[Freeciv-Dev] [bug #22106] Netfile dummy_write() return value assumes size unit to by single byte

2014-05-29 Thread Marko Lindqvist
URL: Summary: Netfile dummy_write() return value assumes size unit to by single byte Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 May 2014 11:46:50 AM EEST Category: general

[Freeciv-Dev] [bug #22078] Find City dialog opens non-expanded

2014-05-29 Thread Marko Lindqvist
Update of bug #22078 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #22099] Re-enable tech loss in experimental ruleset (set 'techlossforgiveness' by default)

2014-05-29 Thread Marko Lindqvist
Update of bug #22099 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: Attached patch sets techlossforgiveness to 15% in experimental ruleset. (file #20836) _

[Freeciv-Dev] [bug #22099] Re-enable tech loss in experimental ruleset (set 'techlossforgiveness' by default)

2014-05-29 Thread Jacob Nevins
Update of bug #22099 (project freeciv): Assigned to: jtn => cazfi ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #22094] Multiplayer ruleset 'Cheating' AI doesn't have Max_Rates override

2014-05-29 Thread Marko Lindqvist
Update of bug #22094 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #2: Attached patch add Max_Rates effect for Cheating AI in multiplayer ruleset. This can go in (esp.

[Freeciv-Dev] [task #7670] S2_5 network protocol freeze

2014-05-29 Thread Marko Lindqvist
Follow-up Comment #7, task #7670 (project freeciv): > Thus I now propose 01-Jun as formal freeze date. Reminder. Nobody has objected so far, so I'm proceeding with the assumption that the date holds. ___ Reply to this item at:

[Freeciv-Dev] [patch #4715] Print modpack notes on cli installer modpack list

2014-05-29 Thread Marko Lindqvist
Update of patch #4715 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4732] Display freeciv version in modpack installer

2014-05-29 Thread Marko Lindqvist
URL: Summary: Display freeciv version in modpack installer Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 May 2014 01:30:29 PM EEST Category: module installer Priorit

[Freeciv-Dev] [patch #4732] Display freeciv version in modpack installer

2014-05-29 Thread Marko Lindqvist
Follow-up Comment #1, patch #4732 (project freeciv): - Also in freeciv-mp-cli (file #20839) ___ Additional Item Attachment: File name: MpVersion-2.patch Size:5 KB ___

[Freeciv-Dev] [patch #4733] Show ruleset name in "About Ruleset" help

2014-05-29 Thread Marko Lindqvist
URL: Summary: Show ruleset name in "About Ruleset" help Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 May 2014 02:19:15 PM EEST Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #4734] Support versioning of custom rulesets

2014-05-29 Thread Marko Lindqvist
URL: Summary: Support versioning of custom rulesets Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 May 2014 03:13:29 PM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #22089] Adjustable buy cost

2014-05-29 Thread Edgaras Ĺ eputis
Follow-up Comment #7, bug #22089 (project freeciv): I agree with resolution issue. Proposed patch is also very nice and intersting. ___ Reply to this item at: ___

[Freeciv-Dev] [patch #4733] Show ruleset name in "About Ruleset" help

2014-05-29 Thread Marko Lindqvist
Update of patch #4733 (project freeciv): Planned Release:2.5.0, 2.6.0 => 2.4.3, 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4735] --with-modlist

2014-05-29 Thread Marko Lindqvist
URL: Summary: --with-modlist Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 May 2014 06:18:52 PM EEST Category: bootstrap Priority: 5 - Normal Statu

[Freeciv-Dev] [patch #4736] Culture victory

2014-05-29 Thread Marko Lindqvist
URL: Summary: Culture victory Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 May 2014 08:12:32 PM EEST Category: general Priority: 5 - Normal Status

[Freeciv-Dev] [patch #4737] Culture value to demograhics report

2014-05-29 Thread Marko Lindqvist
URL: Summary: Culture value to demograhics report Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 May 2014 08:38:27 PM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #22057] Diplomats cannot steal future technologies

2014-05-29 Thread pepeto
Update of bug #22057 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4734] Support versioning of custom rulesets

2014-05-29 Thread Marko Lindqvist
Update of patch #4734 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4707] Remove the 'goes_out_of_sight' field of the short_unit_info packet

2014-05-29 Thread pepeto
Update of patch #4707 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4727] Rename 'player_research' to 'research'

2014-05-29 Thread pepeto
Follow-up Comment #1, patch #4727 (project freeciv): Patch updated against current trunk. (file #20848) ___ Additional Item Attachment: File name: rename_player_research2.patch.gz Size:12 KB __

[Freeciv-Dev] [patch #4720] Random trait value

2014-05-29 Thread Marko Lindqvist
Update of patch #4720 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4738] Ruleset defined culture victory criteria

2014-05-29 Thread Marko Lindqvist
URL: Summary: Ruleset defined culture victory criteria Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 May 2014 09:31:59 PM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4739] Make civ2civ3 ruleset the default

2014-05-29 Thread Marko Lindqvist
URL: Summary: Make civ2civ3 ruleset the default Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 May 2014 10:30:47 PM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4740] Classic ruleset name

2014-05-29 Thread Marko Lindqvist
URL: Summary: Classic ruleset name Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 May 2014 10:41:13 PM EEST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #4719] New disaster effect "ReducePopulationNoDestroy"

2014-05-29 Thread Marko Lindqvist
Update of patch #4719 (project freeciv): Category:None => general Status:None => Ready For Test Planned Release: 2.6.0 => 2.5.0, 2.6.0 _

[Freeciv-Dev] [bug #22082] Lua disaster signal can't suppress message "We survived the disaster without serious damages."

2014-05-29 Thread Marko Lindqvist
Follow-up Comment #2, bug #22082 (project freeciv): In S2_5 we can't move it to lua as the signal does not tell if some of the engine side effects fired. So in S2_5 we should just get rid of the message. In TRUNK we should at least pass boolean in lua signal telling if any of the internal effect

[Freeciv-Dev] [bug #22081] Cumulative veteran effects for sea units (Port Facility vs Lighthouse, etc)?

2014-05-29 Thread Marko Lindqvist
Follow-up Comment #1, bug #22081 (project freeciv): 1) I don't like handling this differently from land unit veterancy (Sun Tzu & Barracks). Consistency. 2) Great Wonders are, in all supplied rulesets, made obsolete by "World" range tech req (hardcoded behavior in 2.5, ruleset defined in 2.6). So

[Freeciv-Dev] [bug #22074] Vision not updated when city disbanded

2014-05-29 Thread Marko Lindqvist
Update of bug #22074 (project freeciv): Planned Release: => 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #22108] Gtk usage from client threads.

2014-05-29 Thread Marko Lindqvist
URL: Summary: Gtk usage from client threads. Project: Freeciv Submitted by: cazfi Submitted on: Thu 29 May 2014 11:49:09 PM EEST Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #22048] Crashes and other trouble with repeated "Connect to network game" / "Cancel"

2014-05-29 Thread Marko Lindqvist
Follow-up Comment #9, bug #22048 (project freeciv): Opened bug #22108 about the wrong usage of gtk from metaserver thread. ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #21950] Game crash with popup message "Exhausted city and unit numbers!"

2014-05-29 Thread Marko Lindqvist
Follow-up Comment #4, bug #21950 (project freeciv): Either I had forgotten to send this patch, or it had some issue... sending now for safekeeping at least. I will recheck that in no place identity number is being placed to narrower than 18 bit (32 bits in practice) variable. (file #20853)

[Freeciv-Dev] [bug #22108] Gtk usage from client threads.

2014-05-29 Thread Marko Lindqvist
Update of bug #22108 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Attached patches add gui function version_message(). gtk-clients direct writing to actual output

[Freeciv-Dev] [bug #21583] Client can connect to manually started server rather than its own spawned one

2014-05-29 Thread Marko Lindqvist
Update of bug #21583 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #3989] Build defenders for martial law needs

2014-05-29 Thread Marko Lindqvist
Update of patch #3989 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4734] Support versioning of custom rulesets

2014-05-29 Thread Marko Lindqvist
Update of patch #4734 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4734] Support versioning of custom rulesets

2014-05-29 Thread Marko Lindqvist
Follow-up Comment #1, patch #4734 (project freeciv): - freeciv-ruledit part implemented (file #20856) ___ Additional Item Attachment: File name: RulesetVersion-2.patch Size:11 KB __

[Freeciv-Dev] [bug #21514] Extra space in description of nameless rulesets

2014-05-29 Thread Marko Lindqvist
Follow-up Comment #1, bug #21514 (project freeciv): - Drop the word "template" from the description when its real named ruleset. (file #20857) ___ Additional Item Attachment: File name: RuleditTemplateNameSpace-2.patch Size:0 KB

[Freeciv-Dev] [bug #21583] Client can connect to manually started server rather than its own spawned one

2014-05-29 Thread Marko Lindqvist
Update of bug #21583 (project freeciv): Status: Fixed => In Progress Open/Closed: Closed => Open ___ Follow-up Comment #13: Apparently *some*

[Freeciv-Dev] [bug #20556] No way to disable hack access of new clients of local server with same user

2014-05-29 Thread Marko Lindqvist
Update of bug #20556 (project freeciv): Category:None => general Status:None => Ready For Test Planned Release: => 2.6.0 __

[Freeciv-Dev] [bug #22109] Editing Mode menu item does not get sensitive when player gets hack access

2014-05-29 Thread Marko Lindqvist
URL: Summary: Editing Mode menu item does not get sensitive when player gets hack access Project: Freeciv Submitted by: cazfi Submitted on: Fri 30 May 2014 02:12:43 AM EEST Category: client-gtk

[Freeciv-Dev] [bug #22110] Border claiming base activity based on tile, not base, ownership

2014-05-29 Thread Marko Lindqvist
URL: Summary: Border claiming base activity based on tile, not base, ownership Project: Freeciv Submitted by: cazfi Submitted on: Fri 30 May 2014 02:34:00 AM EEST Category: general

[Freeciv-Dev] [bug #21583] Client can connect to manually started server rather than its own spawned one

2014-05-29 Thread Marko Lindqvist
Update of bug #21583 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #14: Attached patch restores SO_REUSEADDR for lan scan sockets. (file #20860) _

[Freeciv-Dev] [bug #17467] Fetched ini files temporary written to actual files

2014-05-29 Thread Marko Lindqvist
Follow-up Comment #2, bug #17467 (project freeciv): - Fixed crash in handling fz_FILEs created with fz_from_stream() (file #20861) ___ Additional Item Attachment: File name: MemSecfile-2.patch Size:8 KB _

[Freeciv-Dev] [bug #20556] No way to disable hack access of new clients of local server with same user

2014-05-29 Thread pepeto
Follow-up Comment #2, bug #20556 (project freeciv): I don't think this is sufficient. If you connect a second client to the server, it will get hack access. Why not using a server option (from command line) like "--hack"? I would expect that client get hack access on its spawn one, but not if ru

[Freeciv-Dev] [bug #20556] No way to disable hack access of new clients of local server with same user

2014-05-29 Thread Marko Lindqvist
Follow-up Comment #3, bug #20556 (project freeciv): > If you connect a second client to the server, it will get hack > access. Um... no? Server is not spawned by that client either. Unless you mean compiling second client without --disable-client-hack, but one would do that quite intentionally. R

[Freeciv-Dev] [bug #22111] 'non-pact diplstate in handle_player_cancel_pact' error in endless loop

2014-05-29 Thread anonymous
URL: Summary: 'non-pact diplstate in handle_player_cancel_pact' error in endless loop Project: Freeciv Submitted by: None Submitted on: Fri 30 May 2014 06:51:00 AM UTC Category: None