[Freeciv-Dev] [bug #24749] tileset problem after 1st start

2016-06-11 Thread Roman Petrinec
URL: Summary: tileset problem after 1st start Project: Freeciv Submitted by: petrinec Submitted on: Sat 11 Jun 2016 08:00:41 PM CEST Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #21304] Did not find cm solution

2013-11-26 Thread Roman Petrinec
URL: Summary: Did not find cm solution Project: Freeciv Submitted by: petrinec Submitted on: Tue 26 Nov 2013 04:37:16 PM CET Category: general Severity: 1 - Wish

[Freeciv-Dev] [bug #21235] AI error report

2013-10-28 Thread Roman Petrinec
URL: Summary: AI error report Project: Freeciv Submitted by: petrinec Submitted on: Tue 29 Oct 2013 12:05:45 AM CET Category: ai Severity: 3 - Normal Priority: 5

[Freeciv-Dev] [bug #21234] client-server problems

2013-10-28 Thread Roman Petrinec
URL: Summary: client-server problems Project: Freeciv Submitted by: petrinec Submitted on: Mon 28 Oct 2013 12:47:21 PM CET Category: None Severity: 3 - Normal Pr

[Freeciv-Dev] [bug #17606] More barbarian players

2013-03-13 Thread Roman Petrinec
Follow-up Comment #10, bug #17606 (project freeciv): not tested yet, but i think changing no_diplomacy could work with: reqs= { "type", "name", "range" "AI", "Barbarian", "Player" } thus it would allow diplomacy for non-AI players (also for future versions) but i think there ma

[Freeciv-Dev] [bug #20431] diplomacy contact on city trade

2013-01-15 Thread Roman Petrinec
Follow-up Comment #2, bug #20431 (project freeciv): sadly dont have playing with manual saving and often forgeting to save... at 128k tiles and 60 AI 1 turn takes 30 mins to do + playtime if needed can recreate in smaller map ___ Reply to

[Freeciv-Dev] [bug #20361] Pathfinding may prefer move+attack to simply attacking adjacent target

2013-01-13 Thread Roman Petrinec
Follow-up Comment #3, bug #20361 (project freeciv): to bring more light into it - pathfinder does not check whether targeted square is occupied, it only checks best way to that square from my long observation, best metod to avoid failed gotot+attack is use it to go best position near unit and atta

[Freeciv-Dev] [bug #20433] veteran move bonus

2013-01-13 Thread Roman Petrinec
URL: Summary: veteran move bonus Project: Freeciv Submitted by: petrinec Submitted on: Sun 13 Jan 2013 11:37:34 PM CET Category: editor Severity: 2 - Minor Prior

[Freeciv-Dev] [bug #20432] AI honoring war request

2013-01-13 Thread Roman Petrinec
URL: Summary: AI honoring war request Project: Freeciv Submitted by: petrinec Submitted on: Sun 13 Jan 2013 11:31:25 PM CET Category: ai Severity: 2 - Minor Prio

[Freeciv-Dev] [bug #20431] diplomacy contact on city trade

2013-01-13 Thread Roman Petrinec
URL: Summary: diplomacy contact on city trade Project: Freeciv Submitted by: petrinec Submitted on: Sun 13 Jan 2013 11:24:11 PM CET Category: general Severity: 4 - Important

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-21 Thread Roman Petrinec
Follow-up Comment #18, bug #17740 (project freeciv): i just add one thing to this: migration should test current food before testing food after migrate this should player allow partialy control migration to bigger cities and allowing them build new around them basicaly if i have +4 food and put w

[Freeciv-Dev] [bug #17606] More barbarian players

2011-02-03 Thread Roman Petrinec
Follow-up Comment #7, bug #17606 (project freeciv): i would also recommend that sea barbarians also would spawn/use ships not only units on transports... also it would be good to create 1 new "current age" unit specialy for barbarians (i let them use marines to power-up them a bit) beacuse in th

[Freeciv-Dev] [bug #17371] closing tabs using esc-key

2010-12-21 Thread Roman Petrinec
URL: Summary: closing tabs using esc-key Project: Freeciv Submitted by: petrinec Submitted on: Tue 21 Dec 2010 11:41:32 PM CET Category: None Severity: 2 - Minor