URL:
http://gna.org/patch/?4502
Summary: Pass the diplomat to the spesific client code when
asking follow up questions
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 14 Feb 2014 10:42:39 AM UTC
Category: client
Follow-up Comment #1, patch #4502 (project freeciv):
The 2.5 version.
(file #20047)
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Additional Item Attachment:
File name: 2.5_pass_the_actor_when_asking_for_details.patch Size:12 KB
Additional Item Attachment, patch #4502 (project freeciv):
File name: pass_the_actor_when_asking_for_details.patch Size:14 KB
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Reply to this item at:
http://gna.org/patch/?4502
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Update of bug #21636 (project freeciv):
Release: 2.6.0 = 2.6.0, 2.5.0, 2.4.2
Planned Release: = 2.6.0, 2.5.0, 2.4.3
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Follow-up Comment #2, patch #4502 (project freeciv):
[on 2.4] is the interface between the generic client code and
the specific client code frozen?
No, that's not frozen. --jtn
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Reply to this item at:
http://gna.org/patch/?4502
Update of patch #4495 (project freeciv):
Category:None = general
Status: Ready For Test = Done
Open/Closed:Open = Closed
Update of bug #21644 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Additional Item Attachment, bug #21645 (project freeciv):
File name: doc_action_enabler_example_capitalization.patch Size:0 KB
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Reply to this item at:
http://gna.org/bugs/?21645
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Follow-up Comment #1, bug #21636 (project freeciv):
Is the behavior that the popup asking the player to select actions for the
next unit in the diplomat queue before questions are answered intended? If it
is intended (and still wanted) a fix can be based on patch #4502. If it isn't
intended
URL:
http://gna.org/bugs/?21651
Summary: The diplomat queue stops on invalid server question
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 14 Feb 2014 04:21:24 PM UTC
Category: client
Severity:
Update of bug #21646 (project freeciv):
Depends on: = bugs #21651
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___
Message sent
Follow-up Comment #2, bug #21636 (project freeciv):
Is there any connection to another unit type with action popups, caravans.
In any case I'd like to see diplomat caravan actions brought together, so
that long standing limitation that same unit cannot sensibly have both
diplomat and caravan
Follow-up Comment #3, bug #21410 (project freeciv):
after some checking that they always have been, of course
I think we can live with the fact that someone could have created an scenario
by manually editing savegame relying on case insensitivity. I'd say it was
never supposed to work, so in
URL:
http://gna.org/bugs/?21654
Summary: Tutorial popup open behind the city dialog
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Feb 2014 01:05:10 AM EET
Category: rulesets
Severity: 3 -
Update of bug #21410 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4482 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?4503
Summary: Effect name - type
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Feb 2014 01:41:21 AM EET
Category: rulesets
Priority: 5 - Normal
Update of patch #4492 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?4504
Summary: No artihmetics on uninitialized ww
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Feb 2014 02:37:35 AM EET
Category: client-sdl
Priority: 5 - Normal
URL:
http://gna.org/patch/?4505
Summary: Update md5.c to upstream revision 1.13
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Feb 2014 03:03:23 AM EET
Category: general
Priority: 5 - Normal
Follow-up Comment #1, patch #4493 (project freeciv):
- Updated against svn
(file #20056)
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Additional Item Attachment:
File name: AudioOptions-2.patch Size:7 KB
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URL:
http://gna.org/patch/?4506
Summary: Specialists3
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Feb 2014 03:38:37 AM EET
Category: art
Priority: 5 - Normal
Status: Ready
URL:
http://gna.org/bugs/?21656
Summary: Tile labels not handled in copy+paste
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Feb 2014 09:53:46 AM EET
Category: editor
Severity: 3 - Normal
Follow-up Comment #1, bug #21655 (project freeciv):
I think these are two separate issues. I'm reserving this ticket for the tile
pasted to wrong coordinates issue, for which I have no explanation yet. The
strange character is bug #21656
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