[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-15 Thread anonymous
Follow-up Comment #8, patch #1967 (project freeciv): Added member to server, fixed error. Sorry about that, now it compiles. (file #10797) ___ Additional Item Attachment: File name: first_timeout.diff Size:2 KB

[Freeciv-Dev] [bug #16867] Fails to build: struct packet_server_setting_bitwise not defined

2010-10-15 Thread pepeto
Follow-up Comment #3, bug #16867 (project freeciv): I agree with Marko about the analysis of the bug. Maybe try to remove common/packets_gen.[ch] to force to regenerate them. As the xaw client makes a lot of problems nowadays, I do ask if it is still supported?() This client hasn't been

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-15 Thread pepeto
Follow-up Comment #11, patch #2061 (project freeciv): At a related notw, it would be great if we could publish release notes for each new tileset format in the future. That's a good idea. What support do you suggest to do that? ___

[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-15 Thread pepeto
Update of patch #1967 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1967 ___ Message

Re: [Freeciv-Dev] x crashes

2010-10-15 Thread David Lowe
On 14 Oct, 2010, at 7:47 PM, David Zuccaro wrote: What is causing my x windows server to crash. How can I fix it? This is the error in syslog: Oct 15 10:36:48 Palatinus gdm[3173]: WARNING: gdm_slave_xioerror_handler: Fatal X error - Restarting :0 Is this a new install, or one that

[Freeciv-Dev] [bug #16867] Fails to build: struct packet_server_setting_bitwise not defined

2010-10-15 Thread Goswin von Brederlow
Follow-up Comment #4, bug #16867 (project freeciv): Marko seems indeed to be right. The generated files weren't removed in clean so an older version ended up in the debian patch and that causes timestamp problems. I've made sure they are removed now on debian/rules clean and then it builds fine.

[Freeciv-Dev] [bug #16867] Fails to build: struct packet_server_setting_bitwise not defined

2010-10-15 Thread pepeto
Update of bug #16867 (project freeciv): Status:None = Invalid Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16871] Having more AIs than nations segfaults at start

2010-10-15 Thread Goswin von Brederlow
URL: http://gna.org/bugs/?16871 Summary: Having more AIs than nations segfaults at start Project: Freeciv Submitted by: mrvn Submitted on: Friday 10/15/2010 at 16:13 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #16871] Having more AIs than nations segfaults at start

2010-10-15 Thread pepeto
Follow-up Comment #1, bug #16871 (project freeciv): After a fast check, it appeared to be similar to bug #16857. ___ Reply to this item at: http://gna.org/bugs/?16871 ___ Message posté

[Freeciv-Dev] [bug #16857] [trunk] Assertion failures + segfault with civ1/civ2 rulesets

2010-10-15 Thread pepeto
Update of bug #16857 (project freeciv): Category:None = general Status:None = In Progress Assigned to:None = pepeto

[Freeciv-Dev] [bug #16863] faster goto

2010-10-15 Thread pepeto
Update of bug #16863 (project freeciv): Priority: 5 - Normal = 1 - Later ___ Follow-up Comment #1: It cannot really cache it, because it's dependent of the game, the positions of the units, the

[Freeciv-Dev] [bug #16872] Multiline strings with CR newlines incorrectly wrapped

2010-10-15 Thread Daniel Markstedt
URL: http://gna.org/bugs/?16872 Summary: Multiline strings with CR newlines incorrectly wrapped Project: Freeciv Submitted by: dmarks Submitted on: Saturday 10/16/2010 at 01:51 Category: rulesets

[Freeciv-Dev] [bug #16865] segfault in sdl client - copy_chars_to_string16()

2010-10-15 Thread pepeto
Follow-up Comment #1, bug #16865 (project freeciv): Probably pPlayer0-string16 should be pPlayer0-info_label. ___ Reply to this item at: http://gna.org/bugs/?16865 ___ Message posté

[Freeciv-Dev] [bug #16865] segfault in sdl client - copy_chars_to_string16()

2010-10-15 Thread pepeto
Update of bug #16865 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #2: Confirmed. (file

[Freeciv-Dev] [bug #16847] Clean up list-generating pattern in help

2010-10-15 Thread Jacob Nevins
Follow-up Comment #2, bug #16847 (project freeciv): New patch attached which additionally removes the existing useless Q_() and doesn't propagate the pattern further. (I checked the codebase and there aren't any more.) I agree about such a utility, so I've raised patch #2064, but I don't intend

[Freeciv-Dev] [patch #2056] Revisit autogenerated help for unit requirements

2010-10-15 Thread Jacob Nevins
Follow-up Comment #5, patch #2056 (project freeciv): New patch that doesn't uselessly use Q_(). (I got rid of the existing instances that misled me under bug #16847.) Addressing the wider issue of list generation i18n punted to patch #2064, as advertised. (@pepeto: thanks for clarification.)

[Freeciv-Dev] [patch #2070] Include base conflicts in PACKET_RULESET_BASE

2010-10-15 Thread Jacob Nevins
URL: http://gna.org/patch/?2070 Summary: Include base conflicts in PACKET_RULESET_BASE Project: Freeciv Submitted by: jtn Submitted on: Saturday 10/16/10 at 01:41 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #2049] First-class help for bases

2010-10-15 Thread Jacob Nevins
Update of patch #2049 (project freeciv): Depends on: = patch #2070 ___ Reply to this item at: http://gna.org/patch/?2049 ___ Message sent

[Freeciv-Dev] [patch #2070] Include base conflicts in PACKET_RULESET_BASE

2010-10-15 Thread Jacob Nevins
Additional Item Attachment, patch #2070 (project freeciv): File name: trunk-base-conflicts-to-client.diff Size:1 KB ___ Reply to this item at: http://gna.org/patch/?2070 ___ Message sent

[Freeciv-Dev] [bug #16873] effect_fortress_hp_regen in civ1 ruleset is pointless

2010-10-15 Thread Jacob Nevins
URL: http://gna.org/bugs/?16873 Summary: effect_fortress_hp_regen in civ1 ruleset is pointless Project: Freeciv Submitted by: jtn Submitted on: Saturday 10/16/10 at 02:27 Category: rulesets Severity: 2 -

[Freeciv-Dev] [patch #2049] First-class help for bases

2010-10-15 Thread Jacob Nevins
Update of patch #2049 (project freeciv): Depends on: = bugs #16873 ___ Reply to this item at: http://gna.org/patch/?2049 ___ Message sent

[Freeciv-Dev] [patch #2049] First-class help for bases

2010-10-15 Thread Jacob Nevins
Update of patch #2049 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Golly gosh, that was harder work than I expected. * Add helptext strvec element to ruleset