[Freeciv-Dev] [bug #24899] AI skill level

2016-07-30 Thread Frank
URL: Summary: AI skill level Project: Freeciv Submitted by: dunnoob Submitted on: Sun 31 Jul 2016 03:37:33 AM UTC Category: client-gtk-2.0 Severity: 2 - Minor Pr

[Freeciv-Dev] [patch #5206] Let the player select spy action target unit

2016-07-30 Thread Sveinung Kvilhaugsvik
Update of patch #5206 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Follow-up Comment #6: I opened separate

[Freeciv-Dev] [patch #7529] SDL client act sel dlg: switch target unit

2016-07-30 Thread Sveinung Kvilhaugsvik
URL: Summary: SDL client act sel dlg: switch target unit Project: Freeciv Submitted by: sveinung Submitted on: Sun 31 Jul 2016 03:04:14 AM UTC Category: client-sdl2 Priority: 5

[Freeciv-Dev] [patch #7528] Qt client act sel dlg: switch target unit

2016-07-30 Thread Sveinung Kvilhaugsvik
URL: Summary: Qt client act sel dlg: switch target unit Project: Freeciv Submitted by: sveinung Submitted on: Sun 31 Jul 2016 03:03:11 AM UTC Category: client-qt Priority: 5 - N

[Freeciv-Dev] [patch #7514] Fcweb

2016-07-30 Thread Sveinung Kvilhaugsvik
Follow-up Comment #7, patch #7514 (project freeciv): > there's no ruleset at all for the svn web mode Does the webperimental ruleset cover your needs? ___ Reply to this item at: _

[Freeciv-Dev] [patch #7515] Gtk 3.*: reusable unit selects unit dialog

2016-07-30 Thread Sveinung Kvilhaugsvik
Update of patch #7515 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7527] Do patch #6644 to webperimental

2016-07-30 Thread Sveinung Kvilhaugsvik
URL: Summary: Do patch #6644 to webperimental Project: Freeciv Submitted by: sveinung Submitted on: Sun 31 Jul 2016 01:12:18 AM UTC Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #7517] Add the webperimental ruleset to svn

2016-07-30 Thread Sveinung Kvilhaugsvik
Update of patch #7517 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [task #7990] Windows packages for 2.5.5

2016-07-30 Thread Jacob Nevins
Update of task #7990 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Follow-up Comment #3: Fast work! Now publ

[Freeciv-Dev] [task #7986] Tracking release 2.5.5

2016-07-30 Thread Jacob Nevins
Update of task #7986 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [task #7990] Windows packages for 2.5.5

2016-07-30 Thread Christian Prochaska
Follow-up Comment #2, task #7990 (project freeciv): The installer packages are available now and the download links updated in SVN. ___ Reply to this item at: ___

[Freeciv-Dev] [patch #7520] Consistently use FREECIV_DEBUG

2016-07-30 Thread Marko Lindqvist
Update of patch #7520 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #7526] Do not pass const ftc_color as va_arg

2016-07-30 Thread Marko Lindqvist
URL: Summary: Do not pass const ftc_color as va_arg Project: Freeciv Submitted by: cazfi Submitted on: Sun 31 Jul 2016 12:19:55 AM EEST Category: general Priority: 5 - Normal

Re: [Freeciv-Dev] Freeciv 2.5.5 source code released

2016-07-30 Thread Marko Lindqvist
On 30 July 2016 at 16:32, Jacob Nevins <0jacobnk@chiark.greenend.org.uk> wrote: > > So strings are now unfrozen on S2_5. Technically yes, but let's not do string changes without good reasons before there's at least one good reason to have 2.5.6 strings different from 2.5.5 known. - ML ___

[Freeciv-Dev] [bug #24898] Unterminated string literals in sandbox ruleset

2016-07-30 Thread Marko Lindqvist
Update of bug #24898 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Fix (file #28067) ___ Additional Item

[Freeciv-Dev] [bug #24898] Unterminated string literals in sandbox ruleset

2016-07-30 Thread Marko Lindqvist
URL: Summary: Unterminated string literals in sandbox ruleset Project: Freeciv Submitted by: cazfi Submitted on: Sat 30 Jul 2016 10:49:23 PM EEST Category: general Severity: 3 -

[Freeciv-Dev] [patch #7525] Qt client - add human and ai icons in pregame page

2016-07-30 Thread mir3x
URL: Summary: Qt client - add human and ai icons in pregame page Project: Freeciv Submitted by: mir3x Submitted on: Sat 30 Jul 2016 07:51:11 PM CEST Category: client-qt Priority

[Freeciv-Dev] [patch #7524] win32/win64 agnostic windows source directory name

2016-07-30 Thread Marko Lindqvist
URL: Summary: win32/win64 agnostic windows source directory name Project: Freeciv Submitted by: cazfi Submitted on: Sat 30 Jul 2016 07:20:07 PM EEST Category: general Priority:

[Freeciv-Dev] [patch #7374] luasql-2.3.2

2016-07-30 Thread Marko Lindqvist
Update of patch #7374 (project freeciv): Category:None => general Status:None => Ready For Test ___ Follow-up Comment #1: Patch (file #2806

[Freeciv-Dev] [bug #24891] gtk3x-client theme errors

2016-07-30 Thread Marko Lindqvist
Update of bug #24891 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

Re: [Freeciv-Dev] Freeciv 2.5.5 source code released

2016-07-30 Thread Jacob Nevins
I wrote: > A new stable release of Freeciv, 2.5.5, is available as source code for > download. So strings are now unfrozen on S2_5. Translation stats for 2.5.5: freeciv (core strings): fr: 100%: 6293 translated. fi: 100%: 6293 translated. es: 100%: 6293 translated. en_GB: 100%: 6293 translated.

[Freeciv-Dev] Freeciv 2.5.5 source code released

2016-07-30 Thread Jacob Nevins
A new stable release of Freeciv, 2.5.5, is available as source code for download. This release has miscellaneous minor bugfixes. See the full list of changes: . Download the source tarball from one of our mirrors, linked from

[Freeciv-Dev] [task #7990] Windows packages for 2.5.5

2016-07-30 Thread Jacob Nevins
Update of task #7990 (project freeciv): Status: Need Info => None ___ Follow-up Comment #1: 2.5.5 .tar.bz2 now up on Gna; other source packages to follow.

[Freeciv-Dev] [patch #7509] Rework cf_int_seq() so related code compiles with tcc

2016-07-30 Thread Marko Lindqvist
Update of patch #7509 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #7522] AI always selling almost all buildings

2016-07-30 Thread Marko Lindqvist
Update of patch #7522 (project freeciv): Status: In Progress => Ready For Test Planned Release: => 2.6.0, 3.0.0 ___ Follow-up Comment #1: This was meant to

[Freeciv-Dev] [patch #7516] Qt client - show basic information about savegame

2016-07-30 Thread mir3x
Additional Item Attachment, patch #7516 (project freeciv): File name: qt_load_save_info-v5.patch.bz2 Size:3 KB ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [bug #24895] Qt client - disable multiplayer menu for observers

2016-07-30 Thread mir3x
Update of bug #24895 (project freeciv): Status:None => Ready For Test ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24895] Qt client - disable multiplayer menu for observers

2016-07-30 Thread mir3x
URL: Summary: Qt client - disable multiplayer menu for observers Project: Freeciv Submitted by: mir3x Submitted on: Sat 30 Jul 2016 01:37:36 PM CEST Category: client-qt Severity

[Freeciv-Dev] [patch #7516] Qt client - show basic information about savegame

2016-07-30 Thread Marko Lindqvist
Follow-up Comment #5, patch #7516 (project freeciv): > Information for playerX will be shown if his username is not "Unassigned" I hope this does not rely on name being exactly "Unassigned", but uses the new boolean telling if user has name set or if it's automatic name (for example translation o

[Freeciv-Dev] [patch #7516] Qt client - show basic information about savegame

2016-07-30 Thread mir3x
Follow-up Comment #4, patch #7516 (project freeciv): New version. Shows scaled map also known for playerX. Added option to disable preview. Information for playerX will be shown if his username is not "Unassigned" (file #28057) ___ Additio

[Freeciv-Dev] [bug #24872] Qt client's spawned server leaves 'quitidle' saves after client quit

2016-07-30 Thread mir3x
Follow-up Comment #7, bug #24872 (project freeciv): Yeah, but I saw somewhere "trying to send data to closed connection" instead. Probably trying to close connection second time. I'll check it later, ___ Reply to this item at:

[Freeciv-Dev] [bug #24872] Qt client's spawned server leaves 'quitidle' saves after client quit

2016-07-30 Thread Jacob Nevins
Follow-up Comment #6, bug #24872 (project freeciv): Confirmed no longer occurring with 2.5.4+r33360 . ___ R

[Freeciv-Dev] [patch #7523] Msys2 (160729)

2016-07-30 Thread Marko Lindqvist
URL: Summary: Msys2 (160729) Project: Freeciv Submitted by: cazfi Submitted on: Sat 30 Jul 2016 01:40:06 PM EEST Category: general Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #24894] Qt modpack installer brings up console

2016-07-30 Thread Jacob Nevins
URL: Summary: Qt modpack installer brings up console Project: Freeciv Submitted by: jtn Submitted on: Sat 30 Jul 2016 11:34:28 AM BST Category: module installer Severity: 2 - M

[Freeciv-Dev] [bug #24894] Qt modpack installer brings up console window as well as its GUI on Windows

2016-07-30 Thread Jacob Nevins
Update of bug #24894 (project freeciv): Summary: Qt modpack installer brings up console => Qt modpack installer brings up console window as well as its GUI on Windows ___ Reply to this item at:

[Freeciv-Dev] [patch #7522] AI always selling almost all buildings

2016-07-30 Thread Marko Lindqvist
URL: Summary: AI always selling almost all buildings Project: Freeciv Submitted by: cazfi Submitted on: Sat 30 Jul 2016 01:00:50 PM EEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #7438] Amplio2 reorganisation from GriffonSpade

2016-07-30 Thread Jacob Nevins
Update of patch #7438 (project freeciv): Open/Closed:Open => Closed Planned Release: 2.5.x, 2.6.0, 3.0.0 => 2.6.0, 3.0.0 ___ Follow-up Comment #7: Decided it's not w

[Freeciv-Dev] [patch #7240] Update texan.ruleset with new cities, cleanup

2016-07-30 Thread Jacob Nevins
Follow-up Comment #6, patch #7240 (project freeciv): > It looks like the city of Orange is on the list twice. Oops. > Will that resort in multiple cities named that? Not automatically. First, the default value for 'citynames' is PLAYER_UNIQUE which prevents that; even with that set to NO_RESTRICT

[Freeciv-Dev] [bug #23248] Settlers potential city outline left on map view

2016-07-30 Thread Jacob Nevins
Follow-up Comment #1, bug #23248 (project freeciv): Really obvious instance with S2_5 r33375. Had covered the world in railways in the editor, and moved [l tgt="unit" id=132 name="Settlers" /] from London to its current position, probably via a short series of [G]otos. Tileset is add-on Sextant (