[Freeciv-Dev] [bug #15857] Fix buggy find_transport_from_tile

2010-04-12 Thread Ulrik Sverdrup
URL: Summary: Fix buggy find_transport_from_tile Project: Freeciv Submitted by: englabenny Submitted on: måndag 2010-04-12 den 14:05 Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #1621] API: [2.2] Protect string arguments with SCRIPT_ASSERT

2010-04-12 Thread Ulrik Sverdrup
Additional Item Attachment, patch #1621 (project freeciv): File name: 2010041201-API-Protect-string-arguments-with-SCRIPT_ASSER.patch Size:4 KB ___ Reply to this item at: __

[Freeciv-Dev] [patch #1621] API: [2.2] Protect string arguments with SCRIPT_ASSERT

2010-04-12 Thread Ulrik Sverdrup
URL: Summary: API: [2.2] Protect string arguments with SCRIPT_ASSERT Project: Freeciv Submitted by: englabenny Submitted on: måndag 2010-04-12 den 11:12 Category: None Priority

[Freeciv-Dev] [patch #1617] Release script objects for removed units and cities

2010-04-12 Thread Ulrik Sverdrup
Follow-up Comment #2, patch #1617 (project freeciv): Ah ok. I'll look at player in a followup patch. It seems players are never released, but they are put into an unusable state after being removed so it's similar. Attached patch has minor update for change in tolua_outside patch. (file #8929)

[Freeciv-Dev] [bug #15841] API: Do not use tolua_outside

2010-04-12 Thread Ulrik Sverdrup
Follow-up Comment #1, bug #15841 (project freeciv): Updated patch, this way it's even better/easier. Will commit soon. (file #8928) ___ Additional Item Attachment: File name: 2010041201-API-Do-not-use-tolua_outside.patch Size:6 KB _

[Freeciv-Dev] [patch #1618] Scripting/API: Use specific argument error messages

2010-04-11 Thread Ulrik Sverdrup
Update of patch #1618 (project freeciv): Depends on: => patch #1601 ___ Reply to this item at: ___ Meddelande

[Freeciv-Dev] [patch #1618] Scripting/API: Use specific argument error messages

2010-04-11 Thread Ulrik Sverdrup
URL: Summary: Scripting/API: Use specific argument error messages Project: Freeciv Submitted by: englabenny Submitted on: söndag 2010-04-11 den 23:55 Category: None Priority:

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-11 Thread Ulrik Sverdrup
Follow-up Comment #9, patch #1574 (project freeciv): I wonder if it should be possible to choose the nation for the player to be created. It would make sense for scenario scripts. nil/NULL would be "random nation" (that part works very well by the way, seems to pick nations of the same category a

[Freeciv-Dev] [bug #15725] [Metaticket] Lua script security

2010-04-11 Thread Ulrik Sverdrup
Update of bug #15725 (project freeciv): Depends on: => patch #1617 ___ Reply to this item at: ___ Meddelandet

[Freeciv-Dev] [patch #1617] Release script objects for removed units and cities

2010-04-11 Thread Ulrik Sverdrup
Update of patch #1617 (project freeciv): Depends on: => bugs #13709 ___ Reply to this item at: ___ Meddelande

[Freeciv-Dev] [patch #1617] Release script objects for removed units and cities

2010-04-11 Thread Ulrik Sverdrup
URL: Summary: Release script objects for removed units and cities Project: Freeciv Submitted by: englabenny Submitted on: söndag 2010-04-11 den 22:10 Category: general Priority

[Freeciv-Dev] [bug #15844] Crash upon connecting to a game

2010-04-11 Thread Ulrik Sverdrup
Follow-up Comment #3, bug #15844 (project freeciv): Thanks. I saw consistent crashes every time a city was destroyed (trunk) (either "real" city destruction in the game or when the client quits). I didn't have time yet to make a clean checkout to test&report it yet. This seems to be it, the patch

[Freeciv-Dev] [patch #1614] execute freeciv commands in lua

2010-04-11 Thread Ulrik Sverdrup
Follow-up Comment #1, patch #1614 (project freeciv): I guess if caller is handled the same way as for other commands so that access controls still apply, it will be safe. What happens if caller is NULL? *This particular* instance of lua scripting in freeciv is about the game; not the server, not

[Freeciv-Dev] [bug #13709] Switch from toluaxx to tolua-5.1b

2010-04-11 Thread Ulrik Sverdrup
Follow-up Comment #7, bug #13709 (project freeciv): That's a good idea. I think we can be without the first patch for tolua_outside, see bug #15841. The second patch for tolua_notnil is still interesting since there is a lot less duplicate code/duplicate checks needed with it. But we don't need

[Freeciv-Dev] [patch #1606] API: Add Tile, Player:units_iterate(), and Player:cities_iterate()

2010-04-10 Thread Ulrik Sverdrup
Additional Item Attachment, patch #1606 (project freeciv): File name: 2010041105-API-Add-Tile-Player-units_iterate-and-Player-c.patch Size:9 KB ___ Reply to this item at: __

[Freeciv-Dev] [patch #1605] API: Add Tile:city() and Tile:num_units() accessors

2010-04-10 Thread Ulrik Sverdrup
Additional Item Attachment, patch #1605 (project freeciv): File name: 2010041104-API-Add-Tile-city-and-Tile-num_units-accessors.patch Size:3 KB ___ Reply to this item at: __

[Freeciv-Dev] [patch #1604] API: Add Tile:square_iterate(..), Tile:circle_iterate(..)

2010-04-10 Thread Ulrik Sverdrup
Additional Item Attachment, patch #1604 (project freeciv): File name: 2010041103-API-Add-Tile-square_iterate-.-Tile-circle_iter.patch Size:6 KB ___ Reply to this item at: __

[Freeciv-Dev] [patch #1603] API: Add Player:civilization_score() and Player:gold() accessors

2010-04-10 Thread Ulrik Sverdrup
Additional Item Attachment, patch #1603 (project freeciv): File name: 2010041102-API-Add-Player-civilization_score-and-Player-g.patch Size:3 KB ___ Reply to this item at: __

[Freeciv-Dev] [patch #1601] [Metaticket] Scripting/API extension towards iteration and querying

2010-04-10 Thread Ulrik Sverdrup
Update of patch #1601 (project freeciv): Depends on: => bugs #15841 ___ Reply to this item at: ___ Meddelande

[Freeciv-Dev] [bug #13709] Switch from toluaxx to tolua-5.1b

2010-04-10 Thread Ulrik Sverdrup
Update of bug #13709 (project freeciv): Assigned to: cazfi => englabenny Depends on: => bugs #15841 ___ Follow-up Comment #5: I hope you don't m

[Freeciv-Dev] [bug #15841] API: Do not use tolua_outside

2010-04-10 Thread Ulrik Sverdrup
URL: Summary: API: Do not use tolua_outside Project: Freeciv Submitted by: englabenny Submitted on: söndag 2010-04-11 den 01:08 Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #1602] API: Introduce players_iterate() and whole_map_iterate()

2010-04-10 Thread Ulrik Sverdrup
Update of patch #1602 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1562] API: Define convenience functionality for Types

2010-04-10 Thread Ulrik Sverdrup
Update of patch #1562 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1599] Scripting: Limit execution time

2010-04-10 Thread Ulrik Sverdrup
Update of patch #1599 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15725] [Metaticket] Lua script security

2010-04-10 Thread Ulrik Sverdrup
Update of bug #15725 (project freeciv): Depends on: => patch #1611 ___ Reply to this item at: ___ Meddelandet

[Freeciv-Dev] [patch #1611] Scripting: Hide Lua module 'debug'

2010-04-10 Thread Ulrik Sverdrup
URL: Summary: Scripting: Hide Lua module 'debug' Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-04-10 den 22:47 Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-04-10 Thread Ulrik Sverdrup
Update of bug #15738 (project freeciv): Status: Ready For Test => Need Info Assigned to: englabenny => None ___ Follow-up Comment #17: I don't think I c

[Freeciv-Dev] [bug #13709] Switch from toluaxx to tolua-5.1b

2010-04-10 Thread Ulrik Sverdrup
Follow-up Comment #4, bug #13709 (project freeciv): Thanks for your thoughts. I've been missing more discussion about script/api changes. Given how little that happened with scripting before, and how much that is possible now given the momentum we have (right now), I think we should just go forw

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-10 Thread Ulrik Sverdrup
Follow-up Comment #7, patch #1574 (project freeciv): Here is how to add a function to the API. It's called 'create_player' in the API (rhymes well with create_unit, create_base, etc). All is needs is that the wrapper function api_actions_create_player in server/scripting/api_actions.h can find &

Re: [Freeciv-Dev] [bug #13709] Switch from toluaxx to tolua-5.1b

2010-04-10 Thread Ulrik Sverdrup
2010/4/10 Matthias Pfafferodt : > > Follow-up Comment #2, bug #13709 (project freeciv): > > I do not know lua. But if there are no compatibility problems I think this > can go into 2.2.1. Do we need toluaxx after this change? In my testing, it seems to work almost exactly the same. Only corner ca

[Freeciv-Dev] [patch #1561] Make API objects' fields immutable

2010-04-09 Thread Ulrik Sverdrup
Update of patch #1561 (project freeciv): Status: Ready For Test => Postponed ___ Reply to this item at: ___ Meddelande

[Freeciv-Dev] [patch #1562] API: Define convenience functionality for Types

2010-04-09 Thread Ulrik Sverdrup
Follow-up Comment #4, patch #1562 (project freeciv): Sorry for the spam. Yet another update for Lua-5.1, '.string' metamethod does not exist, we use '__tostring' instead. (file #8880) ___ Additional Item Attachment: File name: 2010040901-

[Freeciv-Dev] [patch #1602] API: Introduce players_iterate() and whole_map_iterate()

2010-04-09 Thread Ulrik Sverdrup
Update of patch #1602 (project freeciv): Status:None => Ready For Test ___ Reply to this item at: ___ Meddelande

[Freeciv-Dev] [patch #1606] API: Add Tile, Player:units_iterate(), and Player:cities_iterate()

2010-04-09 Thread Ulrik Sverdrup
Update of patch #1606 (project freeciv): Status: Need Info => Ready For Test ___ Reply to this item at: ___ Meddelande

[Freeciv-Dev] [patch #1605] API: Add Tile:city() and Tile:num_units() accessors

2010-04-09 Thread Ulrik Sverdrup
Update of patch #1605 (project freeciv): Status: Need Info => Ready For Test ___ Reply to this item at: ___ Meddelande

[Freeciv-Dev] [patch #1604] API: Add Tile:square_iterate(..), Tile:circle_iterate(..)

2010-04-09 Thread Ulrik Sverdrup
Update of patch #1604 (project freeciv): Status: Need Info => Ready For Test ___ Reply to this item at: ___ Meddelande

[Freeciv-Dev] [patch #1562] API: Define convenience functionality for Types

2010-04-09 Thread Ulrik Sverdrup
Follow-up Comment #3, patch #1562 (project freeciv): Very small patch update for tolua-5.1 (tolua-5.1 can't handle embedded code block ending in comment) (file #8879) ___ Additional Item Attachment: File name: 2010040901-API-Define-conven

[Freeciv-Dev] [bug #13709] Switch from toluaxx to tolua-5.1b

2010-04-09 Thread Ulrik Sverdrup
Update of bug #13709 (project freeciv): Priority: 1 - Later => 5 - Normal Status: In Progress => Ready For Test ___ Follow-up Comment #1: Here are patches 1

[Freeciv-Dev] [patch #1601] [Metaticket] Scripting/API extension towards iteration and querying

2010-04-09 Thread Ulrik Sverdrup
Update of patch #1601 (project freeciv): Depends on: => patch #1602 ___ Reply to this item at: ___ Meddelande

[Freeciv-Dev] [patch #1606] API: Add Tile, Player:units_iterate(), and Player:cities_iterate()

2010-04-09 Thread Ulrik Sverdrup
URL: Summary: API: Add Tile,Player:units_iterate(), and Player:cities_iterate() Project: Freeciv Submitted by: englabenny Submitted on: fredag 2010-04-09 den 09:46 Category: None

[Freeciv-Dev] [patch #1605] API: Add Tile:city() and Tile:num_units() accessors

2010-04-09 Thread Ulrik Sverdrup
URL: Summary: API: Add Tile:city() and Tile:num_units() accessors Project: Freeciv Submitted by: englabenny Submitted on: fredag 2010-04-09 den 09:43 Category: None Priority: 5

[Freeciv-Dev] [patch #1604] API: Add Tile:square_iterate(..), Tile:circle_iterate(..)

2010-04-09 Thread Ulrik Sverdrup
URL: Summary: API: Add Tile:square_iterate(..), Tile:circle_iterate(..) Project: Freeciv Submitted by: englabenny Submitted on: fredag 2010-04-09 den 09:43 Category: None Prior

[Freeciv-Dev] [patch #1603] API: Add Player:civilization_score() and Player:gold() accessors

2010-04-09 Thread Ulrik Sverdrup
URL: Summary: API: Add Player:civilization_score() and Player:gold() accessors Project: Freeciv Submitted by: englabenny Submitted on: fredag 2010-04-09 den 09:42 Category: None

[Freeciv-Dev] [patch #1602] API: Introduce players_iterate() and whole_map_iterate()

2010-04-09 Thread Ulrik Sverdrup
URL: Summary: API: Introduce players_iterate() and whole_map_iterate() Project: Freeciv Submitted by: englabenny Submitted on: fredag 2010-04-09 den 09:41 Category: general Pri

[Freeciv-Dev] [patch #1601] [Metaticket] Scripting/API extension towards iteration and querying

2010-04-09 Thread Ulrik Sverdrup
URL: Summary: [Metaticket] Scripting/API extension towards iteration and querying Project: Freeciv Submitted by: englabenny Submitted on: fredag 2010-04-09 den 09:40 Category: None

Re: [Freeciv-Dev] [Freeciv-commits] r17285 - /trunk/server/scripting/api.pkg

2010-04-09 Thread Ulrik Sverdrup
2010/4/9 Marko Lindqvist : > On 9 April 2010 00:13, Ulrik Sverdrup wrote: >> Author: englabenny >> Date: Thu Apr  8 23:13:06 2010 >> New Revision: 17285 >> >> URL: http://svn.gna.org/viewcvs/freeciv?rev=17285&view=rev >> Log: >> API: Define method

[Freeciv-Dev] [patch #1562] API: Define convenience functionality for Types

2010-04-09 Thread Ulrik Sverdrup
Update of patch #1562 (project freeciv): Dependency Removed: => patch #1561 ___ Reply to this item at: ___ Meddelande

[Freeciv-Dev] [patch #1562] API: Define convenience functionality for Types

2010-04-09 Thread Ulrik Sverdrup
Follow-up Comment #2, patch #1562 (project freeciv): New version. Decoupled from patch #1561, which will have separate solution. (file #8869) ___ Additional Item Attachment: File name: 2010040901-API-Define-convenience-functionality-for-T

[Freeciv-Dev] [bug #13643] [RFC] Use lua for customizable database access

2010-04-08 Thread Ulrik Sverdrup
Follow-up Comment #5, bug #13643 (project freeciv): After a brief look at database.[ch] (I don't know if I have the latest version) I see that it uses some form of Lua integration. The Lua state for the database should be independent of the game/server Lua state that we use for ruleset scripts.

[Freeciv-Dev] [patch #1560] Define Scripting API methods more conveniently

2010-04-08 Thread Ulrik Sverdrup
Update of patch #1560 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-08 Thread Ulrik Sverdrup
Follow-up Comment #5, patch #1574 (project freeciv): Yes, it seems to work very well with this version. I can fix a couple of issues in the scenario, but it's just for demonstration/simple testing purposes. Now I'm working on making more stuff accessible -- right now we can't even check (efficie

[Freeciv-Dev] [patch #1561] Make API objects' fields immutable

2010-04-08 Thread Ulrik Sverdrup
Update of patch #1561 (project freeciv): Planned Release: 2.3 => 2.2.1, 2.3.0 ___ Reply to this item at: ___ Meddelande

[Freeciv-Dev] [patch #1561] Make API objects' fields immutable

2010-04-08 Thread Ulrik Sverdrup
Follow-up Comment #1, patch #1561 (project freeciv): Version for 2.2 branch. Without any dependencies. (file #8864) ___ Additional Item Attachment: File name: 2010040801-Make-API-objects-fields-immutable.patch Size:1 KB

[Freeciv-Dev] [patch #1599] Scripting: Limit execution time

2010-04-07 Thread Ulrik Sverdrup
Follow-up Comment #1, patch #1599 (project freeciv): I forgot this remark: This is not a security feature. It is reportedly possible to construct infinite loops using C library calls, and those won't be caugth (the instructions counter does not advance). _

[Freeciv-Dev] [patch #1599] Scripting: Limit execution time

2010-04-07 Thread Ulrik Sverdrup
URL: Summary: Scripting: Limit execution time Project: Freeciv Submitted by: englabenny Submitted on: torsdag 2010-04-08 den 00:53 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-07 Thread Ulrik Sverdrup
Follow-up Comment #3, patch #1574 (project freeciv): Nice, the code looks pretty simple actually. I find the same map inconsistency when "reviving" a player (creating a new player in a dead player's slot). Looking at the map editor, it seems the server thinks the player can see the whole map, wh

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-04-06 Thread Ulrik Sverdrup
Follow-up Comment #16, bug #15738 (project freeciv): I see that the map is drawn with canvas_put_rectangle in map_canvas_resized. Does that mean that regardless if moving the origin or not, we still redraw the whole canvas without moving/copying pixels? _

[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-04-06 Thread Ulrik Sverdrup
Follow-up Comment #20, patch #1330 (project freeciv): Just my opinion but, the city dialog should not be as small as possible. If everything is just available via small clickable icons, it's hard to use. The gtk client uses a lot of space for common tasks (changing production from first city dial

[Freeciv-Dev] [patch #1236] experimental ruleset

2010-04-06 Thread Ulrik Sverdrup
Follow-up Comment #9, patch #1236 (project freeciv): The experimental ruleset also serves as documentation or example of ruleset possibilities, something that might be very helpful for people creating custom rulesets. ___ Reply to this ite

[Freeciv-Dev] [patch #1582] UTF-8 utilities

2010-04-05 Thread Ulrik Sverdrup
Follow-up Comment #3, patch #1582 (project freeciv): I forgot to log in, the last comment was from me. ___ Reply to this item at: ___ Meddelandet skickades via/

[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-04-02 Thread Ulrik Sverdrup
Follow-up Comment #24, bug #15377 (project freeciv): Here it is. "These functions are wrappers for the libc character class functions, without any locale-dependent behavior. The character functions work as documented for ASCII. Bytes outside of the ASCII set will not be reported to belong to an

Re: [Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-04-01 Thread Ulrik Sverdrup
Good, I wrote a brief explanation that you can include to explain the functions (see previous posting). Please include it if you find any value in it. ulrik Den 1 apr 2010 kl. 19.50 skrev pepeto : > > Update of bug #15377 (project freeciv): > > Status:N

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-04-01 Thread Ulrik Sverdrup
Follow-up Comment #12, bug #15738 (project freeciv): Maybe we should change map_canvas_resized instead to keep the center invariant (instead of the origin)? That would fix recentering issues on for example tileset change(?). ___ Reply to t

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-04-01 Thread Ulrik Sverdrup
Follow-up Comment #11, bug #15738 (project freeciv): Here is a patch to change the mapview's behavior. Proposed for 2.2 and trunk. We simply keep the center tile invariant when the mapview resizes. So tile displayed in the center of mapview before resize == tile in center after. Notice it does

[Freeciv-Dev] [bug #15756] Show if city is occupied or not in Middle-click popup

2010-03-30 Thread Ulrik Sverdrup
Update of bug #15756 (project freeciv): Category: client-gtk-2.0 => client ___ Follow-up Comment #2: The capital city info should already be there, it should list Palace as one of the wonders in t

Re: [Freeciv-Dev] [patch #1569] Fix misspellings of lose or loser in trunk

2010-03-30 Thread Ulrik Sverdrup
2010/3/31 Jacob Nevins : > > Follow-up Comment #2, patch #1569 (project freeciv): > >> One misspelling occurs in a user-visible string. Should it be fixed in > 2.2? > It feels like this can be done with minimal impact to translators if the > corresponding msgid in all the po-files is updated manual

[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline

2010-03-30 Thread Ulrik Sverdrup
Follow-up Comment #6, patch #1494 (project freeciv): Maybe my original message was not as clear on C vs. lua as I thought, I'm sorry. Rough idea might be: 1. /reap server command -- implement in C 2. server command or server function to create a new player during the game, without giving the pl

[Freeciv-Dev] [bug #15756] Show if city is occupied or not in Middle-click popup

2010-03-30 Thread Ulrik Sverdrup
URL: Summary: Show if city is occupied or not in Middle-click popup Project: Freeciv Submitted by: englabenny Submitted on: tisdag 2010-03-30 den 23:14 Category: client-gtk-2.0

[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline

2010-03-30 Thread Ulrik Sverdrup
Follow-up Comment #5, patch #1494 (project freeciv): The C version can lets us see what we move to lua easily and what not. But my previous message already has a proposed "plan of attack" which mentions which parts could be implemented in lua and which not. If maho himself has any input it'd gre

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-30 Thread Ulrik Sverdrup
Follow-up Comment #7, bug #15738 (project freeciv): Or, we do like this, to simply keep the same tile in center while resizing the mapview. In this patch it is done very formally with map_keep_center_begin()/_end(), but maybe it should be the default behavior? This way we "reuse" the already per

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-30 Thread Ulrik Sverdrup
Update of bug #15738 (project freeciv): Status: Fixed => Ready For Test Open/Closed: Closed => Open ___ Follow-up Comment #6: I see what you mea

[Freeciv-Dev] [patch #1569] Fix misspellings of lose or loser in trunk

2010-03-30 Thread Ulrik Sverdrup
Follow-up Comment #1, patch #1569 (project freeciv): Question: One misspelling occurs in a user-visible string. Should it be fixed in 2.2? ___ Reply to this item at:

[Freeciv-Dev] [patch #1263] possibility to lose a tech if it is transfered

2010-03-30 Thread Ulrik Sverdrup
Follow-up Comment #5, patch #1263 (project freeciv): See gna patch #1569 for a patch to fix the other loose/looser in trunk. Feel free to commit that patch if you get around to it before me. ___ Reply to this item at:

[Freeciv-Dev] [patch #1569] Fix misspellings of lose or loser in trunk

2010-03-30 Thread Ulrik Sverdrup
URL: Summary: Fix misspellings of lose or loser in trunk Project: Freeciv Submitted by: englabenny Submitted on: tisdag 2010-03-30 den 20:45 Category: general Priority: 5 - Nor

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-30 Thread Ulrik Sverdrup
Update of bug #15738 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15729] [Metaticket] Make Scenario editing work well

2010-03-30 Thread Ulrik Sverdrup
Update of bug #15729 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #1: Close, since this

[Freeciv-Dev] [bug #15663] Custom Scenarios are not show in "Start Scenario Game" list

2010-03-30 Thread Ulrik Sverdrup
Update of bug #15663 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline

2010-03-30 Thread Ulrik Sverdrup
Follow-up Comment #3, patch #1494 (project freeciv): Here is a port of Maho's newcomers code to C. In C, we can finally read and understand it :-) It is a diff against trunk rev 17191 It seems to work well now. The critical parts come when the player list is already full and dead players have t

[Freeciv-Dev] [patch #1263] possibility to lose a tech if it is transfered

2010-03-29 Thread Ulrik Sverdrup
Update of patch #1263 (project freeciv): Summary: possibility to loose a tech if it is transfered => possibility to lose a tech if it is transfered ___ Follow-up Comment #3: This spelling error is very common everywhere b

[Freeciv-Dev] [bug #15674] Scripting: Restore script state does not work

2010-03-29 Thread Ulrik Sverdrup
Update of bug #15674 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed Planned Release: => 2.2.1, 2.3.0

[Freeciv-Dev] [bug #15644] Add server command to run freeciv script

2010-03-29 Thread Ulrik Sverdrup
Update of bug #15644 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15707] Scripting: Handle missing debug.traceback gracefully

2010-03-29 Thread Ulrik Sverdrup
Update of bug #15707 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15706] Scripting: Safer stack value handling

2010-03-29 Thread Ulrik Sverdrup
Update of bug #15706 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-29 Thread Ulrik Sverdrup
Update of bug #15738 (project freeciv): Planned Release: => 2.2.1, 2.3.0 ___ Reply to this item at: ___ Meddelandet

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-29 Thread Ulrik Sverdrup
Update of bug #15738 (project freeciv): Status:None => Ready For Test Assigned to:None => englabenny ___ Reply to this item at:

[Freeciv-Dev] [bug #15705] API: find.player() returns uninitalized players

2010-03-29 Thread Ulrik Sverdrup
Update of bug #15705 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15708] API: Fix typo in deprecated method

2010-03-28 Thread Ulrik Sverdrup
Update of bug #15708 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #1: Fix committed to t

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-28 Thread Ulrik Sverdrup
Additional Item Attachment, bug #15738 (project freeciv): File name: 0001-Center-map-view-at-start-of-first-game-GTK-client.patch Size:1 KB ___ Reply to this item at: __

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-28 Thread Ulrik Sverdrup
Update of bug #15738 (project freeciv): Status:None => Ready For Test Assigned to:None => englabenny Release: => 2.2 Planned Release:

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-28 Thread Ulrik Sverdrup
Follow-up Comment #1, bug #15738 (project freeciv): Some digging later: The following is the automatic centering call at game start: 3: In Center on something 3: Center on any unit 3: ptile.x=11, ptile.y=45, gui.x=-1632, gui.y=1344 3: mapwid=1, maphei=1, tilewid=96 3: Enter set_mapview_origin

[Freeciv-Dev] [bug #15663] Custom Scenarios are not show in "Start Scenario Game" list

2010-03-28 Thread Ulrik Sverdrup
Update of bug #15663 (project freeciv): Priority: 1 - Later => 5 - Normal Status:None => Ready For Test Assigned to:None => englabenny Planned Release:

[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-28 Thread Ulrik Sverdrup
Update of bug #15377 (project freeciv): Operating System: Microsoft Windows => None ___ Follow-up Comment #22: Please ignore my previous comment. __

[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-28 Thread Ulrik Sverdrup
Follow-up Comment #21, bug #15377 (project freeciv): Oh, what a mess this is: the freeciv server of course does not call setlocale anywhere, so it should be running in the C/POSIX locale and these functions should already work with ASCII only on the server side. We missed out on a lot of server

[Freeciv-Dev] [bug #15729] [Metaticket] Make Scenario editing work well

2010-03-28 Thread Ulrik Sverdrup
Update of bug #15729 (project freeciv): Depends on: => bugs #15579 ___ Reply to this item at: ___ Meddelandet

[Freeciv-Dev] [bug #15729] [Metaticket] Make Scenario editing work well

2010-03-28 Thread Ulrik Sverdrup
URL: Summary: [Metaticket] Make Scenario editing work well Project: Freeciv Submitted by: englabenny Submitted on: söndag 2010-03-28 den 15:13 Category: general Severity: 3 - N

[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-28 Thread Ulrik Sverdrup
Follow-up Comment #18, bug #15377 (project freeciv): The best thing right now would be to check in jason's latest patch, at least for fc_isspace. I bet we can find many more bugs of this type (though not crashing bugs) everywhere where isspace is used right now, and nowhere were the current behav

[Freeciv-Dev] [bug #15725] [Metaticket] Lua script security

2010-03-28 Thread Ulrik Sverdrup
Update of bug #15725 (project freeciv): Depends on: => bugs #15624 ___ Reply to this item at: ___ Meddelandet

[Freeciv-Dev] [bug #15725] [Metaticket] Lua script security

2010-03-28 Thread Ulrik Sverdrup
URL: Summary: [Metaticket] Lua script security Project: Freeciv Submitted by: englabenny Submitted on: söndag 2010-03-28 den 10:55 Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #1552] Load script state last in loading savegame

2010-03-28 Thread Ulrik Sverdrup
Update of patch #1552 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1554] API: Fix government lookup by id

2010-03-28 Thread Ulrik Sverdrup
Update of patch #1554 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

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