[Freeciv-Dev] [patch #2597] Delete unmaintained native win32 client from svn

2011-03-26 Thread Jacob Nevins
Follow-up Comment #1, patch #2597 (project freeciv): A quick experiment suggests that this will get rid of 91 messages on S2_3 (<1.5%). ___ Reply to this item at: ___

[Freeciv-Dev] [patch #2594] Polish translation for S 2_3

2011-03-26 Thread Jacob Nevins
Update of patch #2594 (project freeciv): Status:None => Done Assigned to:None => jtn Open/Closed:Open => Closed

[Freeciv-Dev] [bug #17699] Savegame loading calls building_advisor() outside advisor data phase

2011-03-26 Thread Jacob Nevins
Update of bug #17699 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2119] Saka nation

2011-03-26 Thread Andrzej M. Gorzym
Follow-up Comment #2, patch #2119 (project freeciv): Actual proposition for the Saka flag: http://img844.imageshack.us/img844/1772/saka.png ___ Reply to this item at: ___

[Freeciv-Dev] [bug #17699] Savegame loading calls building_advisor() outside advisor data phase

2011-03-26 Thread Jacob Nevins
Update of bug #17699 (project freeciv): Release: => 2.3.0-beta3 ___ Follow-up Comment #5: I plan to commit file #12440 and file #12441 real soon now for beta4.

[Freeciv-Dev] [bug #17949] Built-in help is incorrect/confusing about celebration/rapture size limits

2011-03-26 Thread Jacob Nevins
Follow-up Comment #6, bug #17949 (project freeciv): > What we could also do is make EFT_RAPTURE_GROW behave the > way the help thinks it does. (This is now tracked separately as patch #2607.) ___ Reply to this item at:

[Freeciv-Dev] [bug #17949] Built-in help is incorrect/confusing about celebration/rapture size limits

2011-03-26 Thread Jacob Nevins
Update of bug #17949 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_3-help-rapture-fixes.diff Size:4 KB ___

[Freeciv-Dev] [patch #2607] Allow minimum city size for rapture growth to be greater than that for celebration

2011-03-26 Thread Jacob Nevins
URL: Summary: Allow minimum city size for rapture growth to be greater than that for celebration Project: Freeciv Submitted by: jtn Submitted on: Sat Mar 26 23:42:19 2011 Category: general

[Freeciv-Dev] [bug #17949] Built-in help is incorrect/confusing about celebration/rapture size limits

2011-03-26 Thread Jacob Nevins
Update of bug #17949 (project freeciv): Status:None => In Progress Assigned to:None => jtn Planned Release: => 2.3.0,2.4.0 Summary:

[Freeciv-Dev] [bug #17949] Celebration under Despotism doesn't work

2011-03-26 Thread Brandon J. Van Every
Follow-up Comment #4, bug #17949 (project freeciv): My apologies, I'm an idiot and can't even read what I quote. Missed that "with three or more citizens clause. I would recommend that that text change "three" to "3" so that the needed quantity is easier to spot. If that number can be read fro

[Freeciv-Dev] [bug #17949] Celebration under Despotism doesn't work

2011-03-26 Thread Brandon J. Van Every
Follow-up Comment #3, bug #17949 (project freeciv): The minimum size is not mentioned in the Help and is not part of the definition of celebration. "Cities with three or more citizens celebrate when at least half their citizens are happy and none remain unhappy. The effects of celebration vary d

[Freeciv-Dev] [bug #17931] Air units auto healted in case of auto return to base

2011-03-26 Thread David Lowe
Follow-up Comment #4, bug #17931 (project freeciv): I'm guessing it was a response to bug #17911. Unless i'm missing something, it doesn't seem relevant to healing while flying back to base... ___ Reply to this item at:

[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-26 Thread David Lowe
Follow-up Comment #6, bug #17911 (project freeciv): I don't think we should go that far. I'm okeh with minor repairs taking place in the field, it's only a full regen that i'd restrict. Note: freeciv is a "Big Picture" game and by design ignores lots of nit-picking details. This level of abstr

[Freeciv-Dev] [bug #17949] Celebration under Despotism doesn't work

2011-03-26 Thread Jacob Nevins
Follow-up Comment #2, bug #17949 (project freeciv): Oh, never mind. In all the supplied rulesets, cities have to be a minimum size of 3 to celebrate (celebrate_size_limit in cities.ruleset). This is documented in the help (Cities > Happiness), although it doesn't adapt to (hypothetical) rulesets

[Freeciv-Dev] [bug #17949] Celebration under Despotism doesn't work

2011-03-26 Thread Jacob Nevins
Follow-up Comment #1, bug #17949 (project freeciv): Do you happen to have the savegame? ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org

[Freeciv-Dev] Contributing to freeciv

2011-03-26 Thread Miguel Bejar
Hey everyone, I'm just looking to start helping out with the freeciv project, just downloaded the trunk. I was wondering if anyone has a recommendation as to where I can start out contributing, that would help me get a good orientation to the source (mostly interested in server/ai, but open to anyt