[Freeciv-Dev] [patch #4502] Pass the diplomat to the spesific client code when asking follow up questions

2014-02-14 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4502 Summary: Pass the diplomat to the spesific client code when asking follow up questions Project: Freeciv Submitted by: sveinung Submitted on: Fri 14 Feb 2014 10:42:39 AM UTC Category: client

[Freeciv-Dev] [patch #4502] Pass the diplomat to the spesific client code when asking follow up questions

2014-02-14 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4502 (project freeciv): The 2.5 version. (file #20047) ___ Additional Item Attachment: File name: 2.5_pass_the_actor_when_asking_for_details.patch Size:12 KB

[Freeciv-Dev] [patch #4502] Pass the diplomat to the spesific client code when asking follow up questions

2014-02-14 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, patch #4502 (project freeciv): File name: pass_the_actor_when_asking_for_details.patch Size:14 KB ___ Reply to this item at: http://gna.org/patch/?4502 ___

[Freeciv-Dev] [bug #21636] Wrong diplomat for two stage actions when in a diplomat queue

2014-02-14 Thread Sveinung Kvilhaugsvik
Update of bug #21636 (project freeciv): Release: 2.6.0 = 2.6.0, 2.5.0, 2.4.2 Planned Release: = 2.6.0, 2.5.0, 2.4.3 ___ Reply to this item at:

[Freeciv-Dev] [patch #4502] Pass the diplomat to the spesific client code when asking follow up questions

2014-02-14 Thread anonymous
Follow-up Comment #2, patch #4502 (project freeciv): [on 2.4] is the interface between the generic client code and the specific client code frozen? No, that's not frozen. --jtn ___ Reply to this item at: http://gna.org/patch/?4502

[Freeciv-Dev] [patch #4495] Let action enablers for bribing or sabotaging a unit know it must be alone at its tile

2014-02-14 Thread Sveinung Kvilhaugsvik
Update of patch #4495 (project freeciv): Category:None = general Status: Ready For Test = Done Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21644] Qt 5.2's moc not detected because of version string format changes

2014-02-14 Thread Sveinung Kvilhaugsvik
Update of bug #21644 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21645] Writing isn't capitalized in doc/README.actions

2014-02-14 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, bug #21645 (project freeciv): File name: doc_action_enabler_example_capitalization.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?21645 ___

[Freeciv-Dev] [bug #21636] Wrong diplomat for two stage actions when in a diplomat queue

2014-02-14 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #21636 (project freeciv): Is the behavior that the popup asking the player to select actions for the next unit in the diplomat queue before questions are answered intended? If it is intended (and still wanted) a fix can be based on patch #4502. If it isn't intended

[Freeciv-Dev] [bug #21651] The diplomat queue stops on invalid server question

2014-02-14 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?21651 Summary: The diplomat queue stops on invalid server question Project: Freeciv Submitted by: sveinung Submitted on: Fri 14 Feb 2014 04:21:24 PM UTC Category: client Severity:

[Freeciv-Dev] [bug #21646] The client may temporarily stop progressing in the diplomat queue

2014-02-14 Thread Sveinung Kvilhaugsvik
Update of bug #21646 (project freeciv): Depends on: = bugs #21651 ___ Reply to this item at: http://gna.org/bugs/?21646 ___ Message sent

[Freeciv-Dev] [bug #21636] Wrong diplomat for two stage actions when in a diplomat queue

2014-02-14 Thread Marko Lindqvist
Follow-up Comment #2, bug #21636 (project freeciv): Is there any connection to another unit type with action popups, caravans. In any case I'd like to see diplomat caravan actions brought together, so that long standing limitation that same unit cannot sensibly have both diplomat and caravan

[Freeciv-Dev] [bug #21410] Gen-road unit orders not loaded correctly from savefile?

2014-02-14 Thread Marko Lindqvist
Follow-up Comment #3, bug #21410 (project freeciv): after some checking that they always have been, of course I think we can live with the fact that someone could have created an scenario by manually editing savegame relying on case insensitivity. I'd say it was never supposed to work, so in

[Freeciv-Dev] [bug #21654] Tutorial popup open behind the city dialog

2014-02-14 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21654 Summary: Tutorial popup open behind the city dialog Project: Freeciv Submitted by: cazfi Submitted on: Sat 15 Feb 2014 01:05:10 AM EET Category: rulesets Severity: 3 -

[Freeciv-Dev] [bug #21410] Gen-road unit orders not loaded correctly from savefile?

2014-02-14 Thread Marko Lindqvist
Update of bug #21410 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4482] Convert experimental ruleset effects to use present = FALSE instead of nreqs

2014-02-14 Thread Marko Lindqvist
Update of patch #4482 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4503] Effect name - type

2014-02-14 Thread Marko Lindqvist
URL: http://gna.org/patch/?4503 Summary: Effect name - type Project: Freeciv Submitted by: cazfi Submitted on: Sat 15 Feb 2014 01:41:21 AM EET Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #4492] Alignment keeping ASSEMBLE_RGB DISEMBLE_RGB

2014-02-14 Thread Marko Lindqvist
Update of patch #4492 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4504] No artihmetics on uninitialized ww

2014-02-14 Thread Marko Lindqvist
URL: http://gna.org/patch/?4504 Summary: No artihmetics on uninitialized ww Project: Freeciv Submitted by: cazfi Submitted on: Sat 15 Feb 2014 02:37:35 AM EET Category: client-sdl Priority: 5 - Normal

[Freeciv-Dev] [patch #4505] Update md5.c to upstream revision 1.13

2014-02-14 Thread Marko Lindqvist
URL: http://gna.org/patch/?4505 Summary: Update md5.c to upstream revision 1.13 Project: Freeciv Submitted by: cazfi Submitted on: Sat 15 Feb 2014 03:03:23 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4493] Options to enable sfx and/or music

2014-02-14 Thread Marko Lindqvist
Follow-up Comment #1, patch #4493 (project freeciv): - Updated against svn (file #20056) ___ Additional Item Attachment: File name: AudioOptions-2.patch Size:7 KB ___

[Freeciv-Dev] [patch #4506] Specialists3

2014-02-14 Thread Marko Lindqvist
URL: http://gna.org/patch/?4506 Summary: Specialists3 Project: Freeciv Submitted by: cazfi Submitted on: Sat 15 Feb 2014 03:38:37 AM EET Category: art Priority: 5 - Normal Status: Ready

[Freeciv-Dev] [bug #21656] Tile labels not handled in copy+paste

2014-02-14 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21656 Summary: Tile labels not handled in copy+paste Project: Freeciv Submitted by: cazfi Submitted on: Sat 15 Feb 2014 09:53:46 AM EET Category: editor Severity: 3 - Normal

[Freeciv-Dev] [bug #21655] Copy and Paste of tile in edit mode does not work properly

2014-02-14 Thread Marko Lindqvist
Follow-up Comment #1, bug #21655 (project freeciv): I think these are two separate issues. I'm reserving this ticket for the tile pasted to wrong coordinates issue, for which I have no explanation yet. The strange character is bug #21656