[Freeciv-Dev] [bug #20525] Unused message for /delegate command

2013-02-18 Thread pepeto
URL: http://gna.org/bugs/?20525 Summary: Unused message for /delegate command Project: Freeciv Submitted by: pepeto Submitted on: lun. 18 févr. 2013 10:42:50 CET Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #3717] Pluralised i18n markup for %d population text

2013-02-18 Thread Jacob Nevins
URL: http://gna.org/patch/?3717 Summary: Pluralised i18n markup for %d population text Project: Freeciv Submitted by: jtn Submitted on: Mon Feb 18 09:43:01 2013 Category: docs Priority: 3 - Low

[Freeciv-Dev] [bug #20525] Unused message for /delegate command

2013-02-18 Thread Jacob Nevins
Update of bug #20525 (project freeciv): Assigned to:None = jtn ___ Follow-up Comment #1: I have a WIP patch cleaning up the strings for delegation, and I had also concluded that this

[Freeciv-Dev] [bug #20514] gui-xaw doesn't compile

2013-02-18 Thread pepeto
Update of bug #20514 (project freeciv): Assigned to:None = pepeto Release:S2_2, S2_3, S2_4 = S2_3, S2_4 Planned Release: 2.4.0 = 2.3.5, 2.4.0

[Freeciv-Dev] [bug #20514] gui-xaw doesn't compile

2013-02-18 Thread pepeto
Update of bug #20514 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] Freeciv 2.3.4 released

2013-02-18 Thread Jacob Nevins
Freeciv 2.3.4 is now available for download. This release fixes a variety of bugs in 2.3.3, notably a client crash triggered by chat messages. See more details at http://www.freeciv.org/wiki/NEWS-2.3.4, or NEWS-2.3 in the source distribution. Source code is available from

[Freeciv-Dev] [patch #3646] Free specialist helptext

2013-02-18 Thread pepeto
Update of patch #3646 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3718] Use activity icon to hint that fortifying in cities does nothing

2013-02-18 Thread Jacob Nevins
URL: http://gna.org/patch/?3718 Summary: Use activity icon to hint that fortifying in cities does nothing Project: Freeciv Submitted by: jtn Submitted on: Mon Feb 18 10:00:44 2013 Category: general

[Freeciv-Dev] [bug #20086] in astr_vadd() [astring.c::164]: assertion '(size_t) -1 != new_len' failed.

2013-02-18 Thread pepeto
Update of bug #20086 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?20086 ___ Message posté

[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-18 Thread Jacob Nevins
Follow-up Comment #4, bug #20501 (project freeciv): I vaguely wonder about making this clearer in the UI [...] Raised separately as patch #3718. Then there are Worker-type units, which gui shortcut 'f' makes to build fortress instead of fortifying. They still have CanFortify flag, so I

[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-18 Thread Jacob Nevins
Update of bug #20501 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.5,2.4.0,2.5.0 ___ Follow-up Comment #5: Patch applies to

[Freeciv-Dev] [patch #3717] Pluralised i18n markup for %d population text

2013-02-18 Thread Jacob Nevins
Update of patch #3717 (project freeciv): Status: In Progress = Ready For Test Planned Release: 2.4.0,2.5.0 = 2.3.5,2.4.0,2.5.0 ___ Follow-up Comment #1: Patch applies to

[Freeciv-Dev] [bug #20517] Invalid read of size 4 in ruleset reloading cycle

2013-02-18 Thread pepeto
Update of bug #20517 (project freeciv): Status: Ready For Test = Need Info ___ Follow-up Comment #2: When applying this patch, we may be confronted for the same problem as bug #20520 if both

[Freeciv-Dev] [bug #19814] Free'd ruleset structures accessed when changing ruleset

2013-02-18 Thread pepeto
Update of bug #19814 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #2: Discussion is

[Freeciv-Dev] [patch #3698] Corrections to docs/README.delta

2013-02-18 Thread pepeto
Update of patch #3698 (project freeciv): Status:None = In Progress Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #19868] Network protocol documentation

2013-02-18 Thread pepeto
Update of bug #19868 (project freeciv): Assigned to:None = pepeto ___ Follow-up Comment #3: Could you update this patch against current trunk and avoid usage of C++-style comments //?

Re: [Freeciv-Dev] Freeciv 2.3.4 released

2013-02-18 Thread Jacob Nevins
I wrote: Freeciv 2.3.4 is now available for download. Here are the translation stats. ca: 100%: 6302 translated. fr: 100%: 6302 translated. gd: 100%: 6302 translated. es: 100%: 6302 translated. pl: 100%: 6302 translated. ja: 99.8%: 6291 translated, 10 fuzzy, 1 untranslated. fi: 98.4%: 6201

[Freeciv-Dev] [task #7327] Setup nightly builds for online doxygen documentation

2013-02-18 Thread pepeto
Follow-up Comment #2, task #7327 (project freeciv): If we should use doxygen documentation, shouldn't we begin to use doxygen syntax in the new comments? And add new comments about it in the CodingStyle section? ___ Reply to this item at:

[Freeciv-Dev] [bug #19943] Initial protocol between trunk and S2_4-or-earlier broken

2013-02-18 Thread pepeto
Follow-up Comment #11, bug #19943 (project freeciv): New version of the patch attached: * move all the process into packets.c, using post-send and post-recv routines ; * more comments. (file #17247) ___ Additional Item Attachment: File

[Freeciv-Dev] [bug #20517] Invalid read of size 4 in ruleset reloading cycle

2013-02-18 Thread pepeto
Update of bug #20517 (project freeciv): Status: Need Info = Ready For Test Assigned to:None = pepeto Planned Release: = 2.3.5, 2.4.0, 2.5.0

[Freeciv-Dev] [bug #20517] Invalid read of size 4 in ruleset reloading cycle

2013-02-18 Thread pepeto
Follow-up Comment #4, bug #20517 (project freeciv): I have no idea why patches for S2_3 and S2_4 have been truncated. Also, notice that it solves the failed assertions of bug #20520. (file #17251, file #17252) ___ Additional Item

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2013-02-18 Thread Bernd Jendrissek
Follow-up Comment #7, bug #16905 (project freeciv): For the UI: How about avoiding yet more focus-stealing popups, or at least making that behaviour optional? Here's my strawman proposal that would also transfer to telling Engineers to irrigate here, then go there and build a road. With

[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-18 Thread David Lowe
Follow-up Comment #6, bug #20501 (project freeciv): I haven't played with autoattack, but this sounds like a bug to me. Can you raise a new ticket about this with some more detail? Let me set up a reproducible test case. ___ Reply to

[Freeciv-Dev] [bug #19868] Network protocol documentation

2013-02-18 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, bug #19868 (project freeciv): Could you update this patch against current trunk and avoid usage of C++-style comments //? Yes. No C++-style comments. As the editing of text currently is done manually I want to be sure I don't do it wrong: Should I merge the information

[Freeciv-Dev] [bug #19868] Network protocol documentation

2013-02-18 Thread pepeto
Follow-up Comment #5, bug #19868 (project freeciv): Should I merge the information into existing comments where those exist (looks better) or add it separately (more grep friendly)? I think you can merge with existing comments. Is the current text in the comment (Used in the network

[Freeciv-Dev] [patch #3458] Bases roads ( specials?) to same vector in savegames

2013-02-18 Thread Marko Lindqvist
Update of patch #3458 (project freeciv): Planned Release: = 2.6.0 ___ Follow-up Comment #1: If done before current roads saving format gets in to official release Then again, it would

[Freeciv-Dev] [task #7665] Windows packages for 2.3.4

2013-02-18 Thread Christian Prochaska
Follow-up Comment #1, task #7665 (project freeciv): The installer packages are ready now. I tried to update the Wiki, but the edit page only showed Loading editor and nothing more happened. ___ Reply to this item at:

[Freeciv-Dev] [task #7665] Windows packages for 2.3.4

2013-02-18 Thread Jacob Nevins
Update of task #7665 (project freeciv): Status:None = Done Percent Complete: 0% = 100% Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3713] Keyboard-driven goto-and-do-XXX for more XXX

2013-02-18 Thread Jacob Nevins
Follow-up Comment #1, patch #3713 (project freeciv): Slight variation suggested by Bernd Jendrissek at bug #16905 comment 7. ___ Reply to this item at: http://gna.org/patch/?3713 ___

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2013-02-18 Thread Jacob Nevins
Follow-up Comment #8, bug #16905 (project freeciv): How about avoiding yet more focus-stealing popups, [...] Did you see patch #3713? Anyway, I think popups still have a place (for new users or those who don't want to remember the keys), and would like for them to no longer be focus-stealing.

[Freeciv-Dev] [bug #20522] AI assumes all terrain improvement units (F_SETTLERS) cost population?

2013-02-18 Thread Jacob Nevins
Follow-up Comment #2, bug #20522 (project freeciv): It's calculating general UTYF_SETTLERS want, not that of specific unit type. Hm, yes, good point. Still, this can't be helping with the AI's reluctance to improve food production, can it? In somewhat related note it's not necessarily good

Re: [Freeciv-Dev] [patch #2951] Generalise RoadNative/RiverNative

2013-02-18 Thread Jacob Nevins
Almost exactly a year ago, I wrote a long idea about a UI for coping with generic roads and bases. I've reproduced it below. Does anyone fundamentally object to this sort of thing in principle? If not, I'll raise a ticket and, who knows, maybe one day even look at implementing it. Previously I

[Freeciv-Dev] [bug #18040] strange CMA behavior

2013-02-18 Thread Jacob Nevins
Follow-up Comment #5, bug #18040 (project freeciv): I wondered if patch #3620 would help with this. It does fix the two cases described here. The behaviour previously described here is still reproducible with S2_4 immediately prior to the fix (r22344). After updating to the svn revision of the

[Freeciv-Dev] [bug #18767] cma: always 1 tax collector

2013-02-18 Thread Jacob Nevins
Follow-up Comment #18, bug #18767 (project freeciv): Checking Echter Name's savegame (file #15373), in the one city I checked (11z+Frres), there was a single taxman cost of buildings was 20 and issue went away with gold_upkeep_style=2. So I think that it shows the same issue. (S2_4 r22344.)

[Freeciv-Dev] [bug #18767] cma: always 1 tax collector

2013-02-18 Thread Jacob Nevins
Follow-up Comment #19, bug #18767 (project freeciv): ...and checking before-and-after patch #3620 on S2_4 (this time with the savegames in bug #17542), the spurious taxmen which were reproducible before and went away with gold_upkeep_style=2 now never show up; governor decisions/output seem the

[Freeciv-Dev] [bug #17542] Governor Prefers Gold to Production

2013-02-18 Thread Jacob Nevins
Follow-up Comment #4, bug #17542 (project freeciv): As noted in bug #18767: patch #3620 appears to get rid of the unwanted tax collectors regardless of gold_upkeep_style. ___ Reply to this item at: http://gna.org/bugs/?17542

[Freeciv-Dev] [patch #3620] Governor (cma) branch pruning heuristic fix

2013-02-18 Thread Jacob Nevins
Follow-up Comment #10, patch #3620 (project freeciv): In my testing, this patch does look to fix bug #18040, and also gets rid of the gold_upkeep_style-dependent tax collectors of bug #18767 / #17542. ___ Reply to this item at:

[Freeciv-Dev] [bug #20522] AI assumes all terrain improvement units (F_SETTLERS) cost population?

2013-02-18 Thread Jacob Nevins
Follow-up Comment #3, bug #20522 (project freeciv): It's calculating general UTYF_SETTLERS want, not that of specific unit type. Hm, yes, good point. ...although the logic in patch #3693 (food upkeep) is unit-type-specific, isn't it? It could be worrying about Settlers' food upkeep even if it

[Freeciv-Dev] [bug #20484] get_virtual_defense_power() assuming TerrainDefense

2013-02-18 Thread Jacob Nevins
Follow-up Comment #2, bug #20484 (project freeciv): (Committed as r22363 http://svn.gna.org/viewcvs/freeciv?revision=22363view=revision, r22364 http://svn.gna.org/viewcvs/freeciv?revision=22364view=revision, r22365 http://svn.gna.org/viewcvs/freeciv?revision=22365view=revision.)

[Freeciv-Dev] [bug #20511] omniscient is_square_threatened()

2013-02-18 Thread Jacob Nevins
Follow-up Comment #3, bug #20511 (project freeciv): I haven't spotted where this function is used? Am I being a doofus? ___ Reply to this item at: http://gna.org/bugs/?20511 ___ Message

[Freeciv-Dev] [bug #20511] omniscient is_square_threatened()

2013-02-18 Thread Marko Lindqvist
Follow-up Comment #4, bug #20511 (project freeciv): I don't think it is used anywhere at the moment, but patch #3384 will use it. ___ Reply to this item at: http://gna.org/bugs/?20511 ___

[Freeciv-Dev] [bug #20522] AI assumes all terrain improvement units (F_SETTLERS) cost population?

2013-02-18 Thread Marko Lindqvist
Follow-up Comment #4, bug #20522 (project freeciv): ...although the logic in patch #3693 (food upkeep) is unit-type specific, isn't it? It could be worrying about Settlers' food upkeep even if it would end up building Workers? Yes. Though this (and pop cost part too) might work perfectly at

[Freeciv-Dev] [patch #2951] Generalise RoadNative/RiverNative

2013-02-18 Thread Marko Lindqvist
Follow-up Comment #5, patch #2951 (project freeciv): But as everything is just transitional phase to next, in a decade we may be able to combine bases and roads back to one specials concept. ;-) Updating my plans here once more, even this is going a bit off the original ticket. In 2.6 there

Re: [Freeciv-Dev] [patch #2951] Generalise RoadNative/RiverNative

2013-02-18 Thread Marko Lindqvist
On 19 February 2013 00:16, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: Almost exactly a year ago, I wrote a long idea about a UI for coping with generic roads and bases. I've reproduced it below. Does anyone fundamentally object to this sort of thing in principle? If not, I'll

[Freeciv-Dev] [patch #3699] Handle many ruleset errors

2013-02-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #3699 (project freeciv): - Updated against svn HEAD. (file #17254) ___ Additional Item Attachment: File name: HandleRulesetErrors-2.patch.bz2 Size:7 KB

[Freeciv-Dev] [patch #3384] autosettler check current danger

2013-02-18 Thread Marko Lindqvist
Update of patch #3384 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3703] Ruleset sanity checks for barbarian boats

2013-02-18 Thread Marko Lindqvist
Update of patch #3703 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3718] Use activity icon to hint that fortifying in cities does nothing

2013-02-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #3718 (project freeciv): How can I then tell which units are active (will get focus) and which are really fortifying/fortified? When activating large number of units fortified inside city this becomes really important. I don't want to use S)entry to keep units in

[Freeciv-Dev] [patch #3711] Caravan popups as part of unit focus queue?

2013-02-18 Thread David Lowe
Follow-up Comment #2, patch #3711 (project freeciv): About obscuring the action, i wonder if it wouldn't be better if all other unit movements pause until the popup has been dealt with. But, i understand that would come with its own problems. About forgetting that a caravan is ready, i don't

[Freeciv-Dev] [patch #3694] RFC: Cities requesting autosettler work

2013-02-18 Thread Marko Lindqvist
Update of patch #3694 (project freeciv): Status:None = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3719] Distributing cimpletoon .blend sources

2013-02-18 Thread Marko Lindqvist
URL: http://gna.org/patch/?3719 Summary: Distributing cimpletoon .blend sources Project: Freeciv Submitted by: cazfi Submitted on: Tue 19 Feb 2013 07:09:07 AM EET Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #3720] Bump estimated 2.4.0 release month to June

2013-02-18 Thread Marko Lindqvist
URL: http://gna.org/patch/?3720 Summary: Bump estimated 2.4.0 release month to June Project: Freeciv Submitted by: cazfi Submitted on: Tue 19 Feb 2013 07:51:43 AM EET Category: bootstrap Priority: 5 -

[Freeciv-Dev] [patch #3721] Getting rid of move_type dependency on unitselect dialog

2013-02-18 Thread Marko Lindqvist
URL: http://gna.org/patch/?3721 Summary: Getting rid of move_type dependency on unitselect dialog Project: Freeciv Submitted by: cazfi Submitted on: Tue 19 Feb 2013 09:27:44 AM EET Category: client

[Freeciv-Dev] [patch #3722] Move ai_find_source_building() to ai code

2013-02-18 Thread Marko Lindqvist
URL: http://gna.org/patch/?3722 Summary: Move ai_find_source_building() to ai code Project: Freeciv Submitted by: cazfi Submitted on: Tue 19 Feb 2013 09:50:52 AM EET Category: ai Priority: 5 - Normal