Follow-up Comment #9, bug #20501 (project freeciv):
One thing i've noticed in conjunction with server-side
auto-attack: units that have been given the 'Fortify' command
can be reliably counted on to engage approaching enemies.
Sounds opposite of what it should be. Fortified units have have
Follow-up Comment #10, bug #20501 (project freeciv):
I believed it to affect client side win chance display only.
For jtn wondering what to put to NEWS: believed unit_win_chance() to affect
client side win chance display only and the change affecting
unit_win_chance() in turn was specific to
Follow-up Comment #11, bug #20501 (project freeciv):
For jtn wondering what to put to NEWS:
Thank you :) I was wondering exactly that. --jtn
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Reply to this item at:
http://gna.org/bugs/?20501
Update of bug #20501 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Planned Release: 2.3.5,2.4.0,2.5.0 = 2.4.0,2.5.0
Follow-up Comment #4, bug #20501 (project freeciv):
I vaguely wonder about making this clearer in the UI [...]
Raised separately as patch #3718.
Then there are Worker-type units, which gui shortcut 'f' makes
to build fortress instead of fortifying. They still have
CanFortify flag, so I
Update of bug #20501 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.3.5,2.4.0,2.5.0
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Follow-up Comment #5:
Patch applies to
Follow-up Comment #6, bug #20501 (project freeciv):
I haven't played with autoattack, but this sounds like a bug to me. Can you
raise a
new ticket about this with some more detail?
Let me set up a reproducible test case.
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Reply to
URL:
http://gna.org/bugs/?20501
Summary: Help could be clearer about CanFortify defence bonus
vs cities
Project: Freeciv
Submitted by: jtn
Submitted on: Tue Feb 12 10:01:29 2013
Category: docs
Severity: 3
Follow-up Comment #1, bug #20501 (project freeciv):
I vaguely wonder about making this clearer in the UI -- currently there's
nothing stopping players from needlessly fortifying their units in cities in
the mistaken belief that this will help. Perhaps if units in cities never
reach fortified
Follow-up Comment #2, bug #20501 (project freeciv):
Then there are Worker-type units, which gui shortcut 'f' makes to build
fortress instead of fortifying. They still have CanFortify flag, so I think
gui is the only think preventign them from havign forifying action too - in
theory modified
Follow-up Comment #3, bug #20501 (project freeciv):
One thing i've noticed in conjunction with server-side auto-attack: units that
have been given the 'Fortify' command can be reliably counted on to engage
approaching enemies. Units that have been given the 'Sentry' command aren't
as courageous.
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