[Freeciv-Dev] [bug #19845] Warnings when loading S2_4 savegame into trunk server due to lack of roads maps

2012-06-23 Thread Jacob Nevins
URL: Summary: Warnings when loading S2_4 savegame into trunk server due to lack of roads maps Project: Freeciv Submitted by: jtn Submitted on: Sun Jun 24 00:23:20 2012 Category: None

[Freeciv-Dev] [patch #2024] Jamaican nation

2012-06-23 Thread Jacob Nevins
Follow-up Comment #2, patch #2024 (project freeciv): Is it deliberate that this nation has the same singular and plural -- is "the Jamaican" really the correct plural form? It's a bit jarring, and I didn't find evidence for it elsewhere when I looked. (I read that the Jamaican language itself has

[Freeciv-Dev] [bug #19842] City seen to be owned by one player, tile by another

2012-06-23 Thread Marko Lindqvist
Follow-up Comment #3, bug #19842 (project freeciv): > Are you playing with foggedborders? No, and probably that's what goes wrong. This seems like old bug which I believed to be somehow fixed: When fogged city within FoW changes owner, player doesn't see that even if he knows from (unfogged) bord

[Freeciv-Dev] [patch #3334] is_channel_city_tile() optimization

2012-06-23 Thread Marko Lindqvist
Update of patch #3334 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #19842] City seen to be owned by one player, tile by another

2012-06-23 Thread Jacob Nevins
Follow-up Comment #2, bug #19842 (project freeciv): Are you playing with foggedborders? I've been meaning to look into for a while my suspicion that map knowledge transfers between players don't include borders when foggedborders is enabled. Could be related?

[Freeciv-Dev] [patch #3336] dai_uclass_move_type()

2012-06-23 Thread Marko Lindqvist
Update of patch #3336 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #19843] Units under deck see far

2012-06-23 Thread Marko Lindqvist
URL: Summary: Units under deck see far Project: Freeciv Submitted by: cazfi Submitted on: Sat 23 Jun 2012 11:36:49 PM EEST Category: None Severity: 3 - Normal Pr

[Freeciv-Dev] [patch #3338] Maeotian nation

2012-06-23 Thread Andrzej M. Gorzym
URL: Summary: Maeotian nation Project: Freeciv Submitted by: artaxes Submitted on: Sat 23 Jun 2012 09:49:34 PM CEST Category: rulesets Priority: 1 - Later Stat

[Freeciv-Dev] [bug #19842] City seen to be owned by one player, tile by another

2012-06-23 Thread Marko Lindqvist
Follow-up Comment #1, bug #19842 (project freeciv): I actually am allied with and have shared vision from the player who seems to own the cities. The fact that they are fogged regardless indicates that they really don't belong to him any more. It's possible that something went wrong at the time he

[Freeciv-Dev] [patch #3315] Dacian nation

2012-06-23 Thread Andrzej M. Gorzym
Follow-up Comment #1, patch #3315 (project freeciv): Other flag based on Dacian shield from Wikimedia Commons. (file #15868) ___ Additional Item Attachment: File name: dacian.svg Size:7 KB

[Freeciv-Dev] [bug #19842] City seen to be owned by one player, tile by another

2012-06-23 Thread Marko Lindqvist
URL: Summary: City seen to be owned by one player, tile by another Project: Freeciv Submitted by: cazfi Submitted on: Sat 23 Jun 2012 10:13:45 PM EEST Category: None Severity: 3

[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2012-06-23 Thread Marko Lindqvist
Follow-up Comment #2, bug #19841 (project freeciv): > A bit messy, but I'm not sure what to do to quell the warnings > cleanly. (In general, such warnings are helpful for spotting > typos in nations.) Add to nations.ruleset [compatibility] section list of government types for which warning is omi

[Freeciv-Dev] [bug #19840] Multicast fails without active connection

2012-06-23 Thread Zakri Kneebone
Follow-up Comment #2, bug #19840 (project freeciv): Correct, clicking connect with localhost:5556 works. I was confused because of the output and I'm used to selecting localhost from the lan selection pane. ___ Reply to this item at:

[Freeciv-Dev] [bug #19840] Multicast fails without active connection

2012-06-23 Thread Marko Lindqvist
Follow-up Comment #1, bug #19840 (project freeciv): > 1: IP_ADD_MEMBERSHIP (225.1.1.1) failed: No such device > But the UDP error prevents local/virtual game play without an > active connection. That broadcast is used only to announce games in local network, it shouldn't affect actual play once

[Freeciv-Dev] [bug #19839] in server_player_set_color() [plrhand.c::1262]: assertion '!game_was_started( )' failed

2012-06-23 Thread Jacob Nevins
Update of bug #19839 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-plrcolormode-assert.diff Size:1 KB ___

[Freeciv-Dev] [bug #19838] Player colours not loaded from savefile

2012-06-23 Thread Jacob Nevins
Update of bug #19838 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-playercolor-not-loaded.diff Size:0 KB

[Freeciv-Dev] [bug #19837] Experimental ruleset Road: typo "built_time" in ruleset

2012-06-23 Thread Jacob Nevins
Update of bug #19837 (project freeciv): Status: In Progress => Ready For Test Release:trunk r? => trunk r21345 ___ Additional Item Attachment: File name: tr

[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2012-06-23 Thread Jacob Nevins
Follow-up Comment #1, bug #19841 (project freeciv): That's a normal consequence of the supplied nations having provision for being used in rulesets with Fundamentalism (ruler titles) but being loaded with the default/classic ruleset. There should be no ill effects. A bit messy, but I'm not sure w

[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2012-06-23 Thread Zakri Kneebone
URL: Summary: Fundamentalism fails in classic ruleset Project: Freeciv Submitted by: i1abnrk Submitted on: Sat 23 Jun 2012 03:22:34 PM GMT Category: rulesets Severity: 2 - Minor

[Freeciv-Dev] [bug #19840] Multicast fails without active connection

2012-06-23 Thread Zakri Kneebone
URL: Summary: Multicast fails without active connection Project: Freeciv Submitted by: i1abnrk Submitted on: Sat 23 Jun 2012 02:56:13 PM GMT Category: bootstrap Severity: 3 - No

[Freeciv-Dev] [bug #19839] in server_player_set_color() [plrhand.c::1262]: assertion '!game_was_started( )' failed

2012-06-23 Thread Jacob Nevins
URL: Summary: in server_player_set_color() [plrhand.c::1262]: assertion '!game_was_started( )' failed Project: Freeciv Submitted by: jtn Submitted on: Sat Jun 23 15:53:59 2012 Category: None

[Freeciv-Dev] [bug #19838] Player colours not loaded from savefile

2012-06-23 Thread Jacob Nevins
URL: Summary: Player colours not loaded from savefile Project: Freeciv Submitted by: jtn Submitted on: Sat Jun 23 13:20:19 2012 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #19837] Experimental ruleset Road: typo "built_time" in ruleset

2012-06-23 Thread Jacob Nevins
URL: Summary: Experimental ruleset Road: typo "built_time" in ruleset Project: Freeciv Submitted by: jtn Submitted on: Sat Jun 23 13:17:49 2012 Category: rulesets Severity: 2 -

[Freeciv-Dev] [bug #19836] Specials vector size saved as specials_size, but loaded as special_size

2012-06-23 Thread Jacob Nevins
URL: Summary: Specials vector size saved as specials_size, but loaded as special_size Project: Freeciv Submitted by: jtn Submitted on: Sat Jun 23 13:00:37 2012 Category: None Se

[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-23 Thread Henkutsu
Follow-up Comment #12, patch #3325 (project freeciv): READY FOR TEST - Merged and diff'd against svn 21347. I worked out the bug, took me all week as I manually mapped out all function calls and struct types. I had restored the function that turns the packet government struct into the real one ac

[Freeciv-Dev] [bug #19835] Connect with road can't start on a tile with road already built

2012-06-23 Thread Jacob Nevins
Update of bug #19835 (project freeciv): Planned Release: => 2.5.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #19835] Connect with road can't start on a tile with road already built

2012-06-23 Thread Jacob Nevins
Update of bug #19835 (project freeciv): Release: r21345 => trunk r21345 ___ Reply to this item at: ___ Message sent