Follow-up Comment #22, patch #1188 (project freeciv):
Understood, thanks Marko. I wasn't sure what to check in order to follow your
request on the dev list. I'll first check that link in the future.
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Follow-up Comment #21, patch #1188 (project freeciv):
Since results of update-po benefit only translators, I have not been
committing them to Freeciv svn every time. Instead I make them available for
translators at http://www.cazfi.net/freeciv/translations/
Follow-up Comment #20, patch #1188 (project freeciv):
Cool, thanks Marko! It feels cool to have my first patch integrated into
Freeciv...
I wasn't sure if you were going to wait to run update-po until after
committing the patches for the other clients (#1211, #1212, #1213). But the
four patch
Update of patch #1188 (project freeciv):
Status: In Progress = Done
Open/Closed:Open = Closed
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Follow-up Comment #18, patch #1188 (project freeciv):
Hi, Marko and Matthias. Thank you both again for taking time to review my
patches and for your comments.
I've created a new patch, which rolls both stages into a single patch. (I
figured that this was less confusing than trying to keep the
Follow-up Comment #16, patch #1188 (project freeciv):
I use the new menu structure. It is a little bit strange first - I expect
tax setting in the game menu.
I can understand the initial confusion. I'd agree to an extent, since I
myself am still not sure this is the most optimal structure -
Follow-up Comment #17, patch #1188 (project freeciv):
I use the new menu structure. It is a little bit strange first - I expect
tax setting in the game menu.
Speaking of my incorporating feedback, I'd definitely like to take the
opportunity to learn your other feelings. This first round was
Follow-up Comment #15, patch #1188 (project freeciv):
I use the new menu structure. It is a little bit strange first - I expect tax
setting in the game menu.
One message I get:
Can't set sensitivity for non-existent menu main/Civilization/Tax Rates.
It is repeated quit often for the client.
Follow-up Comment #13, patch #1188 (project freeciv):
Hi, Marko. Just wanted to check whether you still wanted me to modify the
menu order, or if you were okay with the order as in my patches.
As I said earlier, I'm happy to make your requested modifications now. As I
mentioned below, my
Follow-up Comment #14, patch #1188 (project freeciv):
I'd like to hear third opinion. If we don't get one and there's only my
opinion against your opinion, let's go with lesser change - keep it as it is
in your existing patch.
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Follow-up Comment #11, patch #1188 (project freeciv):
OK, I'll get patches together and put each one in a separate ticket, so that
they can be reviewed independently.
- Civilization has general settings affecting your whole
civilization, yet it is next to last menu. I would move it
second
Follow-up Comment #12, patch #1188 (project freeciv):
I just submitted patches for the other clients:
* patch #1211: SDL
* patch #1212: Windows native
* patch #1213: XAW
These three bring the same changes to other clients as the files in this
patch:
* file #6194: (apply first)
Follow-up Comment #8, patch #1188 (project freeciv):
Wow, Marco. Thanks for the willingness to experiment!
I definitely understand and respect not wanting to make different key usage
in different clients.
I tried to make these changes logical and at the same time not too disruptive
(I don't
Follow-up Comment #9, patch #1188 (project freeciv):
Excuse me, I must have a tired brain.
I meant 2.2 where I wrote 2.1 in my previous comment... i.e. hoping to
get these changes into 2.2 before it's branched.
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Follow-up Comment #7, patch #1188 (project freeciv):
(necessary) refinements
^^^
Drat, I was planning to commit menu restructuring now (well, I have not yet
even investigated or tested the code, but I'm sure we can make it acceptable)
and postpone accelerator changes.
Problem with
Follow-up Comment #6, patch #1188 (project freeciv):
Glad to hear the patches worked for you, Marko!
I had split the patch into two patches in order to avoid noise created by
the renaming. That makes it possible to see the basic restructuring
(menu.c.01_reorg.diff) and the (necessary)
Follow-up Comment #4, patch #1188 (project freeciv):
I tested it - the patches applay fine. I like the
split of the unit commands into 'Unit', 'Work' and
'Combat'.
I only use the standard keys so I can't say
something bout the key selection. The default keys
are the expected ...
Update of patch #1188 (project freeciv):
Category:None = client-gtk-2.0
Status:None = In Progress
Assigned to:None = cazfi
Follow-up Comment #2, patch #1188 (project freeciv):
This patch does not apply cleanly to current menu.c
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Follow-up Comment #3, patch #1188 (project freeciv):
Huh, that's odd. menu.c hasn't changed since I made the patches. Maybe I made
an error?
Which patch doesn't work? Did you apply them in order?
(menu.c.01_reorg.diff, menu.c.02_accels_revised.diff, then
helpdata.txt.diff)
URL:
http://gna.org/patch/?1188
Summary: proposed menu and command key revamp
Project: Freeciv
Submitted by: jkeller
Submitted on: Saturday 07/11/2009 at 16:56
Category: None
Priority: 5 - Normal
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