[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-30 Thread John Keller
Follow-up Comment #22, patch #1188 (project freeciv): Understood, thanks Marko. I wasn't sure what to check in order to follow your request on the dev list. I'll first check that link in the future. ___ Reply to this item at:

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-25 Thread Marko Lindqvist
Follow-up Comment #21, patch #1188 (project freeciv): Since results of update-po benefit only translators, I have not been committing them to Freeciv svn every time. Instead I make them available for translators at http://www.cazfi.net/freeciv/translations/

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-21 Thread John Keller
Follow-up Comment #20, patch #1188 (project freeciv): Cool, thanks Marko! It feels cool to have my first patch integrated into Freeciv... I wasn't sure if you were going to wait to run update-po until after committing the patches for the other clients (#1211, #1212, #1213). But the four patch

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-18 Thread Marko Lindqvist
Update of patch #1188 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-16 Thread John Keller
Follow-up Comment #18, patch #1188 (project freeciv): Hi, Marko and Matthias. Thank you both again for taking time to review my patches and for your comments. I've created a new patch, which rolls both stages into a single patch. (I figured that this was less confusing than trying to keep the

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-13 Thread John Keller
Follow-up Comment #16, patch #1188 (project freeciv): I use the new menu structure. It is a little bit strange first - I expect tax setting in the game menu. I can understand the initial confusion. I'd agree to an extent, since I myself am still not sure this is the most optimal structure -

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-13 Thread John Keller
Follow-up Comment #17, patch #1188 (project freeciv): I use the new menu structure. It is a little bit strange first - I expect tax setting in the game menu. Speaking of my incorporating feedback, I'd definitely like to take the opportunity to learn your other feelings. This first round was

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-12 Thread Matthias Pfafferodt
Follow-up Comment #15, patch #1188 (project freeciv): I use the new menu structure. It is a little bit strange first - I expect tax setting in the game menu. One message I get: Can't set sensitivity for non-existent menu main/Civilization/Tax Rates. It is repeated quit often for the client.

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-09 Thread John Keller
Follow-up Comment #13, patch #1188 (project freeciv): Hi, Marko. Just wanted to check whether you still wanted me to modify the menu order, or if you were okay with the order as in my patches. As I said earlier, I'm happy to make your requested modifications now. As I mentioned below, my

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-09 Thread Marko Lindqvist
Follow-up Comment #14, patch #1188 (project freeciv): I'd like to hear third opinion. If we don't get one and there's only my opinion against your opinion, let's go with lesser change - keep it as it is in your existing patch. ___ Reply

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-06 Thread John Keller
Follow-up Comment #11, patch #1188 (project freeciv): OK, I'll get patches together and put each one in a separate ticket, so that they can be reviewed independently. - Civilization has general settings affecting your whole civilization, yet it is next to last menu. I would move it second

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-06 Thread John Keller
Follow-up Comment #12, patch #1188 (project freeciv): I just submitted patches for the other clients: * patch #1211: SDL * patch #1212: Windows native * patch #1213: XAW These three bring the same changes to other clients as the files in this patch: * file #6194: (apply first)

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-07-29 Thread John Keller
Follow-up Comment #8, patch #1188 (project freeciv): Wow, Marco. Thanks for the willingness to experiment! I definitely understand and respect not wanting to make different key usage in different clients. I tried to make these changes logical and at the same time not too disruptive (I don't

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-07-29 Thread John Keller
Follow-up Comment #9, patch #1188 (project freeciv): Excuse me, I must have a tired brain. I meant 2.2 where I wrote 2.1 in my previous comment... i.e. hoping to get these changes into 2.2 before it's branched. ___ Reply to this item at:

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-07-28 Thread Marko Lindqvist
Follow-up Comment #7, patch #1188 (project freeciv): (necessary) refinements ^^^ Drat, I was planning to commit menu restructuring now (well, I have not yet even investigated or tested the code, but I'm sure we can make it acceptable) and postpone accelerator changes. Problem with

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-07-27 Thread John Keller
Follow-up Comment #6, patch #1188 (project freeciv): Glad to hear the patches worked for you, Marko! I had split the patch into two patches in order to avoid noise created by the renaming. That makes it possible to see the basic restructuring (menu.c.01_reorg.diff) and the (necessary)

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-07-26 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1188 (project freeciv): I tested it - the patches applay fine. I like the split of the unit commands into 'Unit', 'Work' and 'Combat'. I only use the standard keys so I can't say something bout the key selection. The default keys are the expected ...

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-07-26 Thread Marko Lindqvist
Update of patch #1188 (project freeciv): Category:None = client-gtk-2.0 Status:None = In Progress Assigned to:None = cazfi

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-07-24 Thread Marko Lindqvist
Follow-up Comment #2, patch #1188 (project freeciv): This patch does not apply cleanly to current menu.c ___ Reply to this item at: http://gna.org/patch/?1188 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-07-24 Thread John Keller
Follow-up Comment #3, patch #1188 (project freeciv): Huh, that's odd. menu.c hasn't changed since I made the patches. Maybe I made an error? Which patch doesn't work? Did you apply them in order? (menu.c.01_reorg.diff, menu.c.02_accels_revised.diff, then helpdata.txt.diff)

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-07-11 Thread John Keller
URL: http://gna.org/patch/?1188 Summary: proposed menu and command key revamp Project: Freeciv Submitted by: jkeller Submitted on: Saturday 07/11/2009 at 16:56 Category: None Priority: 5 - Normal