http://bugs.freeciv.org/Ticket/Display.html?id=35532 >
> On Fri, 9 Feb 2007, Frank Balbach wrote:
>
>> I believe the function adjust_building_wants_by_effects() may not always
>> work as intendend (but then I might get the intention wrong).
>>
> ...
>
>> If the developers in charge ag
http://bugs.freeciv.org/Ticket/Display.html?id=35532 >
"Per I. Mathisen" <[EMAIL PROTECTED]> wrote:
>
>http://bugs.freeciv.org/Ticket/Display.html?id=35532 >
>Hmm, ok. Can you list the deficiencies with the 2.1 AI that, in your
>opinion, ought to be fixed before release?
OK, but keep in mi
http://bugs.freeciv.org/Ticket/Display.html?id=35532 >
On Fri, 9 Feb 2007, (Eddie_Anderson) wrote:
>> Is this only for 2.1? If so, I'd say we should do as little changes as
>> possible, even if it means the AI will not build harbours.
>
>I disagree. Speaking only for myself, I would welcome
http://bugs.freeciv.org/Ticket/Display.html?id=35532 >
"Per I. Mathisen" <[EMAIL PROTECTED]> wrote:
>
>http://bugs.freeciv.org/Ticket/Display.html?id=35532 >
>
>On Fri, 9 Feb 2007, Frank Balbach wrote:
>> I believe the function adjust_building_wants_by_effects() may not always
>> work as intenden
http://bugs.freeciv.org/Ticket/Display.html?id=35532 >
On Fri, 9 Feb 2007, Frank Balbach wrote:
> I believe the function adjust_building_wants_by_effects() may not always
> work as intendend (but then I might get the intention wrong).
...
> If the developers in charge agree with the above, I woul
http://bugs.freeciv.org/Ticket/Display.html?id=35532 >
I believe the function adjust_building_wants_by_effects() may not always
work as intendend (but then I might get the intention wrong).
For example, when the function is called for harbours, the following
happens. The only effect of harbou