[Freeciv-Dev] [patch #4408] Check for AutoOnCityCenter extras in more circumstances (not just gaining tech)

2014-04-13 Thread Emmet Hikory
Follow-up Comment #3, patch #4408 (project freeciv): Note that technologies are special here, in that unlike most of the other sensible requirements (improvements(including non-wonders: perhaps a city needs a "Train Station" to have "Railroad" or similar), terrain alternations, government, etc.),

[Freeciv-Dev] [patch #4408] Check for AutoOnCityCenter extras in more circumstances (not just gaining tech)

2014-01-04 Thread Marko Lindqvist
Follow-up Comment #2, patch #4408 (project freeciv): As with city range requirements, I would go to "check once a turn" model with this. 1) Any kind of requirement gets checked, and at well-defined point (unlike enabler itself not being checked, but getting noticed next time something completely

[Freeciv-Dev] [patch #4408] Check for AutoOnCityCenter extras in more circumstances (not just gaining tech)

2014-01-04 Thread Jacob Nevins
Follow-up Comment #1, patch #4408 (project freeciv): ...maybe Government too? ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ ___

[Freeciv-Dev] [patch #4408] Check for AutoOnCityCenter extras in more circumstances (not just gaining tech)

2014-01-04 Thread Jacob Nevins
URL: Summary: Check for AutoOnCityCenter extras in more circumstances (not just gaining tech) Project: Freeciv Submitted by: jtn Submitted on: Sat Jan 4 19:59:34 2014 Category: None