http://bugs.freeciv.org/Ticket/Display.html?id=40764 >
> There are a lot of new things are possible but they are not activated in
> the default ruleset. Perhaps a 'new' default should be defined, which uses
> all the new goodies? I tried to activate some options but I don't know
> enough about th
http://bugs.freeciv.org/Ticket/Display.html?id=40763 >
> if the upkeep for all units is calculated each turn, this information can
> be used for the economic report
>
> depends on ticket 40619, 40759
>
> compile tested and also with a short game
similar simplification are possible(?) in
client/
http://bugs.freeciv.org/Ticket/Display.html?id=40619 >
Am Sunday 12 April 2009 04:16:10 schrieb Madeline Book:
> http://bugs.freeciv.org/Ticket/Display.html?id=40619 >
>
> I committed gold_upkeep_v4.patch; is unit_upkeep.patch.diff
> intended to be applied on top of it as part of this ticket?
> O
http://bugs.freeciv.org/Ticket/Display.html?id=40761 >
> add an effect which changes shield upkeep to gold upkeep; it is activated
> if 'The Corporation' is researched
>
> depends on ticket 40619, 40759, 40760
>
> compile tested and also with a short game
In this patch the effect EFT_SHIELD2GOLD
http://bugs.freeciv.org/Ticket/Display.html?id=40759 >
> calculate the upkeep for all units of all cities at the start of the turn
> and save it in the unit struct
>
> depends on ticket 40619
>
> compile tested and also with a short game
If unitgold is changed to unit_list or similar take into a
I have recently updated my local copy of the freeciv trunk. I have
noticed that the following:
GAME_DEFAULT_GOLD_UPKEEP_STYLE
GAME_MAX_GOLD_UPKEEP_STYLE
GAME_MIN_GOLD_UPKEEP_STYLE
Are used in ruleset.c but not #defined anywhere.
I suspect someone commited ruelset.c but failed to commit ruleset.h?
Hi!
I see they are defined in common/game.h.
Thanks, Daniil.
On Sun, Apr 12, 2009 at 1:51 PM, James Supancic wrote:
> I have recently updated my local copy of the freeciv trunk. I have
> noticed that the following:
> GAME_DEFAULT_GOLD_UPKEEP_STYLE
> GAME_MAX_GOLD_UPKEEP_STYLE
> GAME_MIN_GOLD_
On 12/04/2009, James Supancic wrote:
> I have recently updated my local copy of the freeciv trunk. I have
> noticed that the following:
> GAME_DEFAULT_GOLD_UPKEEP_STYLE
> GAME_MAX_GOLD_UPKEEP_STYLE
> GAME_MIN_GOLD_UPKEEP_STYLE
> Are used in ruleset.c but not #defined anywhere.
>
> I suspect someon
I removed game.h and then did svn up again and now it is working. I
guess I should have double checked before posting here... sorry for
the confusion.
Thank you for your time,
James Steven Supancic III
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http://bugs.freeciv.org/Ticket/Display.html?id=40759 >
> > - Perhaps the values of the unit upkeep field should be
> > sent in unit info packets so that they do not have to
> > be recomputed at the client side.
>
> I will look into this.
Should this be something like in the attached file
(uni
http://bugs.freeciv.org/Ticket/Display.html?id=40759 >
> [guest - Sun Apr 12 18:29:01 2009]:
>
> > > - Perhaps the values of the unit upkeep field should be
> > > sent in unit info packets so that they do not have to
> > > be recomputed at the client side.
> >
> > I will look into this.
>
> S
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