Follow-up Comment #11, patch #3325 (project freeciv):
Ignore that last one. I changed something and it doesn't work anymore.. time
for me to learn svn I guess. I'll try again next week... :(
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Reply to this item at:
Follow-up Comment #4, bug #19784 (project freeciv):
Dirty [but working] concept is attached. Only tileset_setup_nation_flag()
behavior's changed. (Successfully) tested against r21342.
Test was with removed belgic_large.png and showed another problem - with this
patch applied units and cities
Update of bug #19802 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #5, bug #19784 (project freeciv):
It's not long since I last tested _alt sprites intentionally, and I think that
they are actually used on purpose on some ruleset/tileset combos I use.
Was the problem here that .spec file (=tag) existed, but actual gfx did not. I
think error is
URL:
http://gna.org/patch/?3335
Summary: Remove old Road Railroad from main specials list
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 21 Jun 2012 01:19:24 AM EEST
Category: general
Priority: 5
Update of patch # (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3336
Summary: dai_uclass_move_type()
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 21 Jun 2012 02:02:00 AM EEST
Category: ai
Priority: 5 - Normal
Follow-up Comment #1, bug #18476 (project freeciv):
It occurred to me that someone may consider this a scenario format change (new
kinds of scenarios allowed) and thus not something we should do after datafile
format freeze. I myself consider this a bugfix fixing kinds of scenarios that
were