URL:
http://gna.org/bugs/?7
Summary: Build with MySQL fails
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 21 Jun 2014 10:43:08 BST
Category: bootstrap
Severity: 3 - Normal
Follow-up Comment #4, patch #4830 (project freeciv):
New version of patch. I decided to applying this patch before sending, but I
don't know how to use patch program. I don't change one think. Still effects
remember index to player table instead of pointer to multiplier structure.
(file #21106)
URL:
http://gna.org/bugs/?8
Summary: scenario earth-160x90-v2 wrong topology
Project: Freeciv
Submitted by: bardo
Submitted on: sáb 21 jun 2014 12:24:00 UTC
Category: None
Severity: 3 - Normal
Follow-up Comment #5, patch #4830 (project freeciv):
What I saw using patch -p1 is that patch will create file in modified tree
instead in original tree.
___
Reply to this item at:
http://gna.org/patch/?4830
Follow-up Comment #1, bug #8 (project freeciv):
On allowing scenarios with different rulesets: I think the scenario model is
too flexible to permit this safely (as different players may be given
different units, etc.). It may make more sense to separate the concept of
Map and Scenario, so
Update of bug #8 (project freeciv):
Category:None = rulesets
Planned Release: = 2.5.0, 2.6.0
___
Follow-up Comment #2:
then it looks the
Update of bug #22204 (project freeciv):
Planned Release:2.6.0, 2.5.0 = 2.6.0, 2.5.0-beta1
___
Reply to this item at:
http://gna.org/bugs/?22204
___
Message sent
Update of bug #22186 (project freeciv):
Assigned to:None = andreasr
___
Reply to this item at:
http://gna.org/bugs/?22186
___
Message sent
Follow-up Comment #6, patch #4830 (project freeciv):
See http://freeciv.wikia.com/wiki/How_to_Contribute for patch creation.
Even before I have downloaded the patch I see that it's not well named -
my_patch is not describing well that the patch does. After handling
thousands of freeciv patches,
Update of patch #4830 (project freeciv):
Status:None = In Progress
Planned Release: = 2.6.0
___
Follow-up Comment #7:
Attached is a
Update of patch #4830 (project freeciv):
Summary: Multiplers to effects = Multipliers to effects
___
Reply to this item at:
http://gna.org/patch/?4830
___
Message sent
Follow-up Comment #1, bug #7 (project freeciv):
Won't have time to look at this again today.
Fib.
Same patch is necessary on S2_5.
___
Reply to this item at:
http://gna.org/bugs/?7
Follow-up Comment #1, patch #4832 (project freeciv):
I'm not against, but I think this is essentially cosmetic. Though it doesn't
use UMT_LAND symbol, it's still based on the same idea of there being
fundamental difference between land and sea moves. (Isn't move_type even
automatically assigned
Follow-up Comment #2, patch #4832 (project freeciv):
I'm not against,
Well, actually this is against the idea I had that we should get rid of move
type in generic server code first, to restrict its use to AI only. This change
makes adv.land_move and adv.sea_move more important than before and
Update of patch #4809 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #22170 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4815 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?22230
Summary: pf_normal_map_move_cost crash
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 22 Jun 2014 01:17:30 AM EEST
Category: general
Severity: 3 - Normal
URL:
http://gna.org/patch/?4833
Summary: Make comment about AI love level names TRANS: -one
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 22 Jun 2014 01:47:49 AM EEST
Category: general
Priority: 5
Update of patch #4823 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #22125 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
21 matches
Mail list logo