[Freeciv-Dev] [patch #1438] Guatemalan nation (+Mayan changes)

2010-02-07 Thread Daniel Markstedt
Follow-up Comment #5, patch #1438 (project freeciv): This one works much better. Branched off to patch #1458. ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [patch #1458] Maya changes

2010-02-07 Thread Daniel Markstedt
Follow-up Comment #1, patch #1458 (project freeciv): Minor edits: *Can Ek -> Kan Ek' (attested in f.e. 'The conquest of the last Maya kingdom' http://books.google.com/books?id=PeOWl54Mt7UC&pg=PA187&lpg=PA187&dq=Kan+Ek'+maya&source=bl&ots=_A2_WHXxaa&sig=_34tQhinQKAsFQ1C35R11ZLuiBE&hl=ko&ei=Xb1vS4

[Freeciv-Dev] [patch #1458] Maya changes

2010-02-07 Thread Daniel Markstedt
URL: Summary: Maya changes Project: Freeciv Submitted by: dmarks Submitted on: 월요일 2010년 02월 08일 at 16:35 Category: rulesets Priority: 5 - Normal Status: Read

[Freeciv-Dev] [bug #15305] memory leak in map_allocate

2010-02-07 Thread anonymous
URL: Summary: memory leak in map_allocate Project: Freeciv Submitted by: None Submitted on: Monday 02/08/2010 at 00:07 CET Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #1457] Colombia fixes

2010-02-07 Thread J.M. Maalderink
Follow-up Comment #2, patch #1457 (project freeciv): Sorry, I misspelt his name (rather badly), should be Gustavo Rojas Pinilla. He was the last military dictator of Colombia, president from 1953 to 1957. Basically any Latin American country could have comandante for communism. Apart for Colombi

[Freeciv-Dev] [patch #1438] Guatemalan nation (+Mayan changes)

2010-02-07 Thread J.M. Maalderink
Follow-up Comment #4, patch #1438 (project freeciv): What about this one? (file #7990) ___ Additional Item Attachment: File name: mayafixes2.patch Size:3 KB ___ Repl

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #16, bug #15255 (project freeciv): I have one little addition to the patch: prevent jungles in case of swamp selection in make_terrains(); no jungles near the poles in TT_TEMPERATE. PLACE_ONE_TYPE(swamps_count, forests_count, -pick_terrain(MG_WET, MG_LAST, M

[Freeciv-Dev] [bug #15261] City production in city overview does not update on change

2010-02-07 Thread pepeto
Update of bug #15261 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15195] Behaviour with "Clear unit orders on selection" unset is sub-optimal

2010-02-07 Thread pepeto
Update of bug #15195 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting

2010-02-07 Thread Matthias Pfafferodt
Update of bug #15001 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #10: the fix for this

Re: [Freeciv-Dev] "Planned Release" field for scheduling bug fixing

2010-02-07 Thread Matthias Pfafferodt
Hello Daniel, yes I found this new form and I also use it. Furthermore, there is your 'bug status report'. Matthias Am Saturday 06 February 2010 17:32:03 schrieb Daniel Markstedt: > I've created the 'Planned release' query form for this purpose. > > Could not find a way to edit the default quer

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-07 Thread pepeto
Update of bug #15258 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #15, bug #15255 (project freeciv): sorry if it was not clear - it is OK for committing. The things listed are only the results of testing lot of freeciv maps. If there will be a patch, it is of low priority and only a cosmetic change. ___

[Freeciv-Dev] [bug #15277] Fall to main menu

2010-02-07 Thread pepeto
Update of bug #15277 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules

2010-02-07 Thread pepeto
Update of bug #15264 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread pepeto
Follow-up Comment #14, bug #15255 (project freeciv): So what is your conclusion? Ok for committing, or need again to be improved? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #15237] ./civ --gui does not work

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #12, bug #15237 (project freeciv): > Not committed to S2_2? Ups, done ... ___ Reply to this item at: ___ Nachricht geschickt von/durch Gna!

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #13, bug #15255 (project freeciv): > Will compile the patch now and then test some maps ... I tested the patch and if swamps are allowed in !FROZEN terrains they look fine for the different generators and temperature settings of 30 / 50 / 70 (swamp explanation in bug #15001).

[Freeciv-Dev] [bug #15237] ./civ --gui does not work

2010-02-07 Thread pepeto
Follow-up Comment #10, bug #15237 (project freeciv): Not committed to S2_2? ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ _

[Freeciv-Dev] [bug #15237] ./civ --gui does not work

2010-02-07 Thread Matthias Pfafferodt
Update of bug #15237 (project freeciv): Open/Closed:Open => Closed ___ Follow-up Comment #9: my first commit to freeciv - is working ;-) but I did need some time to get it to this point

[Freeciv-Dev] [bug #15301] Rework trade route messages

2010-02-07 Thread pepeto
Follow-up Comment #2, bug #15301 (project freeciv): > Actually I've just realised that this probably shouldn't be > backported to S2_1 as it hits translatable messages. Right, it's not a good idea to commit it in S2_1. ___ Reply to this

[Freeciv-Dev] [patch #1401] [Metaticket] Improve in-game help

2010-02-07 Thread Jacob Nevins
Follow-up Comment #1, patch #1401 (project freeciv): Progress update: I'm still working on what I hope is the last patch in this series before 2.2. This pulls in material from the Cities and Economy section on wiki to

[Freeciv-Dev] [bug #15287] Help: keep up with recent changes (fortress, initial diplomatic state)

2010-02-07 Thread Jacob Nevins
Update of bug #15287 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15287] Help: keep up with recent changes (fortress, initial diplomatic state)

2010-02-07 Thread Jacob Nevins
Update of bug #15287 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15301] Rework trade route messages

2010-02-07 Thread Jacob Nevins
Update of bug #15301 (project freeciv): Planned Release: => 2.2.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15301] Rework trade route messages

2010-02-07 Thread Jacob Nevins
Update of bug #15301 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: Actually I've just realised that this probably shouldn't be backported to S2_1 as it hits trans

[Freeciv-Dev] [bug #15301] Rework trade route messages

2010-02-07 Thread Jacob Nevins
URL: Summary: Rework trade route messages Project: Freeciv Submitted by: jtn Submitted on: Sunday 07/02/10 at 17:52 Category: None Severity: 2 - Minor Priority:

[Freeciv-Dev] [patch #1434] Ecuadorian nation (+Colombia fixes)

2010-02-07 Thread Daniel Markstedt
Follow-up Comment #4, patch #1434 (project freeciv): Colombian fixes branched off to patch #1457. ___ Reply to this item at: ___ Message sent via/by Gna! http

[Freeciv-Dev] [patch #1457] Colombia fixes

2010-02-07 Thread Daniel Markstedt
Follow-up Comment #1, patch #1457 (project freeciv): My version of the patch attached. *Breaking long lines at 77 characters *Comandante and Viceroy makes two newly introduced titles. Both are good titles, but the latter is left out of this patch. Could you think of any other existing nation/s t

[Freeciv-Dev] [patch #1457] Colombia fixes

2010-02-07 Thread Daniel Markstedt
URL: Summary: Colombia fixes Project: Freeciv Submitted by: dmarks Submitted on: 월요일 2010년 02월 08일 at 02:26 Category: rulesets Priority: 3 - Low Status: Need

[Freeciv-Dev] [patch #1434] Ecuadorian nation (+Colombia fixes)

2010-02-07 Thread Daniel Markstedt
Follow-up Comment #3, patch #1434 (project freeciv): The S2_2 branch has a feature freeze, that's why new nations are not committed to this branch. New nations are committed to svn trunk and will be in Freeciv 2.3 when released. There's a simple roadmap at the wiki, http://freeciv.org/wiki/Codin

[Freeciv-Dev] [patch #1438] Guatemalan nation (+Mayan changes)

2010-02-07 Thread Daniel Markstedt
Follow-up Comment #3, patch #1438 (project freeciv): Thanks. But I get this error when applying: patch: malformed patch at line 160: Could you try again? ___ Reply to this item at: __

[Freeciv-Dev] [bug #15300] "Take Player" button not working

2010-02-07 Thread pepeto
Follow-up Comment #1, bug #15300 (project freeciv): Actually, it's not a bug, it is just very confusing. The "Take Player" button sends "/take -" so it attempts to attach to a player. It is absolutely not linked with the player list on the top. I think in a logical way that this button should

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread pepeto
Follow-up Comment #12, bug #15255 (project freeciv): > could you please change the following copy & paste error Done. > I forgot to break the lines after 78 characters, sorry! Normally, the maximal number of characters is 77 per line. If we wouldn't make mistakes, we wouldn't be human! (file

[Freeciv-Dev] [patch #1436] Dutch fixes

2010-02-07 Thread Daniel Markstedt
Update of patch #1436 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Trunk and S2_2 required different patches since the Dutch nation has changed a bit in the form

[Freeciv-Dev] [bug #15300] "Take Player" button not working

2010-02-07 Thread Jacob Nevins
URL: Summary: "Take Player" button not working Project: Freeciv Submitted by: jtn Submitted on: Sunday 07/02/10 at 16:50 Category: client Severity: 3 - Normal P

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #11, bug #15255 (project freeciv): nitpicking on my own comments in the code: * could you please change the following copy & paste error (line 1309): - /* initialise terrain selection lists used by make_island() */ + /* free terrain selection lists used by make_isla

[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #9, bug #15001 (project freeciv): > Swamp are not tropical, they can be anywhere, I think that's a > mistake to set a such property for them. > > Why civ1 and civ2 ruleset does have the same changes? I did consider swamps as 'tropical' terrain and therefore also changed these

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #10, bug #15255 (project freeciv): The patch looks good! I think it will also solves bug #15001. Will compile the patch now and then test some maps ... I forgot to break the lines after 78 characters, sorry! ___ Reply t

[Freeciv-Dev] [bug #15237] ./civ --gui does not work

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #15237 (project freeciv): Will do. I have to setup a ssh key as well as a svn repository for this ... ___ Reply to this item at: ___ N

[Freeciv-Dev] [bug #15195] Behaviour with "Clear unit orders on selection" unset is sub-optimal

2010-02-07 Thread Jacob Nevins
Follow-up Comment #13, bug #15195 (project freeciv): Trunk patch looks good, thanks. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #15237] ./civ --gui does not work

2010-02-07 Thread pepeto
Follow-up Comment #6, bug #15237 (project freeciv): Will you commit this patch? ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ _

[Freeciv-Dev] [bug #15297] Trireme behavior in 2.2

2010-02-07 Thread pepeto
Update of bug #15297 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.2.0 _

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread pepeto
Follow-up Comment #9, bug #15255 (project freeciv): > Do you have a patch file? lol, I forgot to attach it. (file #7977) ___ Additional Item Attachment: File name: trunk_generator.diff Size:25 KB

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #15255 (project freeciv): Do you have a patch file? ___ Reply to this item at: ___ Nachricht geschickt von/durch Gna! http://gna.org

Re: [Freeciv-Dev] Bug status report

2010-02-07 Thread Pepeto
Le dimanche 07 février 2010 à 12:27 +0100, Daniel Markstedt a écrit : > With only a week left until 2.2.0-RC, here's a brief bug status report > of what's left to do. > > At the time of writing, we have 16 bugs and 5 patches targeted for 2.2.0. > > bug #14711 - win32 client bug. I suggest removin

[Freeciv-Dev] [patch #1444] implement setting_log() / setting_error() functions

2010-02-07 Thread pepeto
Update of patch #1444 (project freeciv): Status: Ready For Test => None ___ Follow-up Comment #1: I doubt the user need so much details about where the setting stuff has failed (e.g. file and

[Freeciv-Dev] [patch #1200] game settings can be locked by the ruleset

2010-02-07 Thread pepeto
Update of patch #1200 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #8: Some comments: * in function set_command(), the test setting_locked() duplicates setting_is_ch

[Freeciv-Dev] [patch #1435] Aztec fixes

2010-02-07 Thread Daniel Markstedt
Update of patch #1435 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Some small fixes: *Removed non-ascii character from legend. *One unique leader title, only. *

[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object

2010-02-07 Thread pepeto
Update of patch #1446 (project freeciv): Depends on: => bugs #13873 ___ Reply to this item at: ___ Message po

[Freeciv-Dev] Bug status report

2010-02-07 Thread Daniel Markstedt
With only a week left until 2.2.0-RC, here's a brief bug status report of what's left to do. At the time of writing, we have 16 bugs and 5 patches targeted for 2.2.0. bug #14711 - win32 client bug. I suggest removing 2.2.0 target. bug #15104 - xaw client bug. Could someone commit the patch if we

[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-02-07 Thread pepeto
Update of bug #15255 (project freeciv): Status: Postponed => Ready For Test ___ Follow-up Comment #7: Improved version for trunk: (full patch, does not depend of bug# 15001) * Really create swamp t

[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting

2010-02-07 Thread pepeto
Follow-up Comment #8, bug #15001 (project freeciv): Swamp are not tropical, they can be anywhere, I think that's a mistake to set a such property for them. Why civ1 and civ2 ruleset does have the same changes? ___ Reply to this item at:

[Freeciv-Dev] [bug #15297] Trireme behavior in 2.2

2010-02-07 Thread Daniel Markstedt
URL: Summary: Trireme behavior in 2.2 Project: Freeciv Submitted by: dmarks Submitted on: 일요일 2010년 02월 07일 at 18:47 Category: general Severity: 3 - Normal Prio