[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size

2011-02-14 Thread Matthias Pfafferodt
Update of bug #17614 (project freeciv): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #4: closed as requeste

[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size

2011-02-02 Thread Micke
Follow-up Comment #3, bug #17614 (project freeciv): Syntron, I was tired and made mistakes with fog of war and thinking init_vis_radius_sq in game.ruleset would affect city vision (it is defined right after city radius, after all). Flag as not a bug and close, please. _

[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size

2011-01-30 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #17614 (project freeciv): Which tileset do you use and what are the settings for the map? You use the amplio tileset but a hex map, or? Do you have information about the cities around Ansgartun? You can use Shift-Alt-Right-click to show the city workers if the mouse is

[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size

2011-01-30 Thread Micke
Follow-up Comment #1, bug #17614 (project freeciv): Actually, this seems to be caused by the value for init_vis_radius_sq defined in game.ruleset being ignored (fog of war is not drawn in the supplied screenshots)... ; Square of initially visible radius (true distance). init_vis_radius_sq =

[Freeciv-Dev] [bug #17614] Tiles within city radius sometimes change workable status when some city changes size

2011-01-30 Thread Micke
URL: Summary: Tiles within city radius sometimes change workable status when some city changes size Project: Freeciv Submitted by: someswede Submitted on: Sun Jan 30 17:59:36 2011 Category: No