Follow-up Comment #5, bug #16913 (project freeciv):
Note that 'aifill' can be out of synchronization, when setting
high number on a ruleset with very low nations.
I've had a go at 'aifill' under bug #21179. I'm not sure about the specific
symptom reported here, but I've fixed some cases where
Follow-up Comment #4, bug #16913 (project freeciv):
Patch has changed the behaviour a bit on trunk: now the AI Skill Level
dropdown starts out with no default (which is a bit more honest).
I confirm this behavior in revision 19760.
However, if you start a game and then you leave it, the AI
Follow-up Comment #3, bug #16913 (project freeciv):
Patch #2573 has changed the behaviour a bit on trunk: now the AI Skill
Level dropdown starts out with no default (which is a bit more honest).
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Follow-up Comment #2, bug #16913 (project freeciv):
See also bug #17749.
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http://gna.org/bugs/?16913
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URL:
http://gna.org/bugs/?16913
Summary: Bug: AI Skill Level differs from Scenario loaded AI
on Player List
Project: Freeciv
Submitted by: None
Submitted on: Thursday 10/21/2010 at 02:55 CEST
Category: None
Update of bug #16913 (project freeciv):
Category:None = client-gtk-2.0
Priority: 5 - Normal = 1 - Later
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Follow-up Comment #1:
As for bug #16444,