[Freeciv-Dev] [patch #4717] Add "Quickening" revolution length type

2014-05-25 Thread Marko Lindqvist
Follow-up Comment #1, patch #4717 (project freeciv): - Updated against svn (file #20802) ___ Additional Item Attachment: File name: QuickeningRevolution-2.patch Size:14 KB ___ Re

[Freeciv-Dev] [bug #22080] Non-cumulative Barracks effects not right wrt building redundancy

2014-05-25 Thread Jacob Nevins
URL: Summary: Non-cumulative Barracks effects not right wrt building redundancy Project: Freeciv Submitted by: jtn Submitted on: Sun 25 May 2014 11:07:28 BST Category: rulesets

[Freeciv-Dev] [bug #22080] Non-cumulative Barracks effects not right wrt building redundancy

2014-05-25 Thread Jacob Nevins
Follow-up Comment #1, bug #22080 (project freeciv): (Aside: in civ2, it's best if the exclusivity nreqs between Barracks / Sun Tzu live in the Sun Tzu effect -- that way Barracks isn't made redundant by Sun Tzu, which is probably what we want, as Barracks are useful to keep around in case you lose

[Freeciv-Dev] [bug #22081] Cumulative veteran effects for sea units (Port Facility vs Lighthouse, etc)?

2014-05-25 Thread Jacob Nevins
URL: Summary: Cumulative veteran effects for sea units (Port Facility vs Lighthouse, etc)? Project: Freeciv Submitted by: jtn Submitted on: Sun 25 May 2014 11:21:53 BST Category: rulesets

[Freeciv-Dev] [patch #3137] Cumulative Barracks and Sun Tzu documentation

2014-05-25 Thread Jacob Nevins
Update of patch #3137 (project freeciv): Status:None => In Progress Assigned to:None => jtn Planned Release: 2.5.0 => 2.5.0, 2.6.0 _

[Freeciv-Dev] [bug #22080] Non-cumulative Barracks effects not right wrt building redundancy

2014-05-25 Thread Emmet Hikory
Follow-up Comment #2, bug #22080 (project freeciv): Is this related to bug #21992, or is there something else causing strikethroughs? ___ Reply to this item at: __

[Freeciv-Dev] [bug #22082] Lua disaster signal can't suppress message "We survived the disaster without serious damages."

2014-05-25 Thread Jacob Nevins
URL: Summary: Lua disaster signal can't suppress message "We survived the disaster without serious damages." Project: Freeciv Submitted by: jtn Submitted on: Sun 25 May 2014 12:08:34 BST Catego

[Freeciv-Dev] [bug #22080] Non-cumulative Barracks effects not right wrt building redundancy

2014-05-25 Thread Jacob Nevins
Follow-up Comment #3, bug #22080 (project freeciv): > Is this related to bug #21992, or is there something else > causing strikethroughs? AIUI, bug #21992 is about negated=TRUE/present=FALSE not causing buildings to be considered redundant. My S2_5 patch will use nreqs so won't be vulnerable to t

[Freeciv-Dev] [bug #21992] Useless but non-obsolete city improvements not redundant with present==FALSE effects requirements

2014-05-25 Thread Jacob Nevins
Update of bug #21992 (project freeciv): Planned Release: => 2.6.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #22083] apply_disaster() can reference city after it's freed

2014-05-25 Thread Jacob Nevins
URL: Summary: apply_disaster() can reference city after it's freed Project: Freeciv Submitted by: jtn Submitted on: Sun 25 May 2014 12:27:18 BST Category: None Severity: 3 - Nor

[Freeciv-Dev] [patch #3793] [metaticket] Help updates for 2.5.0

2014-05-25 Thread Jacob Nevins
Follow-up Comment #1, patch #3793 (project freeciv): There's nowhere for disasters to appear in the online help. Not sure what to do about this. Having a new "disasters" section seems like overkill. In rulesets like civ1 where you can build something to prevent disasters, ruleset author could wr

[Freeciv-Dev] [patch #4718] Requirement for city state (disorder, celebration, etc)

2014-05-25 Thread Jacob Nevins
URL: Summary: Requirement for city state (disorder, celebration, etc) Project: Freeciv Submitted by: jtn Submitted on: Sun 25 May 2014 12:44:28 BST Category: None Priority: 5 -

[Freeciv-Dev] [bug #22083] apply_disaster() can reference city after it's freed

2014-05-25 Thread Jacob Nevins
Follow-up Comment #1, bug #22083 (project freeciv): > I'm inclined to add a similar disaster effect that can only > reduce population, not destroy a city. Wait, we can do that with reqs. Never mind. ___ Reply to this item at:

[Freeciv-Dev] [patch #4719] New disaster effect "ReducePopulationNoDestroy"

2014-05-25 Thread Jacob Nevins
URL: Summary: New disaster effect "ReducePopulationNoDestroy" Project: Freeciv Submitted by: jtn Submitted on: Sun 25 May 2014 13:07:55 BST Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #22084] RFC: random disasters destroying cities is too fierce

2014-05-25 Thread Jacob Nevins
URL: Summary: RFC: random disasters destroying cities is too fierce Project: Freeciv Submitted by: jtn Submitted on: Sun 25 May 2014 13:17:00 BST Category: rulesets Severity: 3

[Freeciv-Dev] [bug #22083] apply_disaster() can reference city after it's freed

2014-05-25 Thread Jacob Nevins
Follow-up Comment #2, bug #22083 (project freeciv): > Having DE_REDUCE_POP able to destroy cities seems very fierce Discussion of this tangent moved to new bug #22084. ___ Reply to this item at:

[Freeciv-Dev] [bug #22085] civ2: reduce max trade routes from 4 to 3

2014-05-25 Thread Jacob Nevins
URL: Summary: civ2: reduce max trade routes from 4 to 3 Project: Freeciv Submitted by: jtn Submitted on: Sun 25 May 2014 13:41:49 BST Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [patch #3793] [metaticket] Help updates for 2.5.0

2014-05-25 Thread Jacob Nevins
Follow-up Comment #2, patch #3793 (project freeciv): Since the term 'native' is now in wider use in autogenerated help text, it should probably be explained in helpdata.txt. ___ Reply to this item at: __

[Freeciv-Dev] [bug #22085] civ2: reduce max trade routes from 4 to 3

2014-05-25 Thread Jacob Nevins
Update of bug #22085 (project freeciv): Status:None => In Progress Assigned to:None => jtn ___ Reply to this item at:

[Freeciv-Dev] [bug #22083] apply_disaster() can reference city after it's freed

2014-05-25 Thread Jacob Nevins
Update of bug #22083 (project freeciv): Status:None => In Progress Assigned to:None => jtn ___ Reply to this item at:

[Freeciv-Dev] [bug #22089] Adjustable buy cost

2014-05-25 Thread Edgaras Ĺ eputis
URL: Summary: Adjustable buy cost Project: Freeciv Submitted by: morphles Submitted on: Sun 25 May 2014 08:27:45 PM UTC Category: general Severity: 3 - Normal Pr

[Freeciv-Dev] [patch #4711] Make ferry free when passanger lost

2014-05-25 Thread Marko Lindqvist
Update of patch #4711 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4713] Adding and removing techs

2014-05-25 Thread Marko Lindqvist
Update of patch #4713 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4714] Modpack installer man update

2014-05-25 Thread Marko Lindqvist
Update of patch #4714 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4720] Random trait value

2014-05-25 Thread Marko Lindqvist
URL: Summary: Random trait value Project: Freeciv Submitted by: cazfi Submitted on: Mon 26 May 2014 02:22:45 AM EEST Category: general Priority: 5 - Normal Sta

[Freeciv-Dev] [patch #4718] Requirement for city state (disorder, celebration, etc)

2014-05-25 Thread Marko Lindqvist
Follow-up Comment #1, patch #4718 (project freeciv): > only have range "Local" Wouldn't it be "City"? ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #22082] Lua disaster signal can't suppress message "We survived the disaster without serious damages."

2014-05-25 Thread J. M. Gorbach
Follow-up Comment #1, bug #22082 (project freeciv): > Perhaps we can move the emission of the message to a default signal handler in default.lua instead, and make emitting the message ruleset Lua's responsibility? I agree. ___ Reply to thi