[Freeciv-Dev] [patch #4638] Remove Oceanic gfx tag from city styles

2014-04-02 Thread Emmet Hikory
Follow-up Comment #2, patch #4638 (project freeciv): With this applied, trunk no longer compiles for me (as of r24744). The attached patch removes the definitions also from the ruledit tool. (file #20453) ___ Additional Item Attachment:

[Freeciv-Dev] [bug #16383] Option to forbid RiverNative units moving diagonally / cross-continent

2014-04-02 Thread Emmet Hikory
Follow-up Comment #26, bug #16383 (project freeciv): Rebased over r24743 (as patch #3829 landed). (file #20454) ___ Additional Item Attachment: File name: enforce-move-nativity+r24743.patch Size:7 KB

[Freeciv-Dev] Need Help Running Free CIV

2014-04-02 Thread Azaz Khan
Hi! i have followed the steps on Git and successfully ngnix server.. now please tell me how to run freeciv on it.. Thanks! ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [patch #4637] civ2civ3 rules: disasters

2014-04-02 Thread David Fernandez
Follow-up Comment #5, patch #4637 (project freeciv): After some more tests, I have made some adjustments, if I'm in time. - Chances of disasters increased from 10 to 100 (1/1000 with default server settings). - Added min city size requirement to fire disaster. It makes sense to me, and it makes

[Freeciv-Dev] [patch #4640] civ2civ3: sun tzu wonder fix

2014-04-02 Thread David Fernandez
URL: http://gna.org/patch/?4640 Summary: civ2civ3: sun tzu wonder fix Project: Freeciv Submitted by: bardo Submitted on: mié 02 abr 2014 14:42:23 UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #4641] civ2civ3: merchant units use railroad

2014-04-02 Thread David Fernandez
URL: http://gna.org/patch/?4641 Summary: civ2civ3: merchant units use railroad Project: Freeciv Submitted by: bardo Submitted on: mié 02 abr 2014 14:59:38 UTC Category: None Priority: 3 - Low

[Freeciv-Dev] [bug #21886] Oceanic gfx tag not removed from rule editor

2014-04-02 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?21886 Summary: Oceanic gfx tag not removed from rule editor Project: Freeciv Submitted by: sveinung Submitted on: Wed 02 Apr 2014 03:07:13 PM UTC Category: None Severity: 3 -

[Freeciv-Dev] [bug #21886] Oceanic gfx tag not removed from rule editor

2014-04-02 Thread Sveinung Kvilhaugsvik
Update of bug #21886 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #2: (Patch taken from

[Freeciv-Dev] [patch #4642] civ2civ3: happyborders disabled

2014-04-02 Thread David Fernandez
URL: http://gna.org/patch/?4642 Summary: civ2civ3: happyborders disabled Project: Freeciv Submitted by: bardo Submitted on: mié 02 abr 2014 15:26:03 UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #4639] Autosettler support for integrating roads.

2014-04-02 Thread Emmet Hikory
Follow-up Comment #1, patch #4639 (project freeciv): So, this function mostly considers whether putting a given road on a tile will help connectivity between adjacent tiles. When doing so, it considers that if any dependency of the road being considered is present on a potential source tile,

Re: [Freeciv-Dev] Need Help Running Free CIV

2014-04-02 Thread Andreas Røsdal
On Tue, 1 Apr 2014, Azaz Khan wrote: Hi! i have followed the steps on Git and successfully ngnix server.. now please tell me how to run freeciv on it.. Hi Azaz Khan, Did you follow the instructions for Running Freeciv-web with Vagrant on VirtualBox found here?