"Daniel Markstedt" <[EMAIL PROTECTED]> wrote:
>This patch adds helptexts to units that were missing one.
>
>Please check for grammar and other mistakes!
Several units have mismatched help texts. They are:
Helicopters, Submarines, Partisans, Mechanized Infantry, Fanatics,
and Destroyers.
"Vasco Alexandre da Silva Costa" <[EMAIL PROTECTED]> wrote:
>Hello,
>
>We have some new manpower but the House of Freeciv is a bit ruined.
Until recently, I would have said that Freeciv has been
"neglected" rather than "ruined". But IMO which adjective is used
is not that important. Moving
William Allen Simpson <[EMAIL PROTECTED]> wrote:
>===
>
>I've been trying for many hours to checkout S2_1, and got these errors:
>
>svn co svn://svn.gna.org/svn/freeciv/branches/S2_1 S2_1
>svn: Malformed network data
>!!
This may have nothing to do with the errors that you're getting
but I rec
http://bugs.freeciv.org/Ticket/Display.html?id=37592 >
"Peter Schaefer" <[EMAIL PROTECTED]> wrote:
>
>http://bugs.freeciv.org/Ticket/Display.html?id=37592 >
>
>On 3/18/07, (Eddie_Anderson) <[EMAIL PROTECTED]> wrote:
>>
>>
http://bugs.freeciv.org/Ticket/Display.html?id=37592 >
"Per I. Mathisen" <[EMAIL PROTECTED]> wrote:
>
>http://bugs.freeciv.org/Ticket/Display.html?id=37592 >
>
>On Mon, 5 Mar 2007, (Eddie_Anderson) wrote:
>> a) Reduce the government corruption penalty
http://bugs.freeciv.org/Ticket/Display.html?id=37820 >
Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
>On Fri, 9 Mar 2007, (Eddie_Anderson) wrote:
>>This is an experimental patch. It replaces "real map distance"
>> (RMD) with pathfinder (PF) dis
http://bugs.freeciv.org/Ticket/Display.html?id=38029 >
"Per Inge Mathisen" <[EMAIL PROTECTED]> wrote:
>
>http://bugs.freeciv.org/Ticket/Display.html?id=38029 >
>
>I was looking to test some experimental code, and needed to fix the
>generic_city_refresh() mess, where refreshing one city can lead t
http://bugs.freeciv.org/Ticket/Display.html?id=37820 >
This is an experimental patch. It replaces "real map distance"
(RMD) with pathfinder (PF) distance in the calculation of "waste /
corruption by distance from the capital".
The idea is that you can reduce the losses due to waste and
http://bugs.freeciv.org/Ticket/Display.html?id=37592 >
"Per I. Mathisen" <[EMAIL PROTECTED]> wrote:
>
>>Good idea. Many times the designers of European board/card
>> games do a good job of creating well balanced games.
>
>Don't forget the Australians! They produce some of the best board game
http://bugs.freeciv.org/Ticket/Display.html?id=37592 >
"Per I. Mathisen" <[EMAIL PROTECTED]> wrote:
>
>http://bugs.freeciv.org/Ticket/Display.html?id=37592 >
>
>On Mon, 5 Mar 2007, (Eddie_Anderson) wrote:
>>Since this discussion last summer, I've
http://bugs.freeciv.org/Ticket/Display.html?id=37592 >
"Peter Schaefer" <[EMAIL PROTECTED]> wrote:
>
>http://bugs.freeciv.org/Ticket/Display.html?id=37592 >
>
>On 3/5/07, (Eddie_Anderson) <[EMAIL PROTECTED]> wrote:
> >Freeciv games scalable. E.
http://bugs.freeciv.org/Ticket/Display.html?id=37592 >
Since this discussion last summer, I've been thinking some more
about what Freeciv could be. I've reached a few tentative
conclusions. Some of the changes are simple; some are far-reaching.
I've already done some work (on my own co
http://bugs.freeciv.org/Ticket/Display.html?id=35532 >
"Per I. Mathisen" <[EMAIL PROTECTED]> wrote:
>
>http://bugs.freeciv.org/Ticket/Display.html?id=35532 >
>Hmm, ok. Can you list the deficiencies with the 2.1 AI that, in your
>opinion, ought to be fixed before release?
OK, but keep in mi
http://bugs.freeciv.org/Ticket/Display.html?id=35532 >
"Per I. Mathisen" <[EMAIL PROTECTED]> wrote:
>
>http://bugs.freeciv.org/Ticket/Display.html?id=35532 >
>
>On Fri, 9 Feb 2007, Frank Balbach wrote:
>> I believe the function adjust_building_wants_by_effects() may not always
>> work as intenden
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