[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-26 Thread Matthias Pfafferodt
Follow-up Comment #10, bug #15468 (project freeciv): > Some part may be linked, however, does your patch fix all what > has been reported here? I did not test it so I can't say. But the message > 2: 24.02 05:29:06 -4000:Removing player AI*2. > 2: 24.02 05:29:06 -4000:AI*2 has been added as Eas

[Freeciv-Dev] [bug #15487] Can't make player teamless

2010-02-26 Thread pepeto
Follow-up Comment #1, bug #15487 (project freeciv): The help text is out-of-date. Since versions 2.1.x, all players must have a team, even if there are alone in them. So the /team command cannot make a player teamless. As for check_for_game_over(), I think the "Game ended in victory for Abraham

[Freeciv-Dev] [bug #15483] Restarting server goes to running state when game not started

2010-02-26 Thread pepeto
Update of bug #15483 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #1: Fixes attached.

[Freeciv-Dev] [bug #15480] Server start when connection leaves

2010-02-26 Thread pepeto
Update of bug #15480 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: 2.3.0 => 2.2.1, 2.3.0 _

[Freeciv-Dev] [bug #15450] Error generating savegame names

2010-02-26 Thread pepeto
Update of bug #15450 (project freeciv): Status: Ready For Test => None Assigned to: pepeto => None ___ Reply to this item at:

[Freeciv-Dev] [bug #15469] Received packet PLAYER_READY from non-player connection

2010-02-26 Thread pepeto
Update of bug #15469 (project freeciv): Category:None => client-gtk-2.0 Status:None => Ready For Test Assigned to:None => pepeto Planned Release:

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-26 Thread pepeto
Follow-up Comment #11, bug #15468 (project freeciv): > I did not test it so I can't say. But the message >> 2: 24.02 05:29:06 -4000:Removing player AI*2. >> 2: 24.02 05:29:06 -4000:AI*2 has been added as Easy level >> AI-controlled player. > > looks similar to that I got trying to solve the aifi

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-26 Thread pepeto
Update of bug #15468 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #12: Fixes attached fo

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-26 Thread pepeto
Additional Item Attachment, bug #15468 (project freeciv): File name: S2_2_aifill_connecthand_take.diff Size:2 KB ___ Reply to this item at: ___ Message posté v

[Freeciv-Dev] [bug #15456] api_actions_change_gold() crash

2010-02-26 Thread pepeto
Update of bug #15456 (project freeciv): Category:None => general Status:None => Ready For Test Assigned to:None => pepeto Planned Release:

[Freeciv-Dev] [patch #1488] Remove g_return_if_fail

2010-02-26 Thread pepeto
URL: Summary: Remove g_return_if_fail Project: Freeciv Submitted by: pepeto Submitted on: vendredi 26.02.2010 à 11:11 Category: client-gtk-2.0 Priority: 1 - Later

[Freeciv-Dev] [bug #15490] Sanity check NULL != tile_owner(pcenter) failing

2010-02-26 Thread Marko Lindqvist
URL: Summary: Sanity check NULL != tile_owner(pcenter) failing Project: Freeciv Submitted by: cazfi Submitted on: Friday 02/26/2010 at 15:03 Category: general Severity: 3 - Nor

[Freeciv-Dev] [bug #15491] civ1 sanity failure punit->transported_by != -1

2010-02-26 Thread Marko Lindqvist
URL: Summary: civ1 sanity failure punit->transported_by != -1 Project: Freeciv Submitted by: cazfi Submitted on: Friday 02/26/2010 at 15:20 Category: general Severity: 3 - Norm

[Freeciv-Dev] [patch #1489] Initialize sin6_flowinfo & sin6_scope_id

2010-02-26 Thread Marko Lindqvist
URL: Summary: Initialize sin6_flowinfo & sin6_scope_id Project: Freeciv Submitted by: cazfi Submitted on: Friday 02/26/2010 at 19:09 Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #15332] missing initialization in send_city_info_at_tile() (found by valgrind)

2010-02-26 Thread Matthias Pfafferodt
Update of bug #15332 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1465] simplify use of temperature map

2010-02-26 Thread Matthias Pfafferodt
Update of patch #1465 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15348] fix loading of migration from savegame

2010-02-26 Thread Matthias Pfafferodt
Update of bug #15348 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15373] Fix health calculation

2010-02-26 Thread Matthias Pfafferodt
Update of bug #15373 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15394] add health effect to default/effects.ruleset

2010-02-26 Thread Matthias Pfafferodt
Update of bug #15394 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15422] Illness popup in client is inaccurate -- doesn't show risk from trade

2010-02-26 Thread Matthias Pfafferodt
Update of bug #15422 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15437] remove leftover from old trade calculation

2010-02-26 Thread Matthias Pfafferodt
Update of bug #15437 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15442] code cleanup in handle_city_short_info()

2010-02-26 Thread Matthias Pfafferodt
Update of bug #15442 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed Planned Release: 2.3.0 => 2.2.1, 2.3.0

[Freeciv-Dev] [bug #15448] aifill strange behaviour

2010-02-26 Thread Matthias Pfafferodt
Update of bug #15448 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15460] inititialize connections before logging

2010-02-26 Thread Matthias Pfafferodt
Update of bug #15460 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1222] function to access information for different radii

2010-02-26 Thread Matthias Pfafferodt
Additional Item Attachment, patch #1222 (project freeciv): File name: 20100226-trunk-01-function-to-access-information-for-different-radii.patch Size:87 KB ___ Reply to this item at: <http://gna.org/patch/?1

[Freeciv-Dev] [patch #1226] add possibility to log the city map

2010-02-26 Thread Matthias Pfafferodt
Additional Item Attachment, patch #1226 (project freeciv): File name: 20100226-trunk-02-add-possibility-to-log-the-city-map.patch Size:14 KB ___ Reply to this item at: <http://gna.org/patch/?1

[Freeciv-Dev] [patch #1231] activate different city radii

2010-02-26 Thread Matthias Pfafferodt
Additional Item Attachment, patch #1231 (project freeciv): File name: 20100226-trunk-03-activate-different-city-radii.patch Size:8 KB ___ Reply to this item at: <http://gna.org/patch/?1

[Freeciv-Dev] [patch #1232] update migration to use the city radii

2010-02-26 Thread Matthias Pfafferodt
Update of patch #1232 (project freeciv): Assigned to:None => syntron ___ Additional Item Attachment: File name: 20100226-trunk-05-update-migration-to-use-the-city-radii.patch Size:6

[Freeciv-Dev] [patch #1479] use cm_result_from_main_map() as wrapper for cm_result_copy()

2010-02-26 Thread Matthias Pfafferodt
Additional Item Attachment, patch #1479 (project freeciv): File name: 20100226-trunk-07--savegame-format-use-cm_result_from_main_map-as-w.patch Size:7 KB ___ Reply to this item at: <http://gna.org/patch/?1

[Freeciv-Dev] [patch #1480] remove pcity->city_map

2010-02-26 Thread Matthias Pfafferodt
Additional Item Attachment, patch #1480 (project freeciv): File name: 20100226-trunk-08--savegame-format-remove-pcity-city_map.patch Size:53 KB ___ Reply to this item at: <http://gna.org/patch/?1

[Freeciv-Dev] [patch #1230] save worked tiles from main map

2010-02-26 Thread Matthias Pfafferodt
Additional Item Attachment, patch #1230 (project freeciv): File name: 20100226-trunk-09--savegame-format-save-worked-tiles-from-main-map.patch Size:11 KB ___ Reply to this item at: <http://gna.org/patch/?1

[Freeciv-Dev] [patch #1231] activate different city radii

2010-02-26 Thread Matthias Pfafferodt
Update of patch #1231 (project freeciv): Assigned to:None => syntron Planned Release: => 2.3.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #1225] add comment explaning the new city radii

2010-02-26 Thread Matthias Pfafferodt
Update of patch #1225 (project freeciv): Assigned to:None => syntron ___ Additional Item Attachment: File name: 20100226-trunk-04-add-comment-explaning-the-new-city-radii.patch Size:4

[Freeciv-Dev] [patch #1226] add possibility to log the city map

2010-02-26 Thread Matthias Pfafferodt
Update of patch #1226 (project freeciv): Assigned to:None => syntron Planned Release: => 2.3.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii

2010-02-26 Thread Matthias Pfafferodt
Follow-up Comment #13, patch #1235 (project freeciv): all patches are updated to current trunk ___ Reply to this item at: ___ Nachricht geschickt von/durch Gna!

[Freeciv-Dev] [patch #1262] different checks if a tech is lost

2010-02-26 Thread Matthias Pfafferodt
a tech is lost ___ Additional Item Attachment: File name: 20100226-trunk-different-checks-if-a-tech-is-lost.patch Size:7 KB ___ Reply to this item at: <http://gna.org

[Freeciv-Dev] [patch #1263] possibility to loose a tech if it is transfered

2010-02-26 Thread Matthias Pfafferodt
e name: 20100226-trunk-possibility-to-loose-a-tech-if-it-is-transfered.patch Size:9 KB ___ Reply to this item at: <http://gna.org/patch/?1263> ___ Nachricht geschickt von/durch Gna! ht

[Freeciv-Dev] [patch #1264] add tech upkeep

2010-02-26 Thread Matthias Pfafferodt
e name: 20100226-trunk-add-tech-upkeep.patch Size:12 KB ___ Reply to this item at: <http://gna.org/patch/?1264> ___ Nachricht geschickt von/durch Gna! ht

[Freeciv-Dev] [patch #1265] add text about the bulb upkeep in the science dialog

2010-02-26 Thread Matthias Pfafferodt
e name: 20100226-trunk-add-text-about-the-bulb-upkeep-in-the-science-dialog.patch Size:4 KB ___ Reply to this item at: <http://gna.org/patch/?1265> ___ Nachricht geschickt von/durch

[Freeciv-Dev] [patch #1234] more than one build slot for units

2010-02-26 Thread Matthias Pfafferodt
e name: 20100226-trunk-more-than-one-build-slot-for-units.patch Size:17 KB ___ Reply to this item at: <http://gna.org/patch/?1234> ___ Nachricht geschickt von/durch Gna! ht

[Freeciv-Dev] [patch #1229] use new logging in cm_print_result()

2010-02-26 Thread Matthias Pfafferodt
e name: 20100226-trunk-06-use-new-logging-in-cm_print_result.patch Size:2 KB ___ Reply to this item at: <http://gna.org/patch/?1229> ___ Nachricht geschickt von/durch Gna! ht

[Freeciv-Dev] [bug #15467] TRANS comments for disambiguation of English noun "vote"

2010-02-26 Thread Jacob Nevins
Update of bug #15467 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15478] Misplaced TRANS comments

2010-02-26 Thread Jacob Nevins
Update of bug #15478 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15467] TRANS comments for disambiguation of English noun "vote"

2010-02-26 Thread Jacob Nevins
Update of bug #15467 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed Planned Release: => 2.2.1

[Freeciv-Dev] [bug #15478] Misplaced TRANS comments

2010-02-26 Thread Jacob Nevins
Update of bug #15478 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15333] Natural city names should ignore hints for unknown terrain types

2010-02-26 Thread Jacob Nevins
Update of bug #15333 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15333] Natural city names should ignore hints for unknown terrain types

2010-02-26 Thread Jacob Nevins
Update of bug #15333 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15487] /team help still claims that players can be made teamless

2010-02-26 Thread Jacob Nevins
Update of bug #15487 (project freeciv): Summary: Can't make player teamless => /team help still claims that players can be made teamless ___ Follow-up Comment #2: > The help text is out-of-date. I suspected that might be

[Freeciv-Dev] [bug #15487] /team help still claims that players can be made teamless

2010-02-26 Thread Jacob Nevins
Update of bug #15487 (project freeciv): Release: 2.2.0 => 2.1.11,2.2.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15487] /team help still claims that players can be made teamless

2010-02-26 Thread Jacob Nevins
Update of bug #15487 (project freeciv): Release: 2.2.0 => 2.1.11, 2.2.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-02-26 Thread Jacob Nevins
Follow-up Comment #8, bug #15347 (project freeciv): The attached savegame crashes reliably for me at 1680x1050 resolution. The starting position is towards the top of the map; just right-clicking on the main map to scroll vaguely downwards is enough to reliably crash it for me. (Tried most recent

[Freeciv-Dev] [bug #15484] Improve translation " sq. mi.", " M tons", " M goods", " bulbs"

2010-02-26 Thread Jacob Nevins
Update of bug #15484 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn ___ Follow-up Comment #3: I've had a go at t