[Freeciv-Dev] [bug #22202] Add custom veteran systems for civ1/civ2 diplomatic units to correct strength

2014-06-17 Thread Jacob Nevins
Update of bug #22202 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22202] Add custom veteran systems for civ1/civ2 diplomatic units to correct strength

2014-06-15 Thread Jacob Nevins
Update of bug #22202 (project freeciv): Status:None => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-civ1-civ2-veteran-diplomat-strength.patch Size:1 KB _

[Freeciv-Dev] [bug #22202] Add custom veteran systems for civ1/civ2 diplomatic units to correct strength

2014-06-15 Thread Jacob Nevins
Follow-up Comment #1, bug #22202 (project freeciv): > This means veteran diplomats/spies in civ1/civ2 are > ridiculously powerful. Sorry, spies (civ2 only) are fine as I already fixed those. (But maybe weaker than veteran diplomats!) ___ R

[Freeciv-Dev] [bug #22202] Add custom veteran systems for civ1/civ2 diplomatic units to correct strength

2014-06-15 Thread Jacob Nevins
URL: Summary: Add custom veteran systems for civ1/civ2 diplomatic units to correct strength Project: Freeciv Submitted by: jtn Submitted on: Sun 15 Jun 2014 11:28:51 BST Category: rulesets