[Freeciv-Dev] [patch #1803] Tool: Map Importer (from Civ4 to Freeciv)

2010-08-07 Thread Daniel Markstedt
Update of patch #1803 (project freeciv): Status:None => Done Assigned to:None => dmarks Open/Closed:Open => Closed

[Freeciv-Dev] [patch #1807] Update AC_INIT and AM_INIT_AUTOMAKE to new form

2010-08-07 Thread Daniel Markstedt
Follow-up Comment #5, patch #1807 (project freeciv): Yes, fc_version is executable. autoconf version is 2.64. Attaching the generated configure script. (file #9736) ___ Additional Item Attachment: File name: configure

[Freeciv-Dev] [patch #1807] Update AC_INIT and AM_INIT_AUTOMAKE to new form

2010-08-07 Thread Marko Lindqvist
Follow-up Comment #4, patch #1807 (project freeciv): > ./configure: line 4: .: filename argument required Which autoconf version? Could you post at least beginning of the generated configure script? Is your fc_version executable? These patches require it to be, and it was 'propset svn::executab

[Freeciv-Dev] [bug #16353] Breakage: Client stuck when server shuts down

2010-08-07 Thread Daniel Markstedt
Update of bug #16353 (project freeciv): Status:None => Works For Me Open/Closed:Open => Closed ___ Follow-up Comment #6: WorksForMe in trun

[Freeciv-Dev] [bug #16382] Breakage: First unit move in new turn lags

2010-08-07 Thread Daniel Markstedt
URL: Summary: Breakage: First unit move in new turn lags Project: Freeciv Submitted by: dmarks Submitted on: Sunday 08/08/2010 at 02:27 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #16264] Segmentation fault in map generation

2010-08-07 Thread pepeto
Update of bug #16264 (project freeciv): Status: In Progress => Ready For Test Assigned to:None => pepeto Planned Release: => 2.3.0 _

[Freeciv-Dev] [patch #1807] Update AC_INIT and AM_INIT_AUTOMAKE to new form

2010-08-07 Thread Daniel Markstedt
Update of patch #1807 (project freeciv): Open/Closed: Closed => Open ___ Follow-up Comment #3: Marko, this patch together with patch #1815 causes configure to fail instantly on my Mac OS 10

[Freeciv-Dev] [patch #1825] AI City interface improvements

2010-08-07 Thread Marko Lindqvist
Update of patch #1825 (project freeciv): Depends on: => patch #1823 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1825] AI City interface improvements

2010-08-07 Thread Marko Lindqvist
URL: Summary: AI City interface improvements Project: Freeciv Submitted by: cazfi Submitted on: Saturday 08/07/2010 at 20:05 Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #1812] CALL_FUNC_EACH_AI

2010-08-07 Thread Marko Lindqvist
Update of patch #1812 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #16319] Game Crashes at End of Turn

2010-08-07 Thread pepeto
Follow-up Comment #3, bug #16319 (project freeciv): I have no problem running on linux with the SDL client. ___ Reply to this item at: ___ Message posté via/pa

[Freeciv-Dev] [bug #16380] Generated files are not deleted by 'make distclean'

2010-08-07 Thread pepeto
Follow-up Comment #1, bug #16380 (project freeciv): Attaching Marko's comment: > Original reason for this was that python was not wanted to be > requirement for building Freeciv (from release tarball, > buildding directly from svn has different requirements). If this > is changed, appropriate con

[Freeciv-Dev] [patch #1811] Keep experimental ruleset nations list in sync with default ruleset

2010-08-07 Thread Marko Lindqvist
Update of patch #1811 (project freeciv): Status:None => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #1815] Rename version.in as fc_version

2010-08-07 Thread Marko Lindqvist
Update of patch #1815 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #1802] Move ai/ailog.[ch] as server/srv_log.[ch]

2010-08-07 Thread Marko Lindqvist
Update of patch #1802 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #16003] trunk client crashes on connect to 2.2.0 server

2010-08-07 Thread Marko Lindqvist
Follow-up Comment #9, bug #16003 (project freeciv): > "make distclean" doesn't delete the script-generated files like > client/packhand_gen.c, even when run in the source directory. > Maybe one could change that, so I attached a simple patch. Original reason for this was that python was not wan

[Freeciv-Dev] [bug #16380] Generated files are not deleted by 'make distclean'

2010-08-07 Thread pepeto
Update of bug #16380 (project freeciv): Summary: Generated files are not deleted by 'make > distclean' => Generated files are not deleted by 'make distclean' ___ Reply to this item at: ___

[Freeciv-Dev] [bug #16380] Generated files are not deleted by 'make > distclean'

2010-08-07 Thread pepeto
URL: Summary: Generated files are not deleted by 'make > distclean' Project: Freeciv Submitted by: pepeto Submitted on: samedi 07.08.2010 à 12:56 Category: None Severity: 2 - M

[Freeciv-Dev] [bug #16311] ./civ -a fails to prompt for password

2010-08-07 Thread pepeto
Update of bug #16311 (project freeciv): Status: Confirmed => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #7: This patch should

[Freeciv-Dev] [bug #16329] Problem loading France Scenario

2010-08-07 Thread pepeto
Update of bug #16329 (project freeciv): Assigned to: syntron => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16339] The "Allies Only" button

2010-08-07 Thread pepeto
Update of bug #16339 (project freeciv): Status: In Progress => Ready For Test Assigned to:None => pepeto Planned Release: 2.3.0 => 2.2.3, 2.3.0 _

[Freeciv-Dev] [bug #16341] Ignore case when sorting players by name

2010-08-07 Thread pepeto
Follow-up Comment #1, bug #16341 (project freeciv): Are you refering to the nations page or the start page? ___ Reply to this item at: ___ Message posté via/pa

[Freeciv-Dev] [bug #16345] AI shouldn't count as 'players' in metaserver

2010-08-07 Thread pepeto
Follow-up Comment #3, bug #16345 (project freeciv): I guess then that the number of players should refer to human players in pregame state. However, it would be nice to have the setting box like in warclient to see the value of aifill. ___

[Freeciv-Dev] [bug #16349] Unrealistic and boring nuclear combat

2010-08-07 Thread pepeto
Update of bug #16349 (project freeciv): Priority: 5 - Normal => 1 - Later ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16353] Breakage: Client stuck when server shuts down

2010-08-07 Thread pepeto
Follow-up Comment #5, bug #16353 (project freeciv): The error messages are fixed by bug #16379. ___ Reply to this item at: ___ Message posté via/par Gna! htt

[Freeciv-Dev] [bug #16379] Detaching troubles

2010-08-07 Thread pepeto
Update of bug #16379 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #2: Fix attached: * Us

[Freeciv-Dev] [bug #16379] Detaching troubles

2010-08-07 Thread pepeto
Follow-up Comment #1, bug #16379 (project freeciv): The lost players are due to the usage of player_slots_free() and player_slots_init() in game_reset(). ___ Reply to this item at:

[Freeciv-Dev] [bug #16353] Breakage: Client stuck when server shuts down

2010-08-07 Thread pepeto
Follow-up Comment #4, bug #16353 (project freeciv): I still fail to reproduce the first problem. Are you still able to reproduce it? ___ Reply to this item at: _

[Freeciv-Dev] [bug #16355] civ doesn't work with supplied scenarios

2010-08-07 Thread pepeto
Update of bug #16355 (project freeciv): Category:None => general Status:None => Ready For Test Assigned to:None => pepeto Planned Release:

[Freeciv-Dev] [bug #16379] Detaching troubles

2010-08-07 Thread pepeto
URL: Summary: Detaching troubles Project: Freeciv Submitted by: pepeto Submitted on: samedi 07.08.2010 à 10:34 Category: general Severity: 3 - Normal Priority:

[Freeciv-Dev] [patch #1715] Translation fixes for FR

2010-08-07 Thread pepeto
Update of patch #1715 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at: