Re: [Freeciv-Dev] (PR#11051) no helptext for units?

2007-08-26 Thread Eddie_Anderson
"Daniel Markstedt" <[EMAIL PROTECTED]> wrote: >This patch adds helptexts to units that were missing one. > >Please check for grammar and other mistakes! Several units have mismatched help texts. They are: Helicopters, Submarines, Partisans, Mechanized Infantry, Fanatics, and Destroyers.

Re: [Freeciv-Dev] Future of this mailing list

2007-08-26 Thread Eddie_Anderson
"Vasco Alexandre da Silva Costa" <[EMAIL PROTECTED]> wrote: >Hello, > >We have some new manpower but the House of Freeciv is a bit ruined. Until recently, I would have said that Freeciv has been "neglected" rather than "ruined". But IMO which adjective is used is not that important. Moving

Re: [Freeciv-Dev] svn problems [was (PR#39367) 2.1.0b4 nation

2007-05-19 Thread Eddie_Anderson
William Allen Simpson <[EMAIL PROTECTED]> wrote: >=== > >I've been trying for many hours to checkout S2_1, and got these errors: > >svn co svn://svn.gna.org/svn/freeciv/branches/S2_1 S2_1 >svn: Malformed network data >!! This may have nothing to do with the errors that you're getting but I rec

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-19 Thread (Eddie_Anderson)
http://bugs.freeciv.org/Ticket/Display.html?id=37592 > "Peter Schaefer" <[EMAIL PROTECTED]> wrote: > >http://bugs.freeciv.org/Ticket/Display.html?id=37592 > > >On 3/18/07, (Eddie_Anderson) <[EMAIL PROTECTED]> wrote: >> >>

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-18 Thread (Eddie_Anderson)
http://bugs.freeciv.org/Ticket/Display.html?id=37592 > "Per I. Mathisen" <[EMAIL PROTECTED]> wrote: > >http://bugs.freeciv.org/Ticket/Display.html?id=37592 > > >On Mon, 5 Mar 2007, (Eddie_Anderson) wrote: >> a) Reduce the government corruption penalty

Re: [Freeciv-Dev] Re: (PR#37820) Patch: Use PF distance in waste by

2007-03-16 Thread (Eddie_Anderson)
http://bugs.freeciv.org/Ticket/Display.html?id=37820 > Per Inge Mathisen <[EMAIL PROTECTED]> wrote: >On Fri, 9 Mar 2007, (Eddie_Anderson) wrote: >>This is an experimental patch. It replaces "real map distance" >> (RMD) with pathfinder (PF) dis

Re: [Freeciv-Dev] (PR#38029) City refresh without side effects

2007-03-13 Thread (Eddie_Anderson)
http://bugs.freeciv.org/Ticket/Display.html?id=38029 > "Per Inge Mathisen" <[EMAIL PROTECTED]> wrote: > >http://bugs.freeciv.org/Ticket/Display.html?id=38029 > > >I was looking to test some experimental code, and needed to fix the >generic_city_refresh() mess, where refreshing one city can lead t

[Freeciv-Dev] (PR#37820) Patch: Use PF distance in waste by distance calcs

2007-03-09 Thread (Eddie_Anderson)
http://bugs.freeciv.org/Ticket/Display.html?id=37820 > This is an experimental patch. It replaces "real map distance" (RMD) with pathfinder (PF) distance in the calculation of "waste / corruption by distance from the capital". The idea is that you can reduce the losses due to waste and

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-08 Thread (Eddie_Anderson)
http://bugs.freeciv.org/Ticket/Display.html?id=37592 > "Per I. Mathisen" <[EMAIL PROTECTED]> wrote: > >>Good idea. Many times the designers of European board/card >> games do a good job of creating well balanced games. > >Don't forget the Australians! They produce some of the best board game

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-07 Thread (Eddie_Anderson)
http://bugs.freeciv.org/Ticket/Display.html?id=37592 > "Per I. Mathisen" <[EMAIL PROTECTED]> wrote: > >http://bugs.freeciv.org/Ticket/Display.html?id=37592 > > >On Mon, 5 Mar 2007, (Eddie_Anderson) wrote: >>Since this discussion last summer, I've

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-06 Thread (Eddie_Anderson)
http://bugs.freeciv.org/Ticket/Display.html?id=37592 > "Peter Schaefer" <[EMAIL PROTECTED]> wrote: > >http://bugs.freeciv.org/Ticket/Display.html?id=37592 > > >On 3/5/07, (Eddie_Anderson) <[EMAIL PROTECTED]> wrote: > >Freeciv games scalable. E.

[Freeciv-Dev] (PR#37592) Project directions

2007-03-05 Thread (Eddie_Anderson)
http://bugs.freeciv.org/Ticket/Display.html?id=37592 > Since this discussion last summer, I've been thinking some more about what Freeciv could be. I've reached a few tentative conclusions. Some of the changes are simple; some are far-reaching. I've already done some work (on my own co

Re: [Freeciv-Dev] (PR#35532) function

2007-02-10 Thread (Eddie_Anderson)
http://bugs.freeciv.org/Ticket/Display.html?id=35532 > "Per I. Mathisen" <[EMAIL PROTECTED]> wrote: > >http://bugs.freeciv.org/Ticket/Display.html?id=35532 > >Hmm, ok. Can you list the deficiencies with the 2.1 AI that, in your >opinion, ought to be fixed before release? OK, but keep in mi

Re: [Freeciv-Dev] (PR#35532) function

2007-02-09 Thread (Eddie_Anderson)
http://bugs.freeciv.org/Ticket/Display.html?id=35532 > "Per I. Mathisen" <[EMAIL PROTECTED]> wrote: > >http://bugs.freeciv.org/Ticket/Display.html?id=35532 > > >On Fri, 9 Feb 2007, Frank Balbach wrote: >> I believe the function adjust_building_wants_by_effects() may not always >> work as intenden