[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europe_1901's turn change

2016-02-08 Thread Marko Lindqvist
Follow-up Comment #11, bug #24018 (project freeciv): Some S2_6 autogame analysis (not with Europe 1901 scenario) indicates that AI looking for new city spots takes significant portion of the CPU usage. One we get the scenario updated to S2_6 format, we can presumably set

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europe_1901's turn change

2015-12-13 Thread Jacob Nevins
Update of bug #24018 (project freeciv): Release: TRUNK => TRUNK, S2_6 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europe_1901's turn change

2015-11-11 Thread Sveinung Kvilhaugsvik
Update of bug #24018 (project freeciv): Summary: The AI players are extremely slow during europa_1901's turn change => The AI players are extremely slow during europe_1901's turn change ___ Reply to this item at:

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europe_1901's turn change

2015-11-11 Thread Sveinung Kvilhaugsvik
Follow-up Comment #10, bug #24018 (project freeciv): I contacted XYZ. Based on my understanding of his reply (XYZ: correct me if I'm wrong) there were performance problems in 2.4 too. He suggested to reduce the number of Engineers. _I'm about to measure how much exactly it costs in case of

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europe_1901's turn change

2015-11-11 Thread Marko Lindqvist
Follow-up Comment #9, bug #24018 (project freeciv): The one big performance hit we've knowingly added in recent years is patch #3729. I'm about to measure how much exactly it costs in case of europe_1901's turn change. ___ Reply to this