[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-20 Thread Henkutsu
Follow-up Comment #11, patch #3325 (project freeciv): Ignore that last one. I changed something and it doesn't work anymore.. time for me to learn svn I guess. I'll try again next week... :( ___ Reply to this item at:

[Freeciv-Dev] [bug #19784] flag_alt vs. load_sprite()

2012-06-20 Thread Egor Vyscrebentsov
Follow-up Comment #4, bug #19784 (project freeciv): Dirty [but working] concept is attached. Only tileset_setup_nation_flag() behavior's changed. (Successfully) tested against r21342. Test was with removed belgic_large.png and showed another problem - with this patch applied units and cities

[Freeciv-Dev] [bug #19802] Start position goodness calculation tries to use road compatibility specials

2012-06-20 Thread Marko Lindqvist
Update of bug #19802 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19784] flag_alt vs. load_sprite()

2012-06-20 Thread Marko Lindqvist
Follow-up Comment #5, bug #19784 (project freeciv): It's not long since I last tested _alt sprites intentionally, and I think that they are actually used on purpose on some ruleset/tileset combos I use. Was the problem here that .spec file (=tag) existed, but actual gfx did not. I think error is

[Freeciv-Dev] [patch #3335] Remove old Road Railroad from main specials list

2012-06-20 Thread Marko Lindqvist
URL: http://gna.org/patch/?3335 Summary: Remove old Road Railroad from main specials list Project: Freeciv Submitted by: cazfi Submitted on: Thu 21 Jun 2012 01:19:24 AM EEST Category: general Priority: 5

[Freeciv-Dev] [patch #3333] Unit class flag AttFromNonNative

2012-06-20 Thread Marko Lindqvist
Update of patch # (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3336] dai_uclass_move_type()

2012-06-20 Thread Marko Lindqvist
URL: http://gna.org/patch/?3336 Summary: dai_uclass_move_type() Project: Freeciv Submitted by: cazfi Submitted on: Thu 21 Jun 2012 02:02:00 AM EEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #18476] allow to load games without a map (i.e. tutorial)

2012-06-20 Thread Marko Lindqvist
Follow-up Comment #1, bug #18476 (project freeciv): It occurred to me that someone may consider this a scenario format change (new kinds of scenarios allowed) and thus not something we should do after datafile format freeze. I myself consider this a bugfix fixing kinds of scenarios that were