[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-20 Thread Marko Lindqvist
Follow-up Comment #9, bug #20501 (project freeciv): One thing i've noticed in conjunction with server-side auto-attack: units that have been given the 'Fortify' command can be reliably counted on to engage approaching enemies. Sounds opposite of what it should be. Fortified units have have

[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-20 Thread Marko Lindqvist
Follow-up Comment #10, bug #20501 (project freeciv): I believed it to affect client side win chance display only. For jtn wondering what to put to NEWS: believed unit_win_chance() to affect client side win chance display only and the change affecting unit_win_chance() in turn was specific to

[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-20 Thread anonymous
Follow-up Comment #11, bug #20501 (project freeciv): For jtn wondering what to put to NEWS: Thank you :) I was wondering exactly that. --jtn ___ Reply to this item at: http://gna.org/bugs/?20501

[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-19 Thread Jacob Nevins
Update of bug #20501 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Planned Release: 2.3.5,2.4.0,2.5.0 = 2.4.0,2.5.0

[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-18 Thread Jacob Nevins
Follow-up Comment #4, bug #20501 (project freeciv): I vaguely wonder about making this clearer in the UI [...] Raised separately as patch #3718. Then there are Worker-type units, which gui shortcut 'f' makes to build fortress instead of fortifying. They still have CanFortify flag, so I

[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-18 Thread Jacob Nevins
Update of bug #20501 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.5,2.4.0,2.5.0 ___ Follow-up Comment #5: Patch applies to

[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-18 Thread David Lowe
Follow-up Comment #6, bug #20501 (project freeciv): I haven't played with autoattack, but this sounds like a bug to me. Can you raise a new ticket about this with some more detail? Let me set up a reproducible test case. ___ Reply to

[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-12 Thread Jacob Nevins
URL: http://gna.org/bugs/?20501 Summary: Help could be clearer about CanFortify defence bonus vs cities Project: Freeciv Submitted by: jtn Submitted on: Tue Feb 12 10:01:29 2013 Category: docs Severity: 3

[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-12 Thread Jacob Nevins
Follow-up Comment #1, bug #20501 (project freeciv): I vaguely wonder about making this clearer in the UI -- currently there's nothing stopping players from needlessly fortifying their units in cities in the mistaken belief that this will help. Perhaps if units in cities never reach fortified

[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-12 Thread Marko Lindqvist
Follow-up Comment #2, bug #20501 (project freeciv): Then there are Worker-type units, which gui shortcut 'f' makes to build fortress instead of fortifying. They still have CanFortify flag, so I think gui is the only think preventign them from havign forifying action too - in theory modified

[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-12 Thread David Lowe
Follow-up Comment #3, bug #20501 (project freeciv): One thing i've noticed in conjunction with server-side auto-attack: units that have been given the 'Fortify' command can be reliably counted on to engage approaching enemies. Units that have been given the 'Sentry' command aren't as courageous.