[Freeciv-Dev] [patch #6525] Europe 1901: remove compression settings

2015-11-03 Thread Sveinung Kvilhaugsvik
URL: Summary: Europe 1901: remove compression settings Project: Freeciv Submitted by: sveinung Submitted on: Tue 03 Nov 2015 08:50:38 AM UTC Category: general Priority: 5 - Norm

[Freeciv-Dev] [patch #6526] Europe 1901: remove score log settings

2015-11-03 Thread Sveinung Kvilhaugsvik
URL: Summary: Europe 1901: remove score log settings Project: Freeciv Submitted by: sveinung Submitted on: Tue 03 Nov 2015 08:51:37 AM UTC Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #6527] ai: turn the war_reason enum into a specenum

2015-11-03 Thread Sveinung Kvilhaugsvik
URL: Summary: ai: turn the war_reason enum into a specenum Project: Freeciv Submitted by: sveinung Submitted on: Tue 03 Nov 2015 09:40:27 AM UTC Category: ai Priority: 5 - Norma

[Freeciv-Dev] [patch #6524] Save classic AI war reason by name

2015-11-03 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #6524 (project freeciv): Another problem with the current patch is that the saving/loading code is shared between savegame3 and the earlier versions while the update assumes only savegame3. ___ Reply to this item

[Freeciv-Dev] [patch #6527] ai: turn the war_reason enum into a specenum

2015-11-03 Thread Marko Lindqvist
Follow-up Comment #1, patch #6527 (project freeciv): While touching it, maybe add namespace prefix "DAI_" to the value names? ___ Reply to this item at: ___ Mess

[Freeciv-Dev] [bug #24009] civ2civ3 help: Caravans "are not affected by movement modifiers"?

2015-11-03 Thread David Fernandez
Follow-up Comment #2, bug #24009 (project freeciv): >perhaps it's a hangover from an old rule. You are right, I remember caravans had igTer flag in some old versions. That text can be removed now. ___ Reply to this item at:

[Freeciv-Dev] [bug #24016] remove_city() doing city_exist(id) too late

2015-11-03 Thread Marko Lindqvist
Update of bug #24016 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #5876] civ2civ3_earth: modpack version for 2.5

2015-11-03 Thread Marko Lindqvist
Follow-up Comment #5, patch #5876 (project freeciv): Currently (as of ~month ago, but I don't think anybody has touched it since) downloadable version: - Ruleset proposes using a tileset that is not publicly available, as far as I know - Fort uses Fortress activity gfx (workers building Fort look

[Freeciv-Dev] [bug #24011] civ2civ3 help: clarify relationship between merchants and maglev

2015-11-03 Thread David Fernandez
Follow-up Comment #1, bug #24011 (project freeciv): I agree this clarification would improve the help. But I also wonder if it is worth to keep this "special" movement behavior of merchants, that requires so many clarifications, while I think it does not improve the gameplay that much. __

[Freeciv-Dev] [bug #24012] S2_6 cannot replicate S2_5 behaviour moving between different native roads

2015-11-03 Thread David Fernandez
Follow-up Comment #3, bug #24012 (project freeciv): I have just tested S2_6 rev30384, and it is possible for merchants to move from river to road (and road to river), even diagonally. Could it be affecting only to v3.0? (that I have not tested). __

[Freeciv-Dev] [patch #6527] ai: turn the war_reason enum into a specenum

2015-11-03 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #6527 (project freeciv): > While touching it, maybe add namespace prefix "DAI_" to the value names? OK (file #25578) ___ Additional Item Attachment: File name: 0003-ai-turn-the-war_reason-enum-into-a-specenum.pa

[Freeciv-Dev] [patch #6528] GUI_GTK_OPTION()

2015-11-03 Thread Marko Lindqvist
URL: Summary: GUI_GTK_OPTION() Project: Freeciv Submitted by: cazfi Submitted on: Tue 03 Nov 2015 08:02:13 PM EET Category: client-gtk-3.0 Priority: 5 - Normal

[Freeciv-Dev] [bug #24002] configure:24004: error: possibly undefined macro: AM_PATH_SDL

2015-11-03 Thread Marko Lindqvist
Update of bug #24002 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #4: > restore sdl.m4 Restore sdl.m4 from trunk revision 30187, and apply attached patch. This is c

[Freeciv-Dev] [patch #6529] Move all target finders to actiontools.c

2015-11-03 Thread Sveinung Kvilhaugsvik
URL: Summary: Move all target finders to actiontools.c Project: Freeciv Submitted by: sveinung Submitted on: Tue 03 Nov 2015 06:27:27 PM UTC Category: general Priority: 5 - Norm

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europa_1901's turn change

2015-11-03 Thread Andreas Røsdal
Follow-up Comment #1, bug #24018 (project freeciv): Yes, I can confirm that this is the issue with Freeciv-web as well. The freeciv server process is running at 100% CPU usage. Attaching a backtrace generated with gdb when attatching to such a process. (file #25582) _

[Freeciv-Dev] [patch #6530] Save sdl-client options only if they have not yet been migrated to sdl2-client

2015-11-03 Thread Marko Lindqvist
URL: Summary: Save sdl-client options only if they have not yet been migrated to sdl2-client Project: Freeciv Submitted by: cazfi Submitted on: Tue 03 Nov 2015 09:35:28 PM EET Category: client

[Freeciv-Dev] [bug #23850] Great Library tech not announced

2015-11-03 Thread Marko Lindqvist
Update of bug #23850 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #6531] More tech announcement control for lua-scripts

2015-11-03 Thread Marko Lindqvist
URL: Summary: More tech announcement control for lua-scripts Project: Freeciv Submitted by: cazfi Submitted on: Tue 03 Nov 2015 09:42:29 PM EET Category: general Priority: 5 - N

[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2015-11-03 Thread Marko Lindqvist
Update of task #7814 (project freeciv): Depends on: => patch #6531 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24014] Trident units drawn as white boxes

2015-11-03 Thread Marko Lindqvist
Update of bug #24014 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #23989] Public netintf.h header has non-public HAVE_SOCKLEN_T

2015-11-03 Thread Marko Lindqvist
Update of bug #23989 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed Summary: P

[Freeciv-Dev] [patch #6520] All the clients to respect tileset_unit_layout_offset_y()

2015-11-03 Thread Marko Lindqvist
Update of patch #6520 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: Patch that handles qt/sdl/sdl2 clients in the branches where they are. Xaw-client is not touche

[Freeciv-Dev] [patch #6452] sandbox ruleset

2015-11-03 Thread Marko Lindqvist
Update of patch #6452 (project freeciv): Status: In Progress => Ready For Test Planned Release: 3.0.0 => 2.6.0, 3.0.0 ___ Follow-up Comment #6: > 1) We start sand

[Freeciv-Dev] [patch #6532] Single barbarian nation to sandbox

2015-11-03 Thread Marko Lindqvist
URL: Summary: Single barbarian nation to sandbox Project: Freeciv Submitted by: cazfi Submitted on: Tue 03 Nov 2015 11:39:02 PM EET Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #24019] Problems with less used tilesets

2015-11-03 Thread Marko Lindqvist
URL: Summary: Problems with less used tilesets Project: Freeciv Submitted by: cazfi Submitted on: Tue 03 Nov 2015 11:45:37 PM EET Category: client-qt Severity: 3 - Normal

[Freeciv-Dev] [patch #6533] Include instead of

2015-11-03 Thread Marko Lindqvist
URL: Summary: Include instead of Project: Freeciv Submitted by: cazfi Submitted on: Tue 03 Nov 2015 11:58:18 PM EET Category: general Priority: 5 - Normal St

[Freeciv-Dev] [patch #6533] Include instead of

2015-11-03 Thread Marko Lindqvist
Update of patch #6533 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #1: Linking is likely to need adjusting too. _

[Freeciv-Dev] [patch #6517] Classic ruleset description should acknowledge that it was once default

2015-11-03 Thread Jacob Nevins
Update of patch #6517 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6516] Include random trait ranges for standard rulesets (disabled by default)

2015-11-03 Thread Jacob Nevins
Update of patch #6516 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6515] Use play-tested random trait ranges for experimental ruleset

2015-11-03 Thread Jacob Nevins
Update of patch #6515 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed Summary: Use play-tested random trait ranges for experimental ruleset? => Use play-tes

[Freeciv-Dev] [bug #23976] Traits have not been documented in ruleset comments

2015-11-03 Thread Jacob Nevins
Follow-up Comment #3, bug #23976 (project freeciv): I think I've finished mucking around with trait values on later branches (patch #6516), if you were waiting for that. ___ Reply to this item at: __

[Freeciv-Dev] [bug #24007] Layout problem on right/bottom corner

2015-11-03 Thread mir3x
Update of bug #24007 (project freeciv): Status:None => Ready For Test Assigned to:None => mir3x ___ Follow-up Comment #5: Fixed and splitted

[Freeciv-Dev] [bug #23434] slow

2015-11-03 Thread Jacob Nevins
Update of bug #23434 (project freeciv): Category:None => client-gtk-3.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europa_1901's turn change

2015-11-03 Thread Jacob Nevins
Follow-up Comment #2, bug #24018 (project freeciv): Are the AI players unusually slow for the number of units and cities they have? It's unusual to experience this right from the start of a game, rather than having one's frog boiled as the game progres

[Freeciv-Dev] [bug #23997] Non-wallish defense bonus zeroing defender want

2015-11-03 Thread Jacob Nevins
Follow-up Comment #4, bug #23997 (project freeciv): Trying to work out how to describe this for release notes, I noticed another similar instance further down the function (S2_5): if (best_unit_type) { if (!walls && !utype_has_flag(best_unit_type, UTYF_BADCITYDEFENDER)) { best *= cit

[Freeciv-Dev] [bug #23970] Tradepartner NULL when players removed

2015-11-03 Thread Marko Lindqvist
Update of bug #23970 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #23997] Non-wallish defense bonus zeroing defender want

2015-11-03 Thread Marko Lindqvist
Update of bug #23997 (project freeciv): Open/Closed: Closed => Open ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #23997] Non-wallish defense bonus zeroing defender want

2015-11-03 Thread Marko Lindqvist
Update of bug #23997 (project freeciv): Status: Fixed => In Progress ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24021] fc_version with svn revision info enabled has nothing between label and "r"

2015-11-03 Thread Marko Lindqvist
URL: Summary: fc_version with svn revision info enabled has nothing between label and "r" Project: Freeciv Submitted by: cazfi Submitted on: Wed 04 Nov 2015 01:50:21 AM EET Category: bootstrap

[Freeciv-Dev] [bug #23891] Loading XZ compressed savefiles goes fail

2015-11-03 Thread Jacob Nevins
Follow-up Comment #8, bug #23891 (project freeciv): From the xz man page: For example, decompressing a file created with xz -9 currently requires 65 MiB of memory. [...] -7 ... -9 These are like -6 but with higher compressor and decom‐ pressor memory requirements. These a

[Freeciv-Dev] [patch #6534] Build defenders as a fallback

2015-11-03 Thread Marko Lindqvist
URL: Summary: Build defenders as a fallback Project: Freeciv Submitted by: cazfi Submitted on: Wed 04 Nov 2015 07:24:51 AM EET Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #23850] Great Library tech not announced

2015-11-03 Thread Marko Lindqvist
Follow-up Comment #5, bug #23850 (project freeciv): > Before committing this, needs to check what are the messages in their entirety in case of diplomatic tech trade or conquering cities. They tell the acquired tech already, and I think those messages should stay (not resolving duplicate messages

[Freeciv-Dev] [bug #24023] Shared research speaking of "your civilization" when it might be somebody else's

2015-11-03 Thread Marko Lindqvist
URL: Summary: Shared research speaking of "your civilization" when it might be somebody else's Project: Freeciv Submitted by: cazfi Submitted on: Wed 04 Nov 2015 08:41:40 AM EET Category: gener

[Freeciv-Dev] [patch #6535] Remove obsolete give_random_free_tech()

2015-11-03 Thread Marko Lindqvist
URL: Summary: Remove obsolete give_random_free_tech() Project: Freeciv Submitted by: cazfi Submitted on: Wed 04 Nov 2015 08:46:24 AM EET Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #23402] An immediate advances message needs to be displayed specifically.

2015-11-03 Thread Marko Lindqvist
Update of bug #23402 (project freeciv): Status: Duplicate => Ready For Test Open/Closed: Closed => Open Planned Release: => 2.5.2, 2.6.0, 3.0.0 __

[Freeciv-Dev] [bug #23402] An immediate advances message needs to be displayed specifically.

2015-11-03 Thread Marko Lindqvist
Follow-up Comment #3, bug #23402 (project freeciv): Actually, the fix was for the bonus tech (Philosophy) part. We'll see if Darwin problem is yet another kind of bug. ___ Reply to this item at: