[Freeciv-Dev] [bug #15592] All scenarios use (classic/*) in the name

2010-03-12 Thread kinetic
URL: Summary: All scenarios use (classic/*) in the name Project: Freeciv Submitted by: kinetic Submitted on: Saturday 03/13/2010 at 06:48 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #15591] Does not work

2010-03-12 Thread anonymous
URL: Summary: Does not work Project: Freeciv Submitted by: None Submitted on: Saturday 03/13/2010 at 04:00 CET Category: None Severity: 4 - Important Priority:

[Freeciv-Dev] [bug #15557] Suboptimal behaviour of paradrop into nation you're at peace with if foggedborders enabled

2010-03-12 Thread Jacob Nevins
Update of bug #15557 (project freeciv): Depends on: => bugs #15569 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15557] Suboptimal behaviour of paradrop into nation you're at peace with if foggedborders enabled

2010-03-12 Thread Jacob Nevins
Update of bug #15557 (project freeciv): Summary: Paratroopers can invade territory of nation you're at peace with, if foggedborders enabled => Suboptimal behaviour of paradrop into nation you're at peace with if foggedborders enabled _

[Freeciv-Dev] [bug #15531] [RT#40289] lua: error in error handling

2010-03-12 Thread Ulrik Sverdrup
Follow-up Comment #1, bug #15531 (project freeciv): This patch fixes error handling and restores tracebacks for me. It's related to Lua5.1 no longer having a _TRACEBACK global function. Big thanks to the people in #lua who helped out. Patch against 2.2 (file #8465)

[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii

2010-03-12 Thread Ulrik Sverdrup
Follow-up Comment #14, patch #1235 (project freeciv): Patch #1222 introduced an Event Scripting API change and I think it can be avoided. Was it necessary? If possible, the API should be stable, see https://gna.org/bugs/index.php?15587 If needed, the new name can be introduced alongside the old

[Freeciv-Dev] [bug #15587] Request: Try to Keep Event Scripting API stable

2010-03-12 Thread Ulrik Sverdrup
URL: Summary: Request: Try to Keep Event Scripting API stable Project: Freeciv Submitted by: englabenny Submitted on: fredag 2010-03-12 den 16:44 Category: general Severity: 3

[Freeciv-Dev] [bug #15586] Scripting: Can not save Player value into savegame (Failed to dump variables)

2010-03-12 Thread Ulrik Sverdrup
Follow-up Comment #2, bug #15586 (project freeciv): Here is the patch in alternate version, instead using :number() method. (file #8464) ___ Additional Item Attachment: File name: 0001-Add-Player-number-method-to-allow-saving-players-in-.

[Freeciv-Dev] [bug #15586] Scripting: Can not save Player value into savegame (Failed to dump variables)

2010-03-12 Thread Ulrik Sverdrup
Update of bug #15586 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: A suggested patch is attached. Patch text: Subject: [PATCH] Add Player:id() method to allow sa

[Freeciv-Dev] [bug #15586] Scripting: Can not save Player value into savegame (Failed to dump variables)

2010-03-12 Thread Ulrik Sverdrup
URL: Summary: Scripting: Can not save Player value into savegame (Failed to dump variables) Project: Freeciv Submitted by: englabenny Submitted on: fredag 2010-03-12 den 13:37 Category: genera