[Freeciv-Dev] [patch #6329] pf_normal_map_iterate() optimization

2016-05-08 Thread Marko Lindqvist
Follow-up Comment #3, patch #6329 (project freeciv): > Server side autogames (S2_6) regularly show over 38% of the time being spent in pf_normal_map_iterate(). Since there has been significant optimizations to *other* parts of the code, pf_normal_map_iterate() is now almost at 50% in my tests

[Freeciv-Dev] [patch #6329] pf_normal_map_iterate() optimization

2016-02-09 Thread pepeto
Follow-up Comment #2, patch #6329 (project freeciv): This is due to patch #5201. Using right values for AI calculations is slow... I never could find a better solution for reversed (a real one). If someone does, I would be interested to know how it works!

[Freeciv-Dev] [patch #6329] pf_normal_map_iterate() optimization

2016-02-08 Thread Marko Lindqvist
Follow-up Comment #1, patch #6329 (project freeciv): > Server side autogames (S2_6) regularly show over 38% of the time being spent in pf_normal_map_iterate(). That's something that has clearly changed between S2_5 and S2_6. While pf_normal_map_iterate() is on the top of the list in S2_5 too,

[Freeciv-Dev] [patch #6329] pf_normal_map_iterate() optimization

2015-09-06 Thread Marko Lindqvist
URL: Summary: pf_normal_map_iterate() optimization Project: Freeciv Submitted by: cazfi Submitted on: Sun 06 Sep 2015 05:54:44 PM EEST Category: None Priority: 5 - Normal