Follow-up Comment #8, patch #1967 (project freeciv):
Added member to server, fixed error. Sorry about that, now it compiles.
(file #10797)
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Additional Item Attachment:
File name: first_timeout.diff Size:2 KB
Follow-up Comment #3, bug #16867 (project freeciv):
I agree with Marko about the analysis of the bug. Maybe try to remove
common/packets_gen.[ch] to force to regenerate them.
As the xaw client makes a lot of problems nowadays, I do ask if
it is still supported?()
This client hasn't been
Follow-up Comment #11, patch #2061 (project freeciv):
At a related notw, it would be great if we could publish release
notes for each new tileset format in the future.
That's a good idea. What support do you suggest to do that?
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Update of patch #1967 (project freeciv):
Status: In Progress = Ready For Test
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On 14 Oct, 2010, at 7:47 PM, David Zuccaro wrote:
What is causing my x windows server to crash. How can I fix it?
This is the error in syslog:
Oct 15 10:36:48 Palatinus gdm[3173]: WARNING:
gdm_slave_xioerror_handler: Fatal X error - Restarting :0
Is this a new install, or one that
Follow-up Comment #4, bug #16867 (project freeciv):
Marko seems indeed to be right. The generated files weren't removed in clean
so an older version ended up in the debian patch and that causes timestamp
problems. I've made sure they are removed now on debian/rules clean and then
it builds fine.
Update of bug #16867 (project freeciv):
Status:None = Invalid
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?16871
Summary: Having more AIs than nations segfaults at start
Project: Freeciv
Submitted by: mrvn
Submitted on: Friday 10/15/2010 at 16:13
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #16871 (project freeciv):
After a fast check, it appeared to be similar to bug #16857.
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Update of bug #16857 (project freeciv):
Category:None = general
Status:None = In Progress
Assigned to:None = pepeto
Update of bug #16863 (project freeciv):
Priority: 5 - Normal = 1 - Later
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Follow-up Comment #1:
It cannot really cache it, because it's dependent of the game, the positions
of the units, the
URL:
http://gna.org/bugs/?16872
Summary: Multiline strings with CR newlines incorrectly
wrapped
Project: Freeciv
Submitted by: dmarks
Submitted on: Saturday 10/16/2010 at 01:51
Category: rulesets
Follow-up Comment #1, bug #16865 (project freeciv):
Probably pPlayer0-string16 should be pPlayer0-info_label.
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Update of bug #16865 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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Follow-up Comment #2:
Confirmed.
(file
Follow-up Comment #2, bug #16847 (project freeciv):
New patch attached which additionally removes the existing useless Q_() and
doesn't propagate the pattern further. (I checked the codebase and there
aren't any more.)
I agree about such a utility, so I've raised patch #2064, but I don't intend
Follow-up Comment #5, patch #2056 (project freeciv):
New patch that doesn't uselessly use Q_(). (I got rid of the existing
instances that misled me under bug #16847.)
Addressing the wider issue of list generation i18n punted to patch #2064, as
advertised. (@pepeto: thanks for clarification.)
URL:
http://gna.org/patch/?2070
Summary: Include base conflicts in PACKET_RULESET_BASE
Project: Freeciv
Submitted by: jtn
Submitted on: Saturday 10/16/10 at 01:41
Category: None
Priority: 5 - Normal
Update of patch #2049 (project freeciv):
Depends on: = patch #2070
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Additional Item Attachment, patch #2070 (project freeciv):
File name: trunk-base-conflicts-to-client.diff Size:1 KB
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URL:
http://gna.org/bugs/?16873
Summary: effect_fortress_hp_regen in civ1 ruleset is
pointless
Project: Freeciv
Submitted by: jtn
Submitted on: Saturday 10/16/10 at 02:27
Category: rulesets
Severity: 2 -
Update of patch #2049 (project freeciv):
Depends on: = bugs #16873
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Update of patch #2049 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1:
Golly gosh, that was harder work than I expected.
* Add helptext strvec element to ruleset
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