[Freeciv-Dev] [patch #3384] autosettler check current danger

2012-07-07 Thread anonymous
URL: Summary: autosettler check current danger Project: Freeciv Submitted by: None Submitted on: Sun 08 Jul 2012 01:32:42 AM UTC Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #3383] autosettler choose safe tile to work on

2012-07-07 Thread anonymous
URL: Summary: autosettler choose safe tile to work on Project: Freeciv Submitted by: None Submitted on: Sun 08 Jul 2012 01:24:52 AM UTC Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #19729] luasql (database.lua) threat model unclear, security measures get in the way

2012-07-07 Thread Jacob Nevins
Follow-up Comment #3, bug #19729 (project freeciv): Patch needed a little tweak; new (tested) ones attached. So this installs to locations like /usr/local/etc/freeciv/database.lua. I guess that makes sense; we're saying the server operator might want to tweak this, so Debian would probably treat

[Freeciv-Dev] [patch #3337] make more use of help_tile and unify its current use

2012-07-07 Thread anonymous
Follow-up Comment #5, patch #3337 (project freeciv): OK, I changed the name as advised and implemented gtk_pixcomm_new_from_sprite. (file #16012, file #16013) ___ Additional Item Attachment: File name: gtk_pixcomm_with_sprites.patch Size:2

[Freeciv-Dev] [patch #3382] simplify buttons based on stock images

2012-07-07 Thread anonymous
URL: Summary: simplify buttons based on stock images Project: Freeciv Submitted by: None Submitted on: Sat 07 Jul 2012 11:35:09 PM UTC Category: client-gtk-3.0 Priority: 5 - Nor

[Freeciv-Dev] [patch #3381] Fix civ2civ3 gettext warnings

2012-07-07 Thread Marko Lindqvist
URL: Summary: Fix civ2civ3 gettext warnings Project: Freeciv Submitted by: cazfi Submitted on: Sun 08 Jul 2012 02:12:19 AM EEST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] Help Wanted (Was: [patch #3377] Update tutorial savegame format)

2012-07-07 Thread Marko Lindqvist
On 7 July 2012 14:52, Marko Lindqvist wrote: > > Details: > > Update tutorial scenario to current savegame format. > > We will eventually drop support for loading very old savegames (directly to > latest version) so better to make sure that such old formats are not used in > anything that is part

[Freeciv-Dev] [patch #3380] Remove obsolete gtk3 Freeciv theme files from Makefile.am

2012-07-07 Thread Marko Lindqvist
URL: Summary: Remove obsolete gtk3 Freeciv theme files from Makefile.am Project: Freeciv Submitted by: cazfi Submitted on: Sun 08 Jul 2012 01:45:12 AM EEST Category: client-gtk-3.0

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-07-07 Thread Marko Lindqvist
Update of patch #3095 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #3379] Fixes to Freeciv gtk3-client theme

2012-07-07 Thread Marko Lindqvist
URL: Summary: Fixes to Freeciv gtk3-client theme Project: Freeciv Submitted by: cazfi Submitted on: Sun 08 Jul 2012 01:25:30 AM EEST Category: client-gtk-3.0 Priority: 5 - Norma

[Freeciv-Dev] [bug #19907] civ/2 script.lua not part of tarball

2012-07-07 Thread Marko Lindqvist
Update of bug #19907 (project freeciv): Planned Release: 2.3.3, 2.4.0, 2.5.0 => 2.2.8, 2.3.3, 2.4.0, 2.5.0 ___ Reply to this item at: ___ Message s

[Freeciv-Dev] [bug #19907] civ/2 script.lua not part of tarball

2012-07-07 Thread Marko Lindqvist
Update of bug #19907 (project freeciv): Planned Release: 2.5.0 => 2.3.3, 2.4.0, 2.5.0 ___ Follow-up Comment #1: I thought that this was introduced only as part of recent TRUNK rename of classic ruleset, but i

[Freeciv-Dev] [bug #19088] Put more Windows installer/packaging material under version control

2012-07-07 Thread Marko Lindqvist
Follow-up Comment #8, bug #19088 (project freeciv): > Build failed due to missing makensis, so instructions to install > it should be added This worked the next time I tried to build. Maybe it requires relaunching MinGW after development environment installation?

[Freeciv-Dev] [bug #19088] Put more Windows installer/packaging material under version control

2012-07-07 Thread Marko Lindqvist
Follow-up Comment #7, bug #19088 (project freeciv): > and presumably TRUNK Now also tested, and found working. ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [patch #3378] Remove make rules for object files to depend on built headers

2012-07-07 Thread Marko Lindqvist
URL: Summary: Remove make rules for object files to depend on built headers Project: Freeciv Submitted by: cazfi Submitted on: Sat 07 Jul 2012 11:51:24 PM EEST Category: bootstrap

[Freeciv-Dev] [bug #19904] Unit displayed as loaded, but transport doesn't show it as passenger (or carry it)

2012-07-07 Thread Jacob Nevins
Follow-up Comment #2, bug #19904 (project freeciv): I'd completely forgotten that one. Yes, could be. No wipe_unit() or goto involved this time. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #19907] civ/2 script.lua not part of tarball

2012-07-07 Thread Marko Lindqvist
URL: Summary: civ/2 script.lua not part of tarball Project: Freeciv Submitted by: cazfi Submitted on: Sat 07 Jul 2012 11:38:33 PM EEST Category: bootstrap Severity: 3 - Normal

[Freeciv-Dev] [patch #3369] Fix Alien World gettext warnings

2012-07-07 Thread Marko Lindqvist
Update of patch #3369 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #19612] "L"oaded status on unit away from transport

2012-07-07 Thread Marko Lindqvist
Follow-up Comment #3, bug #19612 (project freeciv): I tried to reproduce in TRUNK, but at least there the goto got cancelled when ship moved so I had to manually unload the unit. ___ Reply to this item at: _

[Freeciv-Dev] [bug #19904] Unit displayed as loaded, but transport doesn't show it as passenger (or carry it)

2012-07-07 Thread Marko Lindqvist
Follow-up Comment #1, bug #19904 (project freeciv): Likely to be related to bug #19612? ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #19903] Loading old savegames (and scenarios) fail

2012-07-07 Thread Marko Lindqvist
Follow-up Comment #2, bug #19903 (project freeciv): Fixed *reversed* ruleset load check ... ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.

Re: [Freeciv-Dev] Barbarian cities?

2012-07-07 Thread Marko Lindqvist
On 7 July 2012 18:59, Jacob Nevins <0jacobnk.fc...@chiark.greenend.org.uk> wrote: > (Could be either a change in barbarian behaviour, or other AI players > have got worse at defending / recapturing against barbarians.) Maybe both. I've noticed with my own ruleset (as human player) that barbarian

[Freeciv-Dev] [task #7605] Data Export #42 (task)

2012-07-07 Thread Jacob Nevins
Follow-up Comment #1, task #7605 (project freeciv): Ooh, I didn't know this would create a task. I'm just playing. (Supposedly it's Private, but since it goes to freeciv-dev it's not *very* private...) ___ Reply to this item at:

[Freeciv-Dev] [task #7605] Data Export #42 (task)

2012-07-07 Thread Jacob Nevins
URL: Summary: Data Export #42 (task) Project: Freeciv Submitted by: jtn Submitted on: Sat Jul 7 19:35:35 2012 Should Start On: Sat Jul 7 00:00:00 2012 Should be Finished on: Sun Jul 8 00:00:00 20

[Freeciv-Dev] [bug #19905] rapid middle click can orphan tooltip

2012-07-07 Thread Zakri Kneebone
URL: Summary: rapid middle click can orphan tooltip Project: Freeciv Submitted by: i1abnrk Submitted on: Sat 07 Jul 2012 06:14:36 PM GMT Category: client-gtk-3.0 Severity: 3 - N

[Freeciv-Dev] [bug #19904] Unit displayed as loaded, but transport doesn't show it as passenger (or carry it)

2012-07-07 Thread Jacob Nevins
URL: Summary: Unit displayed as loaded, but transport doesn't show it as passenger (or carry it) Project: Freeciv Submitted by: jtn Submitted on: Sat Jul 7 17:09:27 2012 Category: None

[Freeciv-Dev] Barbarian cities?

2012-07-07 Thread Jacob Nevins
A few times recently, I've noticed games where a barbarian player has ended up with a bunch of cities (usually undefended). This is happening in my S2_4 experimental-ruleset test game. Plausibly the other times I've seen it are with S2_4 as well. I very occasionally used to see barbarian cities,

[Freeciv-Dev] [patch #3367] A bit playable qt-client

2012-07-07 Thread mir3x
Follow-up Comment #2, patch #3367 (project freeciv): Previous bug removed ( added add_idle_callback which resolved infinite loop ) Known bug - doesnt work with isometric ( amplio2 ) but under gdb runs ok somehow ... Added first mouse handling ( move map via right click and select units via left cl

[Freeciv-Dev] [patch #3301] xz compressed tarballs

2012-07-07 Thread Jacob Nevins
Follow-up Comment #11, patch #3301 (project freeciv): So, on the general topic of which compression formats to distribute in future (which this is probably the wrong place for, but never mind)... > We're certainly late by introducing .tar.bz2 now when others > are already abandoning it. We've ac

[Freeciv-Dev] [patch #3303] bz2 compressed tarballs

2012-07-07 Thread Jacob Nevins
Follow-up Comment #3, patch #3303 (project freeciv): For avoidance of doubt, this builds .tar.bz2 in addition to .tar.gz (not instead of it). ___ Reply to this item at: __

[Freeciv-Dev] [patch #3331] Make .zip archive

2012-07-07 Thread Marko Lindqvist
Follow-up Comment #13, patch #3331 (project freeciv): > what's the minimum automake version requirement for this? Don't remember exact version any more, but I did check that it was lower than our current minimum requirement (1.8). ___ Repl

[Freeciv-Dev] [patch #3331] Make .zip archive

2012-07-07 Thread Jacob Nevins
Follow-up Comment #12, patch #3331 (project freeciv): More seriously, what's the minimum automake version requirement for this? (Presumably it also requires Info-ZIP or similar installed, but I guess only for people making tarballs, i.e. me?) __

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-07 Thread Marko Lindqvist
URL: Summary: Update tutorial savegame format Project: Freeciv Submitted by: cazfi Submitted on: Sat 07 Jul 2012 02:52:31 PM EEST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #3331] Make .zip archive

2012-07-07 Thread Jacob Nevins
Follow-up Comment #11, patch #3331 (project freeciv): > only works as long as all the filenames are ASCII Now I'm tempted to call the new "civ2civ3" ruleset (patch #3366) "civ2½", out of pure devilry ;) ___ Reply to this item at:

[Freeciv-Dev] [bug #19903] Loading old savegames (and scenarios) fail

2012-07-07 Thread Marko Lindqvist
Update of bug #19903 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #19903] Loading old savegames (and scenarios) fail

2012-07-07 Thread Marko Lindqvist
URL: Summary: Loading old savegames (and scenarios) fail Project: Freeciv Submitted by: cazfi Submitted on: Sat 07 Jul 2012 01:34:26 PM EEST Category: general Severity: 3 - Norm

[Freeciv-Dev] [bug #18476] allow to load games without a map (i.e. tutorial)

2012-07-07 Thread Marko Lindqvist
Follow-up Comment #3, bug #18476 (project freeciv): What's the case where this patch is needed? It checks against is_new_game, which would indicate that any game saved in pregame would be affected. I saved in pregame, and loaded without this patch, and everything seemed to work. It seems that whil