[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-27 Thread Matthias Pfafferodt
Update of patch #2061 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-25 Thread Matthias Pfafferodt
Update of patch #2061 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #34: got a working version - not nicebut working ... * fix xaw client: create_sprite() function *

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-25 Thread Vijay Kiran Kamuju
Follow-up Comment #35, patch #2061 (project freeciv): go ahead with the commit, I will look into it if there are any breaks. currently busy with the office work :( ___ Reply to this item at: http://gna.org/patch/?2061

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-25 Thread Matthias Pfafferodt
Follow-up Comment #36, patch #2061 (project freeciv): add dummy create_sprite() function to qt client go ahead with the commit, I will look into it if there are any breaks. currently busy with the office work :( Thanks for the heads up - I tested it quit carefully. It should work but

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-25 Thread Marko Lindqvist
Follow-up Comment #37, patch #2061 (project freeciv): add dummy create_sprite() function to qt client As this is expected to be non-mangled symbol it should be added to qtg_cside.c, not to C++ code in sprite.cpp. FYI I'm going to commit Qt sprite implementation patch #2388 in a couple of

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-25 Thread Matthias Pfafferodt
Follow-up Comment #38, patch #2061 (project freeciv): As this is expected to be non-mangled symbol it should be added to qtg_cside.c, not to C++ code in sprite.cpp. Done (file #12096) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-24 Thread Matthias Pfafferodt
Follow-up Comment #33, patch #2061 (project freeciv): I would like to commit this patch set - but it breaks the xaw client. How should I proceed? ___ Reply to this item at: http://gna.org/patch/?2061

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-21 Thread Matthias Pfafferodt
Follow-up Comment #32, patch #2061 (project freeciv): I did try again yesterday but I do not get it. With only patch #2060 the xaw client is working while this patch results in a crash (sdl and gtk work). The only xaw specific change is the added function create_sprite but the error seems to be

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-15 Thread Vijay Kiran Kamuju
Follow-up Comment #29, patch #2061 (project freeciv): this new patch is not crashing... did anything change? ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-15 Thread Matthias Pfafferodt
Follow-up Comment #31, patch #2061 (project freeciv): this new patch is not crashing... did anything change? I still have the same crash (trunk + patch #2060 + this one + patch #2313) ___ Reply to this item at:

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-14 Thread Matthias Pfafferodt
Follow-up Comment #26, patch #2061 (project freeciv): I found again some time - the create_sprite() function I created for xaw seems to be the cause for the crash. If it is deactivated the client starts. Perhaps you can write a better function which creates a pixmap of the default size with the

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-14 Thread Vijay Kiran Kamuju
Follow-up Comment #27, patch #2061 (project freeciv): can you rebase this patch again, I am unable to apply it and compile with the recent server changes. ___ Reply to this item at: http://gna.org/patch/?2061

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-14 Thread Matthias Pfafferodt
Follow-up Comment #28, patch #2061 (project freeciv): rebased to current trunk (file #11873) ___ Additional Item Attachment: File name: 20110114-mapimg02-define-player-colors-in-the-ruleset.patch Size:61 KB

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Vijay Kiran Kamuju
Follow-up Comment #20, patch #2061 (project freeciv): somehow this seems to be a sprite loading issue with the xaw client. With the amplio tile set its problem with the ocean.png With trident tile set its problem with the units.png We need to investigate this one, completely weird issue.

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Matthias Pfafferodt
Follow-up Comment #21, patch #2061 (project freeciv): havent tested it yet, and with patch 3 try to compile the sdl. There might be issue with SDL client Could it be bug #17475? Marko Lindqvist posted a bug fix for it. A similar one is also include in this patch. somehow this seems to be a

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Vijay Kiran Kamuju
Follow-up Comment #22, patch #2061 (project freeciv): We need to investigate the load_sprite function. Its failing in that for the given sprites, I also have to see the changes introduced in this patch set. If you could commit the patch 03 would be great. I will try to remove the patch 03 and

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Matthias Pfafferodt
Follow-up Comment #23, patch #2061 (project freeciv): I prefer to commit patch #2060, this patch and patch #2313 in one step as the first two change a lot of capabilities (network, ruleset and tileset) and the last one changes the capability strings. Compiling with mapimg03 (patch #2060) should

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Matthias Pfafferodt
Follow-up Comment #24, patch #2061 (project freeciv): The function load_sprite() (in ./client/tilespec.c:1869) is used by all clients. Also it is not modified by this patch and not called within the xaw specific code. What could be the reason for this function to fail after the patch? # ./civ

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-13 Thread Vijay Kiran Kamuju
Follow-up Comment #25, patch #2061 (project freeciv): for the terrain patch issues, attach the bug reports to the corresponding patch. I shall look into them. I will try to fix those errors first. The player colors patch will continously be tested

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-12 Thread Vijay Kiran Kamuju
Follow-up Comment #19, patch #2061 (project freeciv): havent tested it yet, and with patch 3 try to compile the sdl. There might be issue with SDL client ___ Reply to this item at: http://gna.org/patch/?2061

[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2010-11-21 Thread Matthias Pfafferodt
Update of patch #2061 (project freeciv): Summary: [mapimg] define player colors in the ruleset = [mapimg04] define player colors in the ruleset ___ Follow-up Comment #17: rebased patch (file #11334)