Soon I will have a week of free time, I'd like to dedicate it to
freeciv. I have an idea of making longturn games more bloody, namely
spoils of war. Each unit killed will grant the winner, say, gold += 0%-30%
of shields of unit killed, bulbs += max(0, looser_bulbs-winner_bulbs)*0%-1%.
These values
URL:
http://gna.org/bugs/?18707
Summary: Turns idle
Project: Freeciv
Submitted by: akfaew
Submitted on: Wed Sep 21 13:16:24 2011
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
Follow-up Comment #1, bug #18698 (project freeciv):
A possible solution could be a new systematic for settings; see patch #2542.
But this is 2.5 stuff
___
Reply to this item at:
http://gna.org/bugs/?18698
Am Mittwoch, 21. September 2011, 11:55:55 schrieb Michal Mazurek:
Soon I will have a week of free time, I'd like to dedicate it to
freeciv. I have an idea of making longturn games more bloody, namely
spoils of war. Each unit killed will grant the winner, say, gold += 0%-30%
of shields of unit
Update of bug #18549 (project freeciv):
Status: Confirmed = Ready For Test
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Follow-up Comment #16:
and now as patch; how to test it:
- start a game
- use the editor to change a tile to swap
-
URL:
http://gna.org/bugs/?18710
Summary: fix error if future tech is researched
Project: Freeciv
Submitted by: syntron
Submitted on: Mi 21 Sep 2011 23:28:42 CEST
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?18711
Summary: self rooted tech not working
Project: Freeciv
Submitted by: syntron
Submitted on: Mi 21 Sep 2011 23:41:40 CEST
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #18707 (project freeciv):
Hm. When I tried it (with trunk), it seemed to basically work for me, save
that it jumps straight from 0 to 3, so the first few turns of idleness don't
show up.
By work I mean that for connected clients where the user didn't do
anything, the
Follow-up Comment #5, patch #2923 (project freeciv):
fixed/rebased patch
(file #14118)
___
Additional Item Attachment:
File name: 0003-include-libscriptcore-in-libfreeciv.la.patch Size:10 KB
URL:
http://gna.org/bugs/?18712
Summary: start nation not random
Project: Freeciv
Submitted by: syntron
Submitted on: Mi 21 Sep 2011 23:47:09 CEST
Category: None
Severity: 3 - Normal
URL:
http://gna.org/patch/?2963
Summary: Use ferryboat system for trade
Project: Freeciv
Submitted by: jorneg
Submitted on: Wed Sep 21 21:48:29 2011
Category: ai
Priority: 5 - Normal
Follow-up Comment #1, bug #18712 (project freeciv):
I've been getting random nations in recent trunk testing.
I notice that there's an Austrian leader called Matthias. If your login
name matches a leader name, there's a feature (or feature) where the game
will pick that nation for you.
Am Mittwoch, 21. September 2011, 11:55:55 schrieb Michal Mazurek:
Soon I will have a week of free time, I'd like to dedicate it to
freeciv. I have an idea of making longturn games more bloody, namely
spoils of war. Each unit killed will grant the winner, say, gold += 0%-30%
of shields of unit
Follow-up Comment #2, bug #18712 (project freeciv):
Ok; I did read something like this before but did not connected it to my user
name ... The question is now: bug or feature?
___
Reply to this item at:
http://gna.org/bugs/?18712
Follow-up Comment #1, patch #2963 (project freeciv):
I did not test the patch but would say, all changes wich increase the AI
skill are good. Perhaps add a handicap? One part of the player say AI is to
good - for the other part it's not good enough.
One comment: is the reference to the lua
En/na Matthias Pfafferodt ha escrit:
Follow-up Comment #2, bug #18712 (project freeciv):
Ok; I did read something like this before but did not connected it to my user
name ... The question is now: bug or feature?
This is a feature. There is code to do that...
If you wanna play with
En/na Matthias Pfafferodt ha escrit:
Follow-up Comment #1, patch #2963 (project freeciv):
One comment: is the reference to the lua header file really needed (in
aiunit.c)?
?!? No, it's not needed. It's only C code.
___
Freeciv-dev mailing list
Follow-up Comment #2, patch #2542 (project freeciv):
As a general, the elements that have the greatest influence on gameplay and
strategy should be the easiest to find and change. The options menu is likely
to trend toward complexity as time goes on, essentially becoming a 'trainer'
or
URL:
http://gna.org/bugs/?18717
Summary: Big city radius, fog of war
Project: Freeciv
Submitted by: akfaew
Submitted on: Thu Sep 22 05:33:02 2011
Category: None
Severity: 3 - Normal
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