNKNOWN terrain which caused continent numbering to fail
before poles are added. It seemed like all land tiles are part of
poles
Dear Freeciv Fans,
Freeciv 2.1.6 is now available, a new maintenance release in the Freeciv
2.1 series.
This version contains a large range of worthwhile fixes, including
crashfixes, gameplay fixes (especially for custom rulesets) and improved
support for GGZ Gaming Zone.
Read the full
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40375
Committed to S2_2 (r15125) and trunk (r15126).
--
その傘は、穴があるよ。
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40407
[nicorwadh - Sun Aug 10 21:28:18 2008]:
Attached patch is one way of how this feature
could be implemented in current trunk version. I
created two new options in the game for this:
one on the server side called seecitydefender,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40207
In June, I wrote:
Madeline Book writes:
and for 2.2+ to expand the effect system to allow support for
auto-irrigation and auto-farmland of the city center.
I'll see if I can find time to have a go at this.
I've finally found a
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40207
2008/8/12 [EMAIL PROTECTED]:
I also did some
before-and-after autogame testing (with the new bit of effects.ruleset
commented out), which diverged after 107 turns for no reason I can
work out (it's not around the discovery of
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39589
The problems are gone with the latest gettext 0.17-1 binaries from
www.gtk.org, so I'm closing this ticket.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40428
When i try to find any servers i keep getting an error message that says a
non-blocking socket operation could not be completed immediately i also see
a socket could not complete performed because the system has insufficent
buffer
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40428
[EMAIL PROTECTED] - Tue Aug 12 00:20:05 2008]:
When i try to find any servers i keep getting an error
message that says a non-blocking socket operation could
not be completed immediately i also see a socket could
not complete
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