http://bugs.freeciv.org/Ticket/Display.html?id=39693 >
On 10/09/2007, William Allen Simpson wrote:
>
> I used the existing infinity and existing "Turns to target: %d", just to
> avoid making new translations. If that's not acceptable, and it's OK to
> add a new translation, then "Unreachable" wo
http://bugs.freeciv.org/Ticket/Display.html?id=39693 >
Daniel Markstedt wrote:
> It's IMHO ok to add new translatable strings while implementing new
> functionality. What should be avoided is making minor adjustments to
> existing ones.
>
Wasn't new functionality, was a 2.1 bug fix. But OK, I'l
http://bugs.freeciv.org/Ticket/Display.html?id=39693 >
On 9/10/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39693 >
>
> No, that's not the best fix. You shouldn't test the destination before
> testing whether a goto is active. The !goto
http://bugs.freeciv.org/Ticket/Display.html?id=39693 >
No, that's not the best fix. You shouldn't test the destination before
testing whether a goto is active. The !goto_get_turns does both.
I used the existing infinity and existing "Turns to target: %d", just to
avoid making new translations.
http://bugs.freeciv.org/Ticket/Display.html?id=39693 >
Currently unit info label lists "Turns to target" with very large
value (FC_INFINITY) when goto hover is over impossible destination
(such as Sea tile for Land unit).
This also causes widget resizes. I first found this bug as
'earthquake' e