[Freeciv-Dev] [patch #4406] players_in_same_range() and other refactoring

2014-01-06 Thread Jacob Nevins
Update of patch #4406 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4406] players_in_same_range() and other refactoring

2014-01-04 Thread Jacob Nevins
URL: http://gna.org/patch/?4406 Summary: players_in_same_range() and other refactoring Project: Freeciv Submitted by: jtn Submitted on: Sat Jan 4 19:13:44 2014 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #4406] players_in_same_range() and other refactoring

2014-01-04 Thread Marko Lindqvist
Follow-up Comment #1, patch #4406 (project freeciv): Invent new players_in_same_range() for use in the various functions that look for player with some property within a requirement range. Sorry for leaving that out when implementing Alliance range. I considered it, but then listened inner

[Freeciv-Dev] [patch #4406] players_in_same_range() and other refactoring

2014-01-04 Thread Jacob Nevins
Follow-up Comment #2, patch #4406 (project freeciv): No problem :) (I also considered a players_range_iterate() like city_range_iterate() in the AI, but decided that was overdoing it.) (file #19667) ___ Additional Item Attachment: File

[Freeciv-Dev] [patch #4406] players_in_same_range() and other refactoring

2014-01-04 Thread Jacob Nevins
Update of patch #4406 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #3: After a bit of testing, I'm considering this ready to commit.