[Freeciv-Dev] [bug #18672] Lock up after 10 mins

2011-09-18 Thread anonymous
Follow-up Comment #2, bug #18672 (project freeciv): Problem persists after resetting client config to default ruleset. GUI is gtk2 with default_theme_name=oxygen-gtk (from KDE 4.7 System Settings). Video driver is Nvidia (also tried Nouveau). Did not have this issue with 2.2.

[Freeciv-Dev] [bug #18633] set timeout - seconds are slightly shorter than in real life

2011-09-18 Thread Jacob Nevins
Follow-up Comment #3, bug #18633 (project freeciv): Split out the 60h bug into bug #18687, keeping this one for discussion of whether set timeout should reset to the full timeout specified. ___ Reply to this item at:

[Freeciv-Dev] [bug #18687] Server timeouts 60 hours do not cause client update

2011-09-18 Thread Jacob Nevins
Follow-up Comment #2, bug #18687 (project freeciv): Oops. The network representation of FLOATs appears to be fixed-point in a uint32 divided by 1/1. Taking into account signedness, then values greater than about 60 hours can't be represented on the wire. Fixing this will involve a change in

[Freeciv-Dev] [bug #18687] Server timeouts 60 hours do not cause client update

2011-09-18 Thread Jacob Nevins
Follow-up Comment #3, bug #18687 (project freeciv): To network: dio_put_uint32(dout, (int)(real_packet-seconds_to_phasedone * 1)); From network: int tmp; dio_get_uint32(din, tmp); real_packet-seconds_to_phasedone = (float)(tmp) / 1.0; where seconds_to_phasedone is a float.

[Freeciv-Dev] [bug #18687] Server timeouts 60 hours do not cause client update

2011-09-18 Thread Jacob Nevins
Follow-up Comment #4, bug #18687 (project freeciv): (This doesn't stop larger timeouts being effective, it just means the client displays an inaccurate timer countdown.) ___ Reply to this item at: http://gna.org/bugs/?18687

Re: [Freeciv-Dev] T0 timeout

2011-09-18 Thread Jacob Nevins
Michal Mazurek writes: On Sat, Sep 10, 2011 at 11:17:15PM +0300, Marko Lindqvist wrote: On 10 September 2011 22:29, Michal Mazurek akf...@jasminek.net wrote: I remember writing a diff and sending it to gna, to allow setting the T0 timeout to a different value. Was it ever commited? I cant seem

[Freeciv-Dev] [bug #18664] unitwaittime - client needs an indicator

2011-09-18 Thread Jacob Nevins
Follow-up Comment #1, bug #18664 (project freeciv): I've thought this too. It would require a network protocol change to somehow expose the unit's action_timestamp field to clients. Also, I suspect Freeciv's somewhat sloppy time synchronisation between server and client would tend to make this

[Freeciv-Dev] [bug #18664] unitwaittime - client needs an indicator

2011-09-18 Thread Michal Mazurek
Follow-up Comment #2, bug #18664 (project freeciv): Longturn uses a value of 10 hours. ___ Reply to this item at: http://gna.org/bugs/?18664 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #18664] unitwaittime - client needs an indicator

2011-09-18 Thread Jacob Nevins
Follow-up Comment #3, bug #18664 (project freeciv): Ah, well, that wouldn't be a problem :) What I'm worried about is the rush of events at turn change that means there might be a significant delay between the server starting a timer and sending a packet and the client processing that packet

[Freeciv-Dev] [bug #18688] Window manager decides client is not responding during long turn change

2011-09-18 Thread Jacob Nevins
URL: http://gna.org/bugs/?18688 Summary: Window manager decides client is not responding during long turn change Project: Freeciv Submitted by: jtn Submitted on: Sun Sep 18 13:02:27 2011 Category: client-gtk-2.0

[Freeciv-Dev] [patch #2946] Indo-European nation

2011-09-18 Thread Andrzej M. Gorzym
Follow-up Comment #2, patch #2946 (project freeciv): The solar symbol is my remake of Ishtar's star symbol, but also inspiration was flag of Indo-European language family by Vitaly Vetash:

[Freeciv-Dev] [bug #18690] fix possible division by 0 for a map without goodies

2011-09-18 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?18690 Summary: fix possible division by 0 for a map without goodies Project: Freeciv Submitted by: syntron Submitted on: So 18 Sep 2011 21:34:05 CEST Category: general Severity:

[Freeciv-Dev] [bug #18407] Version 2.3.0-RC1 - Delay too much to change turn

2011-09-18 Thread Matthias Pfafferodt
Update of bug #18407 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron ___ Reply to this item at:

[Freeciv-Dev] [bug #18407] Version 2.3.0-RC1 - Delay too much to change turn

2011-09-18 Thread Matthias Pfafferodt
Update of bug #18407 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?18407 ___ Nachricht

[Freeciv-Dev] [bug #18689] timestamps in game chat in 2.3 are broken

2011-09-18 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18689 (project freeciv): BUt in 2.2 you only did got this information if you were logged in at that time - so it is an improvement. That's needed is a timestamt which is included in the message. Something like: 'xyz logged in at 2011/09/18 12:00', or?

[Freeciv-Dev] [bug #18547] fix number of bulbs for global goal

2011-09-18 Thread Matthias Pfafferodt
Update of bug #18547 (project freeciv): Status:None = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18674] Map generator on trunk has gone nuts

2011-09-18 Thread Matthias Pfafferodt
Update of bug #18674 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18689] timestamps in game chat in 2.3 are broken

2011-09-18 Thread Michal Mazurek
Follow-up Comment #2, bug #18689 (project freeciv): I am really sorry, it's my bad. The client has some configuration option apparently, to show a server timestamp next to the client one: [21:56:46] (T51 - 12:36:01) (server prompt): 'save lastsave.sav.gz' I didn't set it in S2.3, thus my

[Freeciv-Dev] [bug #18499] Science progress shows incorrect number of turns

2011-09-18 Thread Matthias Pfafferodt
Update of bug #18499 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #12: Could you test the attached patch? (file #14109)

[Freeciv-Dev] [bug #18689] timestamps in game chat in 2.3 are broken

2011-09-18 Thread Matthias Pfafferodt
Update of bug #18689 (project freeciv): Status:None = Invalid Assigned to:None = syntron Open/Closed:Open = Closed

Re: [Freeciv-Dev] T0 timeout

2011-09-18 Thread Matthias Pfafferodt
Am Sonntag, 18. September 2011, 13:32:43 schrieb Jacob Nevins: Michal Mazurek writes: On Sat, Sep 10, 2011 at 11:17:15PM +0300, Marko Lindqvist wrote: On 10 September 2011 22:29, Michal Mazurek akf...@jasminek.net wrote: I remember writing a diff and sending it to gna, to allow setting the

[Freeciv-Dev] [bug #18675] Unit can move into city where it should not be able to exist

2011-09-18 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18675 (project freeciv): Do you think there are more bugs like this? I do hope to get the transporter patches (patch #2270) into 2.4 and they will force anything connected to such errors. ___ Reply to this item

[Freeciv-Dev] [bug #18673] Savegame setting loading can reject valid setting combinations in contrived circumstances

2011-09-18 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18673 (project freeciv): An idea/possible solution: define different levels to set/validate the values: - basic checks (limits which should _never_ broken) - real checks (with settings for all variables) - real+ checks (with settings for all variables; if a value is

[Freeciv-Dev] [patch #2944] Volga German nation

2011-09-18 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2944 (project freeciv): I get these errors for the Volga German nation: 2: Loading rulesets. 1: People's Commissar male ruler title for nation Volga German (nb 480) is not a format. It should match %s 2: Backtrace: [...] 1: female:People's Commissar female ruler

[Freeciv-Dev] [bug #18612] more LUA accessors for terrain

2011-09-18 Thread Matthias Pfafferodt
Follow-up Comment #13, bug #18612 (project freeciv): Some comments to the code: - please use a small function for terrain_transform_result(). There you could check if the given terrain is valid (!= NULL). Use fc_assert_ret() for the check. - ou do not need a macro for tile_change_terrain() and

[Freeciv-Dev] [bug #18499] Science progress shows incorrect number of turns

2011-09-18 Thread Matthias Pfafferodt
Follow-up Comment #13, bug #18499 (project freeciv): Comment by Michal Mazurek via mail: Any chance to either not round it, or provide info on how many bulbs/turn needed for researching the tech in Y - 1 turns? I find myself quite often calculating this manually. Any ideas / hints how it

Re: [Freeciv-Dev] T0 timeout

2011-09-18 Thread Michal Mazurek
On Sun, Sep 18, 2011 at 10:19:58PM +0200, Matthias Pfafferodt wrote: Am Sonntag, 18. September 2011, 13:32:43 schrieb Jacob Nevins: Michal Mazurek writes: On Sat, Sep 10, 2011 at 11:17:15PM +0300, Marko Lindqvist wrote: On 10 September 2011 22:29, Michal Mazurek akf...@jasminek.net wrote:

[Freeciv-Dev] [bug #18689] timestamps in game chat in 2.3 are broken

2011-09-18 Thread Michal Mazurek
Follow-up Comment #4, bug #18689 (project freeciv): I have found no need for knowing the date, only the turn and hour, for checking if my opponent logged in yet. Can a timestamp be added to the servers stdout log? (vdo_log()) ___ Reply

Re: [Freeciv-Dev] T0 timeout

2011-09-18 Thread Matthias Pfafferodt
Am Montag, 19. September 2011, 06:42:38 schrieb Michal Mazurek: On Sun, Sep 18, 2011 at 10:19:58PM +0200, Matthias Pfafferodt wrote: Am Sonntag, 18. September 2011, 13:32:43 schrieb Jacob Nevins: Michal Mazurek writes: On Sat, Sep 10, 2011 at 11:17:15PM +0300, Marko Lindqvist wrote: