URL:
http://gna.org/bugs/?20553
Summary: Units with both icon and orientation sprites display
icon everywhere
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 24 Feb 2013 10:21:18 AM EET
Category: client
Update of bug #20553 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: IconAndFacing.patchSize:13 KB
Follow-up Comment #2, bug #20551 (project freeciv):
Compiled luasql from git ( https://github.com/keplerproject/luasql ). fcser
throws an error
~/soft/freeciv/trunk/server/.libs/lt-freeciv-server: symbol lookup error:
~/soft/freeciv/trunk/server/.libs/libfreeciv-srv.so.0: undefined symbol:
Follow-up Comment #3, bug #20551 (project freeciv):
backport from luasql development version if required changes are
there
I think we could adapt parts of this commit:
https://github.com/keplerproject/luasql/commit/21eb9b968c44c7f44ebf8686153d91e15c84b874
Follow-up Comment #4, bug #20551 (project freeciv):
undefined symbol: rl_attempted_completion_function
We've seen that before, I think: bug #19859
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Update of patch #3675 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #4:
- Updated to apply against svn HEAD
(file #17328)
Update of bug #20551 (project freeciv):
Summary: failed to compile luasql = failed to compile
luasql: not compatible with Lua 5.2
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http://gna.org/bugs/?20551
Follow-up Comment #9, bug #19859 (project freeciv):
Seen again recently in passing in bug #20551.
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http://gna.org/bugs/?19859
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Message sent via/by Gna!
Follow-up Comment #10, bug #19859 (project freeciv):
Does anyone else get this bug? Is it Ubuntu (maybe, Debian) specific?
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Message
URL:
http://gna.org/bugs/?20555
Summary: Client fails to kill server when it fails to get
'hack' access
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Feb 24 13:10:31 2013
Category: client
Severity:
Follow-up Comment #6, bug #18467 (project freeciv):
Fortunately for that user, the server apparently is *not* shut
down (bug 2?)
Raised as bug #20555.
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URL:
http://gna.org/bugs/?20556
Summary: No way to disable hack access of new clients of
local server with same user
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Feb 24 14:35:32 2013
Category: None
Hello. I'm a programmer and student of Artifical Inteligence and recently I
have chosen a master thesis. Goal of my work is to choose some strategic
board-game (like Agricola, LeHavre, Carcassone, or Collonization etc.),
which is implemented allready, and create AI player with variety of
This is build report automatically generated by FullMoon Ilmarinen (0.4.50.1)
Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from
TRUNK.
Component svn, Host build.cazfi.net, Phase Source update(1): Succeeded
Component autogen.sh, Host build.cazfi.net, Phase Other
Update of patch #3743 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1:
Attached a patch. As well as the previous, some more specific issues I know it
to fix:
* a
Follow-up Comment #2, patch #3743 (project freeciv):
Given that it implements its own access control
...perhaps /delegate should be ALLOW_INFO? I haven't done this.
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Reply to this item at:
http://gna.org/patch/?3743
On 25 February 2013 03:08, fullm...@cazfi.net wrote:
This is build report automatically generated by FullMoon Ilmarinen (0.4.50.1)
Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from
TRUNK.
Component svn, Host build.cazfi.net, Phase Source update(1): Succeeded
Update of patch #3734 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3735 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3729 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?20559
Summary: Defenseless city builds walls in grave danger
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 25 Feb 2013 09:51:49 AM EET
Category: ai
Severity: 3 - Normal
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