[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-07-14 Thread Jacob Nevins
Follow-up Comment #13, bug #21629 (project freeciv): in a game of Civ2 Test of Time [...] Apparently, barb cities have no waste at all but almost max corruption Note that since bug #22271, it is much harder to end up without a palace (unless 'savepalace' is off), and that includes barbarians.

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-07-13 Thread Marko Lindqvist
Update of bug #21629 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-07-12 Thread Marko Lindqvist
Update of bug #21629 (project freeciv): Planned Release: 2.4.3, 2.5.0, 2.6.0 = 2.4.3, 2.5.0-beta1, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?21629 ___ Message sent

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-07-11 Thread Marko Lindqvist
Follow-up Comment #9, bug #21629 (project freeciv): - S2_4 version (file #21357) ___ Additional Item Attachment: File name: WastedPirates-S2_4.patch Size:0 KB ___ Reply to

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-07-09 Thread Marko Lindqvist
Follow-up Comment #8, bug #21629 (project freeciv): - Limit effect to shield waste - do not apply to corruption too (file #21335) ___ Additional Item Attachment: File name: WastedPirates-2.patch Size:0 KB

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-07-05 Thread Marko Lindqvist
Update of bug #21629 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #7: Of the possible

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-02-15 Thread anonymous
Follow-up Comment #5, bug #21629 (project freeciv): The attached patch shows the changes I've made to civ2/effects.ruleset (2.4.2) so that barbarians have no waste. It took some searching through the code to realize that effect values are additive and not last-effect-wins. I'm assuming that in

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-02-15 Thread anonymous
Follow-up Comment #6, bug #21629 (project freeciv): I ran a test autogame with the patch, Hard AI and citymindist = 3 (the civ2 ruleset defaults were used everywhere else). I'm happy to report that while the pirates managed to capture 3 border cities, they were eventually rolled back and thus the

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-02-11 Thread anonymous
Follow-up Comment #2, bug #21629 (project freeciv): Using the scenario editor, I had a barb capture my highest shield-producing city in a game of Civ2 Test of Time that I was playing. Apparently, barb cities have no waste at all but almost max corruption (see both screenshots). It's possible that

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-02-11 Thread anonymous
Follow-up Comment #3, bug #21629 (project freeciv): Oops didn't realize that there was an upload cap, but the missing screenshot pretty much shows the same thing. (file #20016) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-02-11 Thread David Fernandez
Follow-up Comment #4, bug #21629 (project freeciv): In civ3, corruption/waste could not reduce the production of a city under 1. I like this solution, if possible. ___ Reply to this item at: http://gna.org/bugs/?21629

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-02-10 Thread anonymous
URL: http://gna.org/bugs/?21629 Summary: civ2 - barb cities can't build anything due to waste Project: Freeciv Submitted by: None Submitted on: Mon 10 Feb 2014 02:26:45 PM UTC Category: rulesets Severity:

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-02-10 Thread Marko Lindqvist
Follow-up Comment #1, bug #21629 (project freeciv): FYI we've been trying to balance solutions to same problem in our own ruleset (enabling waste). Don't know if the lessons there help, though, with civ2 ruleset, since if possible, it should mimic civ2 behavior.