[Freeciv-Dev] [bug #22227] Build with MySQL fails

2014-06-21 Thread Jacob Nevins
URL: http://gna.org/bugs/?7 Summary: Build with MySQL fails Project: Freeciv Submitted by: jtn Submitted on: Sat 21 Jun 2014 10:43:08 BST Category: bootstrap Severity: 3 - Normal

[Freeciv-Dev] [patch #4830] Multiplers to effects

2014-06-21 Thread Sławomir Lach
Follow-up Comment #4, patch #4830 (project freeciv): New version of patch. I decided to applying this patch before sending, but I don't know how to use patch program. I don't change one think. Still effects remember index to player table instead of pointer to multiplier structure. (file #21106)

[Freeciv-Dev] [bug #22228] scenario earth-160x90-v2 wrong topology

2014-06-21 Thread David Fernandez
URL: http://gna.org/bugs/?8 Summary: scenario earth-160x90-v2 wrong topology Project: Freeciv Submitted by: bardo Submitted on: sáb 21 jun 2014 12:24:00 UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #4830] Multiplers to effects

2014-06-21 Thread Sławomir Lach
Follow-up Comment #5, patch #4830 (project freeciv): What I saw using patch -p1 is that patch will create file in modified tree instead in original tree. ___ Reply to this item at: http://gna.org/patch/?4830

[Freeciv-Dev] [bug #22228] scenario earth-160x90-v2 wrong topology

2014-06-21 Thread Emmet Hikory
Follow-up Comment #1, bug #8 (project freeciv): On allowing scenarios with different rulesets: I think the scenario model is too flexible to permit this safely (as different players may be given different units, etc.). It may make more sense to separate the concept of Map and Scenario, so

[Freeciv-Dev] [bug #22228] scenario earth-160x90-v2 wrong topology

2014-06-21 Thread Marko Lindqvist
Update of bug #8 (project freeciv): Category:None = rulesets Planned Release: = 2.5.0, 2.6.0 ___ Follow-up Comment #2: then it looks the

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-21 Thread Marko Lindqvist
Update of bug #22204 (project freeciv): Planned Release:2.6.0, 2.5.0 = 2.6.0, 2.5.0-beta1 ___ Reply to this item at: http://gna.org/bugs/?22204 ___ Message sent

[Freeciv-Dev] [bug #22186] Rising sea levels leave specials on ocean tiles

2014-06-21 Thread Marko Lindqvist
Update of bug #22186 (project freeciv): Assigned to:None = andreasr ___ Reply to this item at: http://gna.org/bugs/?22186 ___ Message sent

[Freeciv-Dev] [patch #4830] Multiplers to effects

2014-06-21 Thread Marko Lindqvist
Follow-up Comment #6, patch #4830 (project freeciv): See http://freeciv.wikia.com/wiki/How_to_Contribute for patch creation. Even before I have downloaded the patch I see that it's not well named - my_patch is not describing well that the patch does. After handling thousands of freeciv patches,

[Freeciv-Dev] [patch #4830] Multiplers to effects

2014-06-21 Thread Marko Lindqvist
Update of patch #4830 (project freeciv): Status:None = In Progress Planned Release: = 2.6.0 ___ Follow-up Comment #7: Attached is a

[Freeciv-Dev] [patch #4830] Multipliers to effects

2014-06-21 Thread Marko Lindqvist
Update of patch #4830 (project freeciv): Summary: Multiplers to effects = Multipliers to effects ___ Reply to this item at: http://gna.org/patch/?4830 ___ Message sent

[Freeciv-Dev] [bug #22227] Build with MySQL fails

2014-06-21 Thread Jacob Nevins
Follow-up Comment #1, bug #7 (project freeciv): Won't have time to look at this again today. Fib. Same patch is necessary on S2_5. ___ Reply to this item at: http://gna.org/bugs/?7

[Freeciv-Dev] [patch #4832] Prefer ruleset advice to MOVE_TYPE in AI

2014-06-21 Thread Marko Lindqvist
Follow-up Comment #1, patch #4832 (project freeciv): I'm not against, but I think this is essentially cosmetic. Though it doesn't use UMT_LAND symbol, it's still based on the same idea of there being fundamental difference between land and sea moves. (Isn't move_type even automatically assigned

[Freeciv-Dev] [patch #4832] Prefer ruleset advice to MOVE_TYPE in AI

2014-06-21 Thread Marko Lindqvist
Follow-up Comment #2, patch #4832 (project freeciv): I'm not against, Well, actually this is against the idea I had that we should get rid of move type in generic server code first, to restrict its use to AI only. This change makes adv.land_move and adv.sea_move more important than before and

[Freeciv-Dev] [patch #4809] Remove empty civserver.h

2014-06-21 Thread Marko Lindqvist
Update of patch #4809 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22170] SDL clients don't display veteran levels

2014-06-21 Thread Marko Lindqvist
Update of bug #22170 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4815] Save scenario section to regular savegames

2014-06-21 Thread Marko Lindqvist
Update of patch #4815 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22230] pf_normal_map_move_cost crash

2014-06-21 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22230 Summary: pf_normal_map_move_cost crash Project: Freeciv Submitted by: cazfi Submitted on: Sun 22 Jun 2014 01:17:30 AM EEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #4833] Make comment about AI love level names TRANS: -one

2014-06-21 Thread Marko Lindqvist
URL: http://gna.org/patch/?4833 Summary: Make comment about AI love level names TRANS: -one Project: Freeciv Submitted by: cazfi Submitted on: Sun 22 Jun 2014 01:47:49 AM EEST Category: general Priority: 5

[Freeciv-Dev] [patch #4823] Update stub.ruleset to match other rulesets

2014-06-21 Thread Marko Lindqvist
Update of patch #4823 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22125] Nationality happiness row has no tooltip at all

2014-06-21 Thread Marko Lindqvist
Update of bug #22125 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed